protected override void Awake() { base.Awake(); m_combatant = GetComponentInChildren <CombatantComponent>() ?? GetComponentInParent <CombatantComponent>(); GetPowerLevel = GetCombatantLevel; lastRumor = null; lastOtherFactionMember = null; lastAura = null; }
public void OnEnterAura(AbstractAuraTrigger aura) { lastAura = aura; StartEvent(eventInteractions.enterAura); }