// Constructor public NPCParam() { privateParams = PrivateParam.Default(); param = Param.Default(); abilitys = Abilitys.Default(); resistance = Resistance.Default(); regeneration = Regeneration.Default(); itemInventory = new ItemInventory(float.MaxValue, float.MaxValue); skillInventory = new SkillInventory(); buffInventory = new BuffInventory(); }
public SpecialCards(int power, Abilitys ability, string im, string bim) : base(power, im, bim) { SpecialAbility = ability; if (SpecialAbility == Abilitys.Power2x) { Shield = power; Power = power * 2; } //нинзя if (SpecialAbility == Abilitys.Infinity) { Shield = power + 1; Power = power + 1; } //гейша }
public static void SetDefault() { privateParams = PrivateParam.Default(); param = Param.Default(); abilitys = Abilitys.Default(); resistance = Resistance.Default(); regeneration = Regeneration.Default(); itemInventory = new ItemInventory(float.MaxValue, float.MaxValue); equipInventory = new EquipInventory(); skillInventory = new SkillInventory(); buffInventory = new BuffInventory(); professionInventory = new ProfessionInventory(); recipeInventory = new RecipeInventory(); hotBarInventory = new HotBarInventory(); }
public uint body; // Телосложение #endregion #region Function // Constructor // Public static public Abilitys Default() { Abilitys abilitys = new Abilitys(); return(abilitys); }