/// <summary> /// 重写use 在目标玩家的所有牌中选择一张 删除 /// </summary> /// <param name="AbstractPlayer"></param> public new void Use(AbstractPlayer p, List <AbstractPlayer> players) { base.Use(p, players); // 触发技能 p.GetTrigger().AfterMagic(); // 如果无懈,则return AskWuXieKeJi(p, players); if (isWuXie) { //ViewManagement.getInstance().printBattleMsg(GetName() + "无效"); //ViewManagement.getInstance().refreshAll(); return; } if (p.GetState().IsAI()) { AbstractPlayer target = players.ElementAt(0); if (target.GetState().GetCardList().Count() > 0) { AbstractCard c = target.GetState().GetCardList().ElementAt(0); target.GetAction().RemoveCard(c); c.Gc(); //ModuleManagement.getInstance().getBattle().addOneCard(c); p.RefreshView(); target.RefreshView(); } } else { // pc = (Panel_Control)p.getPanel(); //ps = new Panel_SelectCard(p, targetPlayers.ElementAt(0), // Panel_SelectCard.CHAI); //// 显示选择面板等待处理 //try { // SwingUtilities.invokeAndWait(run); //} catch (InterruptedException e) { // e.printStackTrace(); //} catch (InvocationTargetException e) { // e.printStackTrace(); //} } }
/// <summary> /// 判定触发 /// 参数1:判定牌 /// 参数2:判定结果 /// </summary> /// <param name="c"></param> /// <param name="result"></param> public void afterCheck(AbstractCard c, bool result) { c.Gc(); }