public PrizeView(AbstractPrize prize, TileBase view, BoardView boardView) { Prize = prize; View = view; this.boardView = boardView; prize.OnCollect += HidePrize; }
public WalkableBoardTile(Vector position, AbstractPrize prize, List <Vector> forbiddenMovementDirections) : base(position) { Prize = prize; ForbiddenMovementDirections = forbiddenMovementDirections ?? new List <Vector>(); }