Esempio n. 1
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    // Constructor
    public NPCParam()
    {
        privateParams = PrivateParam.Default();
        param         = Param.Default();
        abilitys      = Abilitys.Default();
        resistance    = Resistance.Default();
        regeneration  = Regeneration.Default();

        itemInventory  = new ItemInventory(float.MaxValue, float.MaxValue);
        skillInventory = new SkillInventory();
        buffInventory  = new BuffInventory();
    }
Esempio n. 2
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 public SpecialCards(int power, Abilitys ability, string im, string bim) :
     base(power, im, bim)
 {
     SpecialAbility = ability;
     if (SpecialAbility == Abilitys.Power2x)
     {
         Shield = power; Power = power * 2;
     }                                                                              //нинзя
     if (SpecialAbility == Abilitys.Infinity)
     {
         Shield = power + 1; Power = power + 1;
     }                                                                                  //гейша
 }
Esempio n. 3
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    public static void SetDefault()
    {
        privateParams = PrivateParam.Default();
        param         = Param.Default();
        abilitys      = Abilitys.Default();
        resistance    = Resistance.Default();
        regeneration  = Regeneration.Default();

        itemInventory       = new ItemInventory(float.MaxValue, float.MaxValue);
        equipInventory      = new EquipInventory();
        skillInventory      = new SkillInventory();
        buffInventory       = new BuffInventory();
        professionInventory = new ProfessionInventory();
        recipeInventory     = new RecipeInventory();
        hotBarInventory     = new HotBarInventory();
    }
Esempio n. 4
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    public uint body;      // Телосложение

    #endregion
    #region Function
    // Constructor
    // Public
    static public Abilitys Default()
    {
        Abilitys abilitys = new Abilitys();

        return(abilitys);
    }