void SetAbilityData() { selectedAbilityData.ability1 = attackAbilityText; selectedAbilityData.ability2 = defenseAbilityText; selectedAbilityData.ability3 = "Blink"; for (int i = 0; i < selectedAbilityTexts.Length; i++) { switch (i + 1) { case 1: { selectedAbilityData.ability4 = selectedAbilityTexts[i].text; break; } case 2: { selectedAbilityData.ability5 = selectedAbilityTexts[i].text; break; } case 3: { selectedAbilityData.ability6 = selectedAbilityTexts[i].text; break; } case 4: { selectedAbilityData.ability7 = selectedAbilityTexts[i].text; break; } default: { Debug.LogError("AbilityDraftLogic SetAbilityData out of range"); break; } } } // Set the selected abilities so that the Debug.Log("AbilityDraftLogic SetAbilityData Setting AbilityMapper"); AbilityMapper.SetData(selectedAbilityData); }
private void Awake() { SharedInstance = this; // Load all abilities from the Resource folder //LoadAbilities(); // This is for mapping the selected abilties mapper = new AbilityMapper(); // This is the container of all abilities // We will move all abilities from an array to a map because it is faster to access them abilityMap = new Dictionary <string, Ability>(); // Fill the AbilityMap for (int i = 0; i < abilityContainerArray.Length; i++) { abilityMap.Add(abilityContainerArray[i].name, abilityContainerArray[i]); } // Remove reference abilityContainerArray = null; }