// +Player actions!
        public void SwapBlocksRight(Point aPosition)
        {
            AbstractBlock leftBlock  = myGridContainer.GetBlockAtPosition(aPosition);
            AbstractBlock rightBlock = myGridContainer.GetBlockAtPosition(aPosition + new Point(1, 0));

            if ((leftBlock is ColorBlock || leftBlock is EmptyBlock) && leftBlock.IsSwitching() == false)
            {
                if ((rightBlock is ColorBlock || rightBlock is EmptyBlock) && rightBlock.IsSwitching() == false)
                {
                    leftBlock.SetPosition(aPosition + new Point(1, 0));
                    rightBlock.SetPosition(aPosition);

                    myGridContainer.myGrid[aPosition.Y][aPosition.X].SetBlock(rightBlock);
                    myGridContainer.myGrid[aPosition.Y][aPosition.X + 1].SetBlock(leftBlock);

                    float magicSwitchTime = 0.66f / myModifiedGameSpeed;
                    leftBlock.StartTheSwitchingCalculation(magicSwitchTime, ESwitchDirection.ToTheRight);
                    rightBlock.StartTheSwitchingCalculation(magicSwitchTime, ESwitchDirection.ToTheLeft);
                }
            }
        }