public void GlobalSetup() { this.unsafeBuffer = (AbstractByteBuffer)PooledByteBufferAllocator.Default.DirectBuffer(8); this.buffer = (AbstractByteBuffer)PooledByteBufferAllocator.Default.HeapBuffer(8); this.buffer.WriteLong(1L); }
internal UnpooledSlicedByteBuffer(AbstractByteBuffer buffer, int index, int length) : base(buffer, index, length) { }