public override void SendUpdatePlayer() { GamePlayer player = m_gameClient.Player; if (player == null) { return; } using (GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.VariousUpdate))) { pak.WriteByte(0x03); //subcode pak.WriteByte(0x0e); //number of entry pak.WriteByte(0x00); //subtype pak.WriteByte(0x00); //unk //entry : pak.WriteByte(player.GetDisplayLevel(m_gameClient.Player)); //level pak.WritePascalString(player.Name); pak.WriteByte((byte)(player.MaxHealth >> 8)); // maxhealth high byte ? pak.WritePascalString(player.CharacterClass.Name); // class name pak.WriteByte((byte)(player.MaxHealth & 0xFF)); // maxhealth low byte ? pak.WritePascalString(/*"The "+*/ player.CharacterClass.Profession); // Profession pak.WriteByte(0x00); //unk pak.WritePascalString(player.CharacterClass.GetTitle(player, player.Level)); //todo make function to calcule realm rank //client.Player.RealmPoints //todo i think it s realmpoint percent not realrank pak.WriteByte((byte)player.RealmLevel); //urealm rank pak.WritePascalString(player.RealmRankTitle(player.Client.Account.Language)); pak.WriteByte((byte)player.RealmSpecialtyPoints); // realm skill points pak.WritePascalString(player.CharacterClass.BaseName); // base class pak.WriteByte((byte)(HouseMgr.GetHouseNumberByPlayer(player) >> 8)); // personal house high byte pak.WritePascalString(player.GuildName); pak.WriteByte((byte)(HouseMgr.GetHouseNumberByPlayer(player) & 0xFF)); // personal house low byte pak.WritePascalString(player.LastName); pak.WriteByte(0x0); // ML Level pak.WritePascalString(player.RaceName); pak.WriteByte(0x0); if (player.GuildRank != null) { pak.WritePascalString(player.GuildRank.Title); } else { pak.WritePascalString(""); } pak.WriteByte(0x0); AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(player.CraftingPrimarySkill); if (skill != null) { pak.WritePascalString(skill.Name); //crafter guilde: alchemist } else { pak.WritePascalString("None"); //no craft skill at start } pak.WriteByte(0x0); pak.WritePascalString(player.CraftTitle); //crafter title: legendary alchemist pak.WriteByte(0x0); pak.WritePascalString("None"); //ML title // new in 1.75 pak.WriteByte(0x0); string title = "None"; if (player.CurrentTitle != PlayerTitleMgr.ClearTitle) { title = GameServer.ServerRules.GetPlayerTitle(player, player); } pak.WritePascalString(title); // new in 1.74 SendTCP(pak); } }
/// <summary> /// 1.109 items have an additional byte prior to item.Weight /// </summary> /// <param name="pak"></param> /// <param name="item"></param> protected override void WriteItemData(GSTCPPacketOut pak, InventoryItem item) { if (item == null) { pak.Fill(0x00, 20); // 1.109 +1 byte return; } // Create a GameInventoryItem so item will display correctly in inventory window item = GameInventoryItem.Create(item); pak.WriteByte((byte)item.Level); int value1; // some object types use this field to display count int value2; // some object types use this field to display count switch (item.Object_Type) { case (int)eObjectType.GenericItem: value1 = item.Count & 0xFF; value2 = (item.Count >> 8) & 0xFF; break; case (int)eObjectType.Arrow: case (int)eObjectType.Bolt: case (int)eObjectType.Poison: value1 = item.Count; value2 = item.SPD_ABS; break; case (int)eObjectType.Thrown: value1 = item.DPS_AF; value2 = item.Count; break; case (int)eObjectType.Instrument: value1 = (item.DPS_AF == 2 ? 0 : item.DPS_AF); value2 = 0; break; // unused case (int)eObjectType.Shield: value1 = item.Type_Damage; value2 = item.DPS_AF; break; case (int)eObjectType.AlchemyTincture: case (int)eObjectType.SpellcraftGem: value1 = 0; value2 = 0; /* * must contain the quality of gem for spell craft and think same for tincture */ break; case (int)eObjectType.HouseWallObject: case (int)eObjectType.HouseFloorObject: case (int)eObjectType.GardenObject: value1 = 0; value2 = item.SPD_ABS; /* * Value2 byte sets the width, only lower 4 bits 'seem' to be used (so 1-15 only) * * The byte used for "Hand" (IE: Mini-delve showing a weapon as Left-Hand * usabe/TwoHanded), the lower 4 bits store the height (1-15 only) */ break; default: value1 = item.DPS_AF; value2 = item.SPD_ABS; break; } pak.WriteByte((byte)value1); pak.WriteByte((byte)value2); if (item.Object_Type == (int)eObjectType.GardenObject) { pak.WriteByte((byte)(item.DPS_AF)); } else { pak.WriteByte((byte)(item.Hand << 6)); } pak.WriteByte((byte)((item.Type_Damage > 3 ? 0 : item.Type_Damage << 6) | item.Object_Type)); pak.Fill(0x00, 1); // 1.109, +1 byte, no clue what this is - Tolakram pak.WriteShort((ushort)item.Weight); pak.WriteByte(item.ConditionPercent); // % of con pak.WriteByte(item.DurabilityPercent); // % of dur pak.WriteByte((byte)item.Quality); // % of qua pak.WriteByte((byte)item.Bonus); // % bonus pak.WriteShort((ushort)item.Model); pak.WriteByte((byte)item.Extension); int flag = 0; if (item.Emblem != 0) { pak.WriteShort((ushort)item.Emblem); flag |= (item.Emblem & 0x010000) >> 16; // = 1 for newGuildEmblem } else { pak.WriteShort((ushort)item.Color); } // flag |= 0x01; // newGuildEmblem flag |= 0x02; // enable salvage button AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(m_gameClient.Player.CraftingPrimarySkill); if (skill != null && skill is AdvancedCraftingSkill /* && ((AdvancedCraftingSkill)skill).IsAllowedToCombine(m_gameClient.Player, item)*/) { flag |= 0x04; // enable craft button } ushort icon1 = 0; ushort icon2 = 0; string spell_name1 = ""; string spell_name2 = ""; if (item.Object_Type != (int)eObjectType.AlchemyTincture) { SpellLine chargeEffectsLine = SkillBase.GetSpellLine(GlobalSpellsLines.Item_Effects); if (chargeEffectsLine != null) { if (item.SpellID > 0 /* && item.Charges > 0*/) { Spell spell = SkillBase.FindSpell(item.SpellID, chargeEffectsLine); if (spell != null) { flag |= 0x08; icon1 = spell.Icon; spell_name1 = spell.Name; // or best spl.Name ? } } if (item.SpellID1 > 0 /* && item.Charges > 0*/) { Spell spell = SkillBase.FindSpell(item.SpellID1, chargeEffectsLine); if (spell != null) { flag |= 0x10; icon2 = spell.Icon; spell_name2 = spell.Name; // or best spl.Name ? } } } } pak.WriteByte((byte)flag); if ((flag & 0x08) == 0x08) { pak.WriteShort((ushort)icon1); pak.WritePascalString(spell_name1); } if ((flag & 0x10) == 0x10) { pak.WriteShort((ushort)icon2); pak.WritePascalString(spell_name2); } pak.WriteByte((byte)item.Effect); string name = item.Name; if (item.Count > 1) { name = item.Count + " " + name; } if (item.SellPrice > 0) { if (ServerProperties.Properties.CONSIGNMENT_USE_BP) { name += "[" + item.SellPrice.ToString() + " BP]"; } else { name += "[" + Money.GetShortString(item.SellPrice) + "]"; } } if (name.Length > MAX_NAME_LENGTH) { name = name.Substring(0, MAX_NAME_LENGTH); } pak.WritePascalString(name); }
public void OnCommand(GameClient client, string[] args) { if (args.Length < 2) { DisplaySyntax(client); return; } try { #region List if (args[1].ToLower() == "list") { List <string> list = new List <string>(); int count = 0; foreach (int value in Enum.GetValues(typeof(eCraftingSkill))) { if (++count < 16) // get rid of duplicate due to _Last { list.Add(value + " = " + Enum.GetName(typeof(eCraftingSkill), value)); } } client.Out.SendCustomTextWindow(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.SkillDescription"), list); return; } #endregion List #region Salvage if (args[1].ToLower() == "salvageinfo") { List <string> list = new List <string>(); int salvageID = Convert.ToInt32(args[2]); SalvageYield salvage = GameServer.Database.SelectObject <SalvageYield>("ID=" + salvageID); if (salvage == null) { DisplayMessage(client, "SalvageYield ID not found!"); return; } ItemTemplate template = GameServer.Database.FindObjectByKey <ItemTemplate>(salvage.MaterialId_nb); string materialName = "Not Found!"; if (template != null) { materialName = template.Name; } list.Add("SalvageYield ID: " + salvageID); list.Add(" ObjectType: " + (salvage.ObjectType == 0 ? "Unused" : salvage.ObjectType.ToString())); list.Add(" SalvageLevel: " + (salvage.SalvageLevel == 0 ? "Unused" : salvage.SalvageLevel.ToString())); list.Add(" Material: " + materialName + " (" + salvage.MaterialId_nb + ")"); list.Add(" Count: " + (salvage.Count == 0 ? "Calculated" : salvage.Count.ToString())); list.Add(" Realm: " + (salvage.Realm == 0 ? "Any" : GlobalConstants.RealmToName((eRealm)salvage.Realm))); list.Add(" PackageID: " + salvage.PackageID); client.Out.SendCustomTextWindow("SalvageYield ID " + salvageID, list); return; } if (args[1].ToLower() == "salvageadd" || args[1].ToLower() == "salvageupdate") { try { int salvageID = Convert.ToInt32(args[2]); string material = args[3]; int count = Convert.ToInt32(args[4]); byte realm = 0; string package = ""; if (args.Length > 5) { realm = Convert.ToByte(args[5]); } if (args.Length > 6) { package = args[6]; } ItemTemplate template = GameServer.Database.FindObjectByKey <ItemTemplate>(material); if (template == null) { DisplayMessage(client, "Material id_nb " + material + " not found!"); return; } SalvageYield salvage = GameServer.Database.SelectObject <SalvageYield>("ID=" + salvageID); if (args[1].ToLower() == "salvageadd") { if (salvage != null) { DisplayMessage(client, "This SalvageYield ID already exists, use salvageupdate to change it."); return; } salvage = new SalvageYield(); if (salvageID > 0) { salvage.ID = salvageID; } salvage.MaterialId_nb = material; salvage.Count = Math.Max(1, count); salvage.Realm = realm; if (package == "") { package = client.Player.Name; } salvage.PackageID = package; GameServer.Database.AddObject(salvage); DisplayMessage(client, string.Format("Created SalvageYield ID: {0}, Material: {1}, Count: {2}, Realm: {3}, PackageID: {4}", salvage.ID, salvage.MaterialId_nb, salvage.Count, salvage.Realm, salvage.PackageID)); } else { if (salvage == null) { DisplayMessage(client, "SalvageID not found!"); return; } if (salvage.PackageID == SalvageYield.LEGACY_SALVAGE_ID) { DisplayMessage(client, "This SalvageYield ID is used for legacy salvage support and can not be updated."); return; } salvage.MaterialId_nb = material; salvage.Count = Math.Max(1, count); salvage.Realm = realm; if (string.IsNullOrEmpty(salvage.PackageID) && package == "") { package = client.Player.Name; } if (package != "") { salvage.PackageID = package; } GameServer.Database.SaveObject(salvage); DisplayMessage(client, string.Format("Updated SalvageYield ID: {0}, Material: {1}, Count: {2}, Realm: {3}, PackageID: {4}", salvage.ID, salvage.MaterialId_nb, salvage.Count, salvage.Realm, salvage.PackageID)); } } catch { DisplaySyntax(client); } return; } #endregion Salvage GamePlayer target = null; if ((client.Player.TargetObject != null) && (client.Player.TargetObject is GamePlayer)) { target = client.Player.TargetObject as GamePlayer; } else { DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.NoPlayerTarget")); return; } switch (args[1].ToLower()) { #region Add case "add": { eCraftingSkill craftingSkillID = eCraftingSkill.NoCrafting; int startLevel = 1; try { craftingSkillID = (eCraftingSkill)Convert.ToUInt16(args[2]); if (args.Length > 3) { startLevel = Convert.ToUInt16(args[3]); } AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(craftingSkillID); if (skill == null) { DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.InvalidSkill")); } else { if (target.AddCraftingSkill(craftingSkillID, startLevel)) { target.Out.SendUpdateCraftingSkills(); target.SaveIntoDatabase(); DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.SkillAdded", skill.Name)); } else { DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.AlreadyHaveSkill", target.Name, skill.Name)); } } } catch (Exception) { DisplaySyntax(client); } break; } #endregion Add #region Change case "change": { eCraftingSkill craftingSkillID = eCraftingSkill.NoCrafting; int amount = 1; try { craftingSkillID = (eCraftingSkill)Convert.ToUInt16(args[2]); if (args.Length > 3) { amount = Convert.ToInt32(args[3]); } AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(craftingSkillID); if (skill == null) { DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.InvalidSkill")); } else { if (target.GetCraftingSkillValue(craftingSkillID) < 0) { DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.NotHaveSkillAddIt", target.Name, skill.Name)); return; } if (amount > 0) { target.GainCraftingSkill(craftingSkillID, amount); } else { target.CraftingSkills[craftingSkillID] += amount; } target.Out.SendUpdateCraftingSkills(); target.SaveIntoDatabase(); DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.SkillChanged", skill.Name)); DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Crafting.NowHasSkillPoints", target.Name, target.GetCraftingSkillValue(craftingSkillID), (eCraftingSkill)craftingSkillID)); } } catch (Exception) { DisplaySyntax(client); return; } break; } #endregion Change #region Default default: { DisplaySyntax(client); break; } #endregion Default } } catch { DisplaySyntax(client); } }
// make /who line using GamePlayer private string FormatLine(GamePlayer player, uint PrivLevel, GameClient source) { /* * /setwho class | trade * Sets how the player wishes to be displayed on a /who inquery. * Class displays the character's class and level. * Trade displays the tradeskill type and level of the character. * and it is saved after char logs out */ if (player == null) { if (log.IsErrorEnabled) { log.Error("null player in who command"); } return("???"); } StringBuilder result = new StringBuilder(player.Name, 100); if (player.GuildName != "") { result.Append(" <"); result.Append(player.GuildName); result.Append(">"); } // simle format for PvP if (GameServer.Instance.Configuration.ServerType == eGameServerType.GST_PvP && PrivLevel == 1) { return(result.ToString()); } result.Append(" the Level "); result.Append(player.Level); if (player.ClassNameFlag) { result.Append(" "); result.Append(player.CharacterClass.Name); } else if (player.CharacterClass != null) { result.Append(" "); AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(player.CraftingPrimarySkill); result.Append(player.CraftTitle.GetValue(source.Player, player)); } else { if (log.IsErrorEnabled) { log.Error("no character class spec in who commandhandler for player " + player.Name); } } if (player.CurrentZone != null) { result.Append(" in "); result.Append(player.CurrentZone.Description); } else { if (log.IsErrorEnabled) { log.Error("no currentzone in who commandhandler for player " + player.Name); } } ChatGroup mychatgroup = (ChatGroup)player.TempProperties.getProperty <object>(ChatGroup.CHATGROUP_PROPERTY, null); if (mychatgroup != null && (mychatgroup.Members.Contains(player) || mychatgroup.IsPublic && (bool)mychatgroup.Members[player] == true)) { result.Append(" [CG]"); } BattleGroup mybattlegroup = (BattleGroup)player.TempProperties.getProperty <object>(BattleGroup.BATTLEGROUP_PROPERTY, null); if (mybattlegroup != null && (mybattlegroup.Members.Contains(player) || mybattlegroup.IsPublic && (bool)mybattlegroup.Members[player] == true)) { result.Append(" [BG]"); } if (player.IsAnonymous) { result.Append(" <ANON>"); } if (player.TempProperties.getProperty <string>(GamePlayer.AFK_MESSAGE) != null) { result.Append(" <AFK>"); } if (player.Advisor) { result.Append(" <ADV>"); } if (player.Client.Account.PrivLevel == (uint)ePrivLevel.GM) { result.Append(" <GM>"); } if (player.Client.Account.PrivLevel == (uint)ePrivLevel.Admin) { result.Append(" <Admin>"); } if (ServerProperties.Properties.ALLOW_CHANGE_LANGUAGE) { result.Append(" <" + player.Client.Account.Language + ">"); } return(result.ToString()); }
protected override void SendInventorySlotsUpdateRange(ICollection <int> slots, eInventoryWindowType windowType) { using (GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.InventoryUpdate))) { pak.WriteByte((byte)(slots == null ? 0 : slots.Count)); pak.WriteByte((byte)((m_gameClient.Player.IsCloakHoodUp ? 0x01 : 0x00) | (int)m_gameClient.Player.ActiveQuiverSlot)); //bit0 is hood up bit4 to 7 is active quiver pak.WriteByte((byte)m_gameClient.Player.VisibleActiveWeaponSlots); pak.WriteByte((byte)windowType); if (slots != null) { foreach (int updatedSlot in slots) { if (updatedSlot >= (int)eInventorySlot.Consignment_First && updatedSlot <= (int)eInventorySlot.Consignment_Last) { pak.WriteByte((byte)(updatedSlot - (int)eInventorySlot.Consignment_First + (int)eInventorySlot.HousingInventory_First)); } else { pak.WriteByte((byte)(updatedSlot)); } InventoryItem item = null; item = m_gameClient.Player.Inventory.GetItem((eInventorySlot)updatedSlot); if (item == null) { pak.Fill(0x00, 19); continue; } pak.WriteByte((byte)item.Level); int value1; // some object types use this field to display count int value2; // some object types use this field to display count switch (item.Object_Type) { case (int)eObjectType.Arrow: case (int)eObjectType.Bolt: case (int)eObjectType.Poison: case (int)eObjectType.GenericItem: value1 = item.Count; value2 = item.SPD_ABS; break; case (int)eObjectType.Thrown: value1 = item.DPS_AF; value2 = item.Count; break; case (int)eObjectType.Instrument: value1 = (item.DPS_AF == 2 ? 0 : item.DPS_AF); value2 = 0; break; // unused case (int)eObjectType.Shield: value1 = item.Type_Damage; value2 = item.DPS_AF; break; case (int)eObjectType.AlchemyTincture: case (int)eObjectType.SpellcraftGem: value1 = 0; value2 = 0; /* * must contain the quality of gem for spell craft and think same for tincture */ break; case (int)eObjectType.HouseWallObject: case (int)eObjectType.HouseFloorObject: case (int)eObjectType.GardenObject: value1 = 0; value2 = item.SPD_ABS; /* * Value2 byte sets the width, only lower 4 bits 'seem' to be used (so 1-15 only) * * The byte used for "Hand" (IE: Mini-delve showing a weapon as Left-Hand * usabe/TwoHanded), the lower 4 bits store the height (1-15 only) */ break; default: value1 = item.DPS_AF; value2 = item.SPD_ABS; break; } pak.WriteByte((byte)value1); pak.WriteByte((byte)value2); if (item.Object_Type == (int)eObjectType.GardenObject) { pak.WriteByte((byte)(item.DPS_AF)); } else { pak.WriteByte((byte)(item.Hand << 6)); } pak.WriteByte((byte)((item.Type_Damage > 3 ? 0 : item.Type_Damage << 6) | item.Object_Type)); pak.WriteShort((ushort)item.Weight); pak.WriteByte(item.ConditionPercent); // % of con pak.WriteByte(item.DurabilityPercent); // % of dur pak.WriteByte((byte)item.Quality); // % of qua pak.WriteByte((byte)item.Bonus); // % bonus pak.WriteShort((ushort)item.Model); pak.WriteByte((byte)item.Extension); int flag = 0; if (item.Emblem != 0) { pak.WriteShort((ushort)item.Emblem); flag |= (item.Emblem & 0x010000) >> 16; // = 1 for newGuildEmblem } else { pak.WriteShort((ushort)item.Color); } // flag |= 0x01; // newGuildEmblem flag |= 0x02; // enable salvage button AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(m_gameClient.Player.CraftingPrimarySkill); if (skill != null && skill is AdvancedCraftingSkill /* && ((AdvancedCraftingSkill)skill).IsAllowedToCombine(m_gameClient.Player, item)*/) { flag |= 0x04; // enable craft button } ushort icon1 = 0; ushort icon2 = 0; string spell_name1 = ""; string spell_name2 = ""; if (item.Object_Type != (int)eObjectType.AlchemyTincture) { SpellLine chargeEffectsLine = SkillBase.GetSpellLine(GlobalSpellsLines.Item_Effects); if (chargeEffectsLine != null) { if (item.SpellID > 0 /* && item.Charges > 0*/) { Spell spell = SkillBase.FindSpell(item.SpellID, chargeEffectsLine); if (spell != null) { flag |= 0x08; icon1 = spell.Icon; spell_name1 = spell.Name; // or best spl.Name ? } } if (item.SpellID1 > 0 /* && item.Charges > 0*/) { Spell spell = SkillBase.FindSpell(item.SpellID1, chargeEffectsLine); if (spell != null) { flag |= 0x10; icon2 = spell.Icon; spell_name2 = spell.Name; // or best spl.Name ? } } } } pak.WriteByte((byte)flag); if ((flag & 0x08) == 0x08) { pak.WriteShort((ushort)icon1); pak.WritePascalString(spell_name1); } if ((flag & 0x10) == 0x10) { pak.WriteShort((ushort)icon2); pak.WritePascalString(spell_name2); } pak.WriteByte((byte)item.Effect); string name = item.Name; if (item.Count > 1) { name = item.Count + " " + name; } if (item.SellPrice > 0) { if (ServerProperties.Properties.CONSIGNMENT_USE_BP) { name += "[" + item.SellPrice.ToString() + " BP]"; } else { name += "[" + Money.GetString(item.SellPrice) + "]"; } } pak.WritePascalString(name); } } SendTCP(pak); } }