public static bool SpecialNavigationSystem(
        this UFEScreen screen,
        int player,
        MoveCursorCallback moveCursorCallback = null,
        ActionCallback confirmCallback        = null,
        ActionCallback cancelCallback         = null
        )
    {
        //-------------------------------------------------------------------------------------------------------------
        // Retrieve the controller assigned to specified player
        //-------------------------------------------------------------------------------------------------------------
        AbstractInputController inputController = UFE.GetController(player);

        if (inputController != null && UFE.eventSystem != null && UFE.eventSystem.isActiveAndEnabled)
        {
            return(UFEScreenExtensions.SpecialNavigationSystem(
                       inputController,
                       inputController.GetAxisRaw(inputController.horizontalAxis),
                       inputController.GetAxisRaw(inputController.verticalAxis),
                       inputController.GetButtonDown(inputController.horizontalAxis),
                       inputController.GetButtonDown(inputController.verticalAxis),
                       inputController.GetButtonDown(UFE.config.inputOptions.confirmButton),
                       inputController.GetButtonDown(UFE.config.inputOptions.cancelButton),
                       moveCursorCallback,
                       confirmCallback,
                       cancelCallback
                       ));
        }

        return(false);
    }
    public override void DoFixedUpdate()
    {
        base.DoFixedUpdate();

        AbstractInputController p1InputController = UFE.GetPlayer1Controller();
        AbstractInputController p2InputController = UFE.GetPlayer2Controller();

        // Retrieve the values of the horizontal and vertical axis
        float p1VerticalAxis = p1InputController.GetAxisRaw(p1InputController.horizontalAxis);
        bool  p1AxisDown     = p1InputController.GetButtonDown(p1InputController.horizontalAxis);

        float p2VerticalAxis = p2InputController.GetAxisRaw(p2InputController.horizontalAxis);
        bool  p2AxisDown     = p2InputController.GetButtonDown(p2InputController.horizontalAxis);


        if (p1AxisDown)
        {
            if (p1VerticalAxis > 0f)
            {
                this.PreviousStage();
            }
            else if (p1VerticalAxis < 0f)
            {
                this.NextStage();
            }
        }

        if (p1InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
        {
            this.TrySelectStage();
        }
        else if (p1InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
        {
            this.TryDeselectStage();
        }

        if (p2AxisDown)
        {
            if (p2VerticalAxis > 0f)
            {
                this.PreviousStage();
            }
            else if (p2VerticalAxis < 0f)
            {
                this.NextStage();
            }
        }

        if (p2InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
        {
            this.TrySelectStage();
        }
        else if (p2InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
        {
            this.TryDeselectStage();
        }
    }
Esempio n. 3
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    protected virtual void MoveCursor(AbstractInputController controller, int player)
    {
        float horizontalAxis = controller.GetAxisRaw(controller.horizontalAxis);
        float verticalAxis   = controller.GetAxisRaw(controller.verticalAxis);

        if (horizontalAxis > 0)
        {
            this.MoveCursorRight(player);
        }
        else if (horizontalAxis < 0)
        {
            this.MoveCursorLeft(player);
        }

        if (verticalAxis > 0)
        {
            this.MoveCursorUp(player);
        }
        else if (verticalAxis < 0)
        {
            this.MoveCursorDown(player);
        }
    }
Esempio n. 4
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    public static void DefaultNavigationSystem(
        this UFEScreen screen,
        AudioClip selectSound     = null,
        AudioClip moveCursorSound = null,
        Action cancelAction       = null,
        AudioClip cancelSound     = null
        )
    {
        // Retrieve the controller assigned to each player
        AbstractInputController p1InputController = UFE.GetPlayer1Controller();
        AbstractInputController p2InputController = UFE.GetPlayer2Controller();

        // Retrieve the values of the horizontal and vertical axis
        float p1HorizontalAxis = p1InputController.GetAxisRaw(p1InputController.horizontalAxis);
        float p1VerticalAxis   = p1InputController.GetAxisRaw(p1InputController.verticalAxis);
        bool  p1AxisDown       =
            p1InputController.GetButtonDown(p1InputController.horizontalAxis) ||
            p1InputController.GetButtonDown(p1InputController.verticalAxis);

        float p2HorizontalAxis = p2InputController.GetAxisRaw(p2InputController.horizontalAxis);
        float p2VerticalAxis   = p2InputController.GetAxisRaw(p2InputController.verticalAxis);
        bool  p2AxisDown       =
            p2InputController.GetButtonDown(p2InputController.horizontalAxis) ||
            p2InputController.GetButtonDown(p2InputController.verticalAxis);

        // Check if we should change the selected option
        if (p1AxisDown)
        {
            screen.MoveCursor(new Vector3(p1HorizontalAxis, p1VerticalAxis), moveCursorSound);
        }

        if (p1InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
        {
            screen.SelectOption(selectSound);
        }
        else if (p1InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
        {
            if (cancelSound != null)
            {
                UFE.PlaySound(cancelSound);
            }
            if (cancelAction != null)
            {
                cancelAction();
            }
        }
        else
        {
            if (p2AxisDown)
            {
                screen.MoveCursor(new Vector3(p2HorizontalAxis, p2VerticalAxis), moveCursorSound);
            }

            if (p2InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
            {
                screen.SelectOption(selectSound);
            }
            else if (p2InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
            {
                if (cancelSound != null)
                {
                    UFE.PlaySound(cancelSound);
                }
                if (cancelAction != null)
                {
                    cancelAction();
                }
            }
        }
    }
Esempio n. 5
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    private void translateInputs(AbstractInputController inputController)
    {
        if (!introPlayed || !opControlsScript.introPlayed) return;
        if (UFE.config.lockInputs && !UFE.config.roundOptions.allowMovement) return;
        if (UFE.config.lockMovements) return;

        foreach (InputReferences inputRef in inputController.inputReferences) {
            if (((inputRef.engineRelatedButton == ButtonPress.Down && inputController.GetAxisRaw(inputRef) >= 0)
                 || (inputRef.engineRelatedButton == ButtonPress.Up && inputController.GetAxisRaw(inputRef) <= 0))
                && myPhysicsScript.IsGrounded()
                && !myHitBoxesScript.isHit
                && currentSubState != SubStates.Stunned){
                currentState = PossibleStates.Stand;
            }

            if (inputRef.inputType != InputType.Button && inputRef.heldDown > 0 && inputController.GetAxisRaw(inputRef) == 0) {
                if ((inputRef.engineRelatedButton == ButtonPress.Back && UFE.config.blockOptions.blockType == BlockType.HoldBack)){
                    potentialBlock = false;
                }

                storedMove = myMoveSetScript.GetMove(new ButtonPress[]{inputRef.engineRelatedButton}, inputRef.heldDown, currentMove, true);
                inputRef.heldDown = 0;
                if (storedMove != null){
                    storedMoveTime = ((float)UFE.config.executionBufferTime / UFE.config.fps);
                    return;
                }
            }

            if (inputRef.heldDown == 0 && inputRef.inputType != InputType.Button) {
                inputRef.activeIcon = inputController.GetAxisRaw(inputRef) > 0? inputRef.inputViewerIcon1 : inputRef.inputViewerIcon2;
            }

            /*if (inputController.GetButtonUp(inputRef)) {
                storedMove = myMoveSetScript.GetMove(new ButtonPress[]{inputRef.engineRelatedButton}, inputRef.heldDown, currentMove, true);
                inputRef.heldDown = 0;
                if (storedMove != null){
                    storedMoveTime = ((float)UFE.config.executionBufferTime / UFE.config.fps);
                    return;
                }
            }*/

            // Axis Press
            if (inputRef.inputType != InputType.Button && inputController.GetAxisRaw(inputRef) != 0) {
                if (inputRef.inputType == InputType.HorizontalAxis) {
                    // Horizontal Movements
                    if (inputController.GetAxisRaw(inputRef) > 0) {
                        inputRef.engineRelatedButton = mirror == 1? ButtonPress.Back : ButtonPress.Foward;
                        inputRef.heldDown += Time.fixedDeltaTime;
                        if (inputRef.heldDown == Time.fixedDeltaTime && testMoveExecution(inputRef.engineRelatedButton, false)) return;

                        if (currentState == PossibleStates.Stand
                            && !isBlocking
                            && !myPhysicsScript.isTakingOff
                            && !myPhysicsScript.isLanding
                            && currentSubState != SubStates.Stunned
                            && !blockStunned
                            && currentMove == null
                            && myMoveSetScript.basicMoves.moveEnabled) {
                            myPhysicsScript.Move(-mirror, inputController.GetAxisRaw(inputRef));
                        }
                    }

                    if (inputController.GetAxisRaw(inputRef) < 0) {
                        inputRef.engineRelatedButton = mirror == 1? ButtonPress.Foward : ButtonPress.Back;
                        inputRef.heldDown += Time.fixedDeltaTime;
                        if (inputRef.heldDown == Time.fixedDeltaTime && testMoveExecution(inputRef.engineRelatedButton, false)) return;

                        if (currentState == PossibleStates.Stand
                            && !isBlocking
                            && !myPhysicsScript.isTakingOff
                            && !myPhysicsScript.isLanding
                            && currentSubState != SubStates.Stunned
                            && !blockStunned
                            && currentMove == null
                            && myMoveSetScript.basicMoves.moveEnabled) {
                            myPhysicsScript.Move(mirror, inputController.GetAxisRaw(inputRef));
                        }
                    }

                    // Check for potential blocking
                    if (inputRef.engineRelatedButton == ButtonPress.Back
                        && UFE.config.blockOptions.blockType == BlockType.HoldBack
                        && !myPhysicsScript.isTakingOff
                        && myMoveSetScript.basicMoves.blockEnabled) {
                        potentialBlock = true;
                    }

                    // Check for potential parry
                    if (((inputRef.engineRelatedButton == ButtonPress.Back && UFE.config.blockOptions.parryType == ParryType.TapBack) ||
                         (inputRef.engineRelatedButton == ButtonPress.Foward && UFE.config.blockOptions.parryType == ParryType.TapForward))
                        && potentialParry == 0
                        && inputRef.heldDown == Time.fixedDeltaTime
                        && currentMove == null
                        && !isBlocking
                        && !myPhysicsScript.isTakingOff
                        && currentSubState != SubStates.Stunned
                        && !blockStunned
                        && myMoveSetScript.basicMoves.parryEnabled) {
                        potentialParry = UFE.config.blockOptions.parryTiming;
                    }

                }else{
                    // Vertical Movements
                    if (inputController.GetAxisRaw(inputRef) > 0) {
                        inputRef.engineRelatedButton = ButtonPress.Up;
                        if (!myPhysicsScript.isTakingOff && !myPhysicsScript.isLanding){
                            if (inputRef.heldDown == 0) {
                                if (!myPhysicsScript.IsGrounded() && myInfo.physics.canJump && myInfo.physics.multiJumps > 1){
                                    myPhysicsScript.Jump();
                                }
                                if (testMoveExecution(inputRef.engineRelatedButton, false)) return;
                            }
                            if (!myPhysicsScript.freeze
                                && !myPhysicsScript.IsJumping()
                                && storedMove == null
                                && currentMove == null
                                && currentState == PossibleStates.Stand
                                && currentSubState != SubStates.Stunned
                                && !isBlocking
                                && myInfo.physics.canJump
                                && !blockStunned
                                && myMoveSetScript.basicMoves.jumpEnabled) {

                                float delayTime = (float)myInfo.physics.jumpDelay/UFE.config.fps;
                                myPhysicsScript.isTakingOff = true;
                                potentialBlock = false;
                                potentialParry = 0;

                                UFE.DelaySynchronizedAction(myPhysicsScript.Jump, delayTime);

                                if (myMoveSetScript.AnimationExists(myMoveSetScript.basicMoves.takeOff.name)){
                                    myMoveSetScript.PlayBasicMove(myMoveSetScript.basicMoves.takeOff);

                                    if (myMoveSetScript.basicMoves.takeOff.autoSpeed) {
                                        myMoveSetScript.SetAnimationSpeed(
                                            myMoveSetScript.basicMoves.takeOff.name,
                                            myMoveSetScript.GetAnimationLengh(myMoveSetScript.basicMoves.takeOff.name) / delayTime);
                                    }

                                }
                            }
                        }
                        inputRef.heldDown += Time.fixedDeltaTime;

                    }else if (inputController.GetAxisRaw(inputRef) < 0) {
                        inputRef.engineRelatedButton = ButtonPress.Down;
                        if (inputRef.heldDown == 0 && testMoveExecution(inputRef.engineRelatedButton, false)) return;
                        inputRef.heldDown += Time.fixedDeltaTime;

                        if (!myPhysicsScript.freeze
                            && myPhysicsScript.IsGrounded()
                            && currentMove == null
                            && currentSubState != SubStates.Stunned
                            && !myPhysicsScript.isTakingOff
                            && !blockStunned
                            && myMoveSetScript.basicMoves.crouchEnabled) {
                            currentState = PossibleStates.Crouch;
                            if (!myMoveSetScript.IsAnimationPlaying(myMoveSetScript.basicMoves.crouching.name)) {
                                if (!isBlocking && !myMoveSetScript.IsAnimationPlaying(myMoveSetScript.basicMoves.crouching.name))
                                    myMoveSetScript.PlayBasicMove(myMoveSetScript.basicMoves.crouching);

                                if (isBlocking && !myMoveSetScript.IsAnimationPlaying(myMoveSetScript.basicMoves.blockingCrouchingPose.name))
                                    myMoveSetScript.PlayBasicMove(myMoveSetScript.basicMoves.blockingCrouchingPose);
                            }
                        }
                    }
                }

                foreach (InputReferences inputRef2 in inputController.inputReferences) {
                    if (inputRef2.inputType == InputType.Button && inputController.GetButtonDown(inputRef2)) {
                        storedMove = myMoveSetScript.GetMove(
                            new ButtonPress[]{inputRef.engineRelatedButton, inputRef2.engineRelatedButton}, 0, currentMove, false, true);

                        if (storedMove != null){
                            storedMoveTime = ((float)UFE.config.executionBufferTime / UFE.config.fps);
                            return;
                        }
                    }
                }
            }

            // Button Press
            if (inputRef.inputType == InputType.Button && !UFE.config.lockInputs){
                if (inputController.GetButton(inputRef)) {
                    if (myMoveSetScript.CompareBlockButtons(inputRef.engineRelatedButton)
                        && currentSubState != SubStates.Stunned
                        && !myPhysicsScript.isTakingOff
                        && !blockStunned
                        && myMoveSetScript.basicMoves.blockEnabled) {
                        potentialBlock = true;
                        CheckBlocking(true);
                    }

                    if (myMoveSetScript.CompareParryButtons(inputRef.engineRelatedButton)
                        && inputRef.heldDown == 0
                        && potentialParry == 0
                        && currentMove == null
                        && !isBlocking
                        && currentSubState != SubStates.Stunned
                        && !myPhysicsScript.isTakingOff
                        && !blockStunned
                        && myMoveSetScript.basicMoves.parryEnabled) {
                        potentialParry = UFE.config.blockOptions.parryTiming;
                    }

                    inputRef.heldDown += Time.fixedDeltaTime;
                    if (inputRef.heldDown <= ((float)UFE.config.plinkingDelay/(float)UFE.config.fps)) {
                        foreach (InputReferences inputRef2 in inputController.inputReferences) {
                            if (inputRef2 != inputRef
                                && inputRef2.inputType == InputType.Button
                                && inputController.GetButtonDown(inputRef2)) {
                                inputRef2.heldDown += Time.fixedDeltaTime;
                                storedMove = myMoveSetScript.GetMove(
                                    new ButtonPress[]{inputRef.engineRelatedButton, inputRef2.engineRelatedButton}, 0, currentMove, false, true);

                                if (storedMove != null && (currentMove == null || currentMove.currentFrame <= UFE.config.plinkingDelay)){
                                    KillCurrentMove();
                                    storedMoveTime = ((float)UFE.config.executionBufferTime / UFE.config.fps);
                                    return;
                                }
                            }
                        }
                    }
                }

                if (inputController.GetButtonDown(inputRef)) {
                    storedMove = myMoveSetScript.GetMove(new ButtonPress[]{inputRef.engineRelatedButton}, 0, currentMove, false);
                    if (storedMove != null){
                        storedMoveTime = ((float)UFE.config.executionBufferTime / UFE.config.fps);
                        return;
                    }
                }

                if (inputController.GetButtonUp(inputRef)) {
                    storedMove = myMoveSetScript.GetMove(new ButtonPress[]{inputRef.engineRelatedButton}, inputRef.heldDown, currentMove, true);
                    inputRef.heldDown = 0;
                    if (storedMove != null) {
                        storedMoveTime = ((float)UFE.config.executionBufferTime / UFE.config.fps);
                        return;
                    }
                    if (myMoveSetScript.CompareBlockButtons(inputRef.engineRelatedButton)
                        && !myPhysicsScript.isTakingOff) {
                        potentialBlock = false;
                        CheckBlocking(false);
                    }
                }
            }
        }
    }
Esempio n. 6
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 private bool isAxisRested(AbstractInputController inputController)
 {
     if (currentState == PossibleStates.Down) return true;
     if (UFE.config.lockMovements) return true;
     foreach (InputReferences inputRef in inputController.inputReferences) {
         if (inputRef.inputType == InputType.Button) continue;
         if (inputController.GetAxisRaw(inputRef) != 0) return false;
     }
     return true;
 }
    int StageSelect(int selectedIndex, AbstractInputController playerController)
    {
        if (!p1AxisHeld && playerController.GetAxisRaw(playerController.horizontalAxis) > 0){
            UFE.PlaySound(moveCursorSound);
            if (selectedIndex == UFE.config.stages.Length - 1){
                selectedIndex = 0;
            }else{
                selectedIndex += 1;
            }
        }else if (!p1AxisHeld && playerController.GetAxisRaw(playerController.horizontalAxis) < 0){
            UFE.PlaySound(moveCursorSound);
            if (selectedIndex == 0){
                selectedIndex = UFE.config.stages.Length - 1;
            }else{
                selectedIndex -= 1;
            }
        }

        return selectedIndex;
    }
Esempio n. 8
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    protected virtual void MoveCursor(AbstractInputController controller, int player)
    {
        float horizontalAxis    = controller.GetAxisRaw(controller.horizontalAxis);
        float verticalAxis      = controller.GetAxisRaw(controller.verticalAxis);
        bool  characterSelected = true;
        int   currentIndex      = -1;

        if (player == 1)
        {
            currentIndex      = this.p1HoverIndex;
            characterSelected = UFE.config.player1Character != null;
        }
        else if (player == 2)
        {
            currentIndex      = this.p2HoverIndex;
            characterSelected = UFE.config.player2Character != null;
        }

        if (!characterSelected || currentIndex < 0)
        {
            Vector3 direction = Vector3.zero;
            if (horizontalAxis > 0)
            {
                direction = Vector3.right;
            }
            else if (horizontalAxis < 0)
            {
                direction = Vector3.left;
            }
            if (verticalAxis > 0)
            {
                direction = Vector3.up;
            }
            else if (verticalAxis < 0)
            {
                direction = Vector3.down;
            }

            GameObject currentGameObject = this.characters[currentIndex].gameObject;
            GameObject nextGameObject    = currentGameObject.FindSelectableGameObject(direction, this.wrapInput);

            if (nextGameObject == null)
            {
                nextGameObject = currentGameObject;
            }

            if (nextGameObject != null)
            {
                int index = -1;

                for (int i = 0; i < this.characters.Length; ++i)
                {
                    if (this.characters[i].gameObject == nextGameObject)
                    {
                        index = i;
                        break;
                    }
                }

                this.MoveCursor(player, index);
            }
        }
    }
    protected virtual void MoveCursor(AbstractInputController controller, int player)
    {
        float horizontalAxis = controller.GetAxisRaw(controller.horizontalAxis);
        float verticalAxis = controller.GetAxisRaw(controller.verticalAxis);

        if (horizontalAxis > 0)			this.MoveCursorRight(player);
        else if (horizontalAxis < 0)	this.MoveCursorLeft(player);

        if (verticalAxis > 0)			this.MoveCursorUp(player);
        else if (verticalAxis < 0)		this.MoveCursorDown(player);
    }
Esempio n. 10
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    public override void DoFixedUpdate()
    {
        base.DoFixedUpdate();

        // Retrieve the controller assigned to each player
        AbstractInputController p1InputController = UFE.GetPlayer1Controller();
        AbstractInputController p2InputController = UFE.GetPlayer2Controller();

        // Retrieve the values of the horizontal and vertical axis
        float p1HorizontalAxis     = p1InputController.GetAxisRaw(p1InputController.horizontalAxis);
        float p1VerticalAxis       = p1InputController.GetAxisRaw(p1InputController.verticalAxis);
        bool  p1HorizontalAxisDown = p1InputController.GetButtonDown(p1InputController.horizontalAxis);
        bool  p1VerticalAxisDown   = p1InputController.GetButtonDown(p1InputController.verticalAxis);

        float p2HorizontalAxis     = p2InputController.GetAxisRaw(p2InputController.horizontalAxis);
        float p2VerticalAxis       = p2InputController.GetAxisRaw(p2InputController.verticalAxis);
        bool  p2HorizontalAxisDown = p2InputController.GetButtonDown(p2InputController.horizontalAxis);
        bool  p2VerticalAxisDown   = p2InputController.GetButtonDown(p2InputController.verticalAxis);

        // Check if we should change the selected option
        if (p1HorizontalAxisDown)
        {
            GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;
            Slider     slider            = null;

            if (currentGameObject != null)
            {
                slider = currentGameObject.GetComponent <Slider>();
            }

            if (slider != null)
            {
                if (slider.wholeNumbers)
                {
                    slider.value += Mathf.Sign(p1HorizontalAxis);
                }
                else
                {
                    slider.value += Mathf.Sign(p1HorizontalAxis) * this.sliderSpeed;
                }
            }
            else if (p1VerticalAxisDown)
            {
                this.MoveCursor(new Vector3(p1HorizontalAxis, p1VerticalAxis), this.moveCursorSound);
            }
            else
            {
                this.MoveCursor(new Vector3(p1HorizontalAxis, 0f), this.moveCursorSound);
            }
        }
        else if (p1VerticalAxisDown)
        {
            this.MoveCursor(new Vector3(0f, p1VerticalAxis), this.moveCursorSound);
        }

        if (p1InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
        {
            this.SelectOption(this.selectSound);
        }
        else if (p1InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
        {
            if (this.cancelSound != null)
            {
                UFE.PlaySound(cancelSound);
            }
            if (this.cancelButton != null && this.cancelButton.onClick != null)
            {
                this.cancelButton.onClick.Invoke();
            }
        }
        else
        {
            if (p2HorizontalAxisDown)
            {
                GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;
                Slider     slider            = null;

                if (currentGameObject != null)
                {
                    slider = currentGameObject.GetComponent <Slider>();
                }

                if (slider != null)
                {
                    if (slider.wholeNumbers)
                    {
                        slider.value += Mathf.Sign(p2HorizontalAxis);
                    }
                    else
                    {
                        slider.value += Mathf.Sign(p2HorizontalAxis) * this.sliderSpeed;
                    }
                }
                else if (p2VerticalAxisDown)
                {
                    this.MoveCursor(new Vector3(p2HorizontalAxis, p2VerticalAxis), this.moveCursorSound);
                }
                else
                {
                    this.MoveCursor(new Vector3(p2HorizontalAxis, 0f), this.moveCursorSound);
                }
            }
            else if (p2VerticalAxisDown)
            {
                this.MoveCursor(new Vector3(0f, p2VerticalAxis), this.moveCursorSound);
            }

            if (p2InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
            {
                this.SelectOption(this.selectSound);
            }
            else if (p2InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
            {
                if (this.cancelSound != null)
                {
                    UFE.PlaySound(cancelSound);
                }
                if (this.cancelButton != null && this.cancelButton.onClick != null)
                {
                    this.cancelButton.onClick.Invoke();
                }
            }
        }
    }
    int CharacterMenuSelection(int selectedIndex, AbstractInputController controller, InputReferences horizontalAxis, InputReferences verticalAxis)
    {
        if (controller.GetAxisRaw(horizontalAxis) > 0){
            UFE.PlaySound(moveCursorSound);
            if (selectedIndex == UFE.config.characters.Length - 1){
                selectedIndex = 0;
            }else{
                selectedIndex += 1;
            }
        }else if (controller.GetAxisRaw(horizontalAxis) < 0){
            UFE.PlaySound(moveCursorSound);
            if (selectedIndex == 0){
                selectedIndex = UFE.config.characters.Length - 1;
            }else{
                selectedIndex -= 1;
            }
        }

        if (controller.GetAxisRaw(verticalAxis) < 0){
            UFE.PlaySound(moveCursorSound);
            if (selectedIndex <= 3 && UFE.config.characters.Length > 4){
                selectedIndex += 4;
            }
        }else if (controller.GetAxisRaw(verticalAxis) > 0){
            UFE.PlaySound(moveCursorSound);
            if (selectedIndex > 3){
                selectedIndex -= 4;
            }
        }

        return selectedIndex;
    }