public AbstractRelic GetRelic(string _targetId) { AbstractRelic tAbstractRelic = null; for (int i = 0; i < Relics.Count; i++) { if (Relics[i].relicId == _targetId) { tAbstractRelic = Relics[i]; } } return(tAbstractRelic); }
public RelicAboveCreatureAction(AbstractCreature _source, AbstractRelic _relic) { SetValues(_source, _source); relic = _relic; GameActionType = ActionType.Text; }