Esempio n. 1
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 protected override AbilityCastMode GetECastMode() => AbilityCastMode.UnCastable();
Esempio n. 2
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 protected override AbilityCastMode GetRCastMode() => AbilityCastMode.Instant(6000, 1, AbilityCastMode.Normal());
Esempio n. 3
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 protected override AbilityCastMode GetQCastMode() => AbilityCastMode.Normal();
Esempio n. 4
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 protected override AbilityCastMode GetWCastMode() => AbilityCastMode.Instant(6000, 1);
Esempio n. 5
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        private void DoCastLogicForAbility(AbilityKey key, bool keyUp)
        {
            if (keyUp && SelectedAbility != key)
            {
                return; // keyUp event shouldn't trigger anything if the ability is not selected.
            }
            if (!CanCastAbility(key))
            {
                return;
            }

            AbilityCastMode castMode = AbilityCastModes[key];

            //Debug.WriteLine(key + " " + (keyUp ? "up" : "down"));

            if (castMode.HasRecast && AbilitiesOnRecast[key] > 0)
            {
                //Debug.WriteLine(castMode);
                if (castMode.RecastMode.IsInstant)
                {
                    RecastAbility(key);
                    return;
                }
                if (PreferredCastMode == AbilityCastPreference.Normal)
                {
                    if (castMode.RecastMode.IsNormal)
                    {
                        SelectedAbility = key;
                        // RECAST SELECTED
                    }
                    if (castMode.RecastMode.RecastOnKeyUp && !keyUp)
                    {
                        RecastAbility(key);
                    }
                    return;
                }
                if (PreferredCastMode == AbilityCastPreference.Quick)
                {
                    RecastAbility(key);
                    return;
                }
                if (PreferredCastMode == AbilityCastPreference.QuickWithIndicator)
                {
                    if (castMode.RecastMode.RecastOnKeyUp && keyUp && SelectedAbility == key)
                    {
                        RecastAbility(key);
                    }
                    if (castMode.RecastMode.IsNormal)
                    {
                        SelectedAbility = key;
                        // RECAST SELECTED
                    }
                    if (castMode.RecastMode.IsNormal && keyUp && SelectedAbility == key)
                    {
                        if (CanCastAbility(key))
                        {
                            RecastAbility(key);
                        }
                    }
                    return;
                }
                return;
            }

            if (castMode.IsInstant) // ability is cast with just pressing down the key
            {
                CastAbility(key);
                return;
            }

            if (castMode.IsNormal) // ability has normal cast
            {
                if (PreferredCastMode == AbilityCastPreference.Normal)
                {
                    SelectedAbility = key;
                    return;
                }

                if (PreferredCastMode == AbilityCastPreference.Quick)
                {
                    CastAbility(key);
                    return;
                }

                if (PreferredCastMode == AbilityCastPreference.QuickWithIndicator)
                {
                    if (keyUp && SelectedAbility == key) // Key released, so CAST IT if it's selected
                    {
                        CastAbility(key);
                    }
                    else // Key down, so select it
                    {
                        SelectedAbility = key;
                    }
                }
            }
        }
Esempio n. 6
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 protected override AbilityCastMode GetRCastMode() => AbilityCastMode.Instant(2300);
Esempio n. 7
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        private void DoCastLogicForAbility(AbilityKey key, bool keyUp)
        {
            if (keyUp && SelectedAbility != key)
            {
                return;                                  // keyUp event shouldn't trigger anything if the ability is not selected.
            }
            AbilityCastMode castMode = AbilityCastModes[key];

            //Console.WriteLine(key + " " + (keyUp ? "up" : "down"));

            if (castMode.HasRecast && AbilitiesOnRecast[key] > 0)
            {
                //Console.WriteLine(castMode);
                if (castMode.RecastMode.IsInstant)
                {
                    if (CanCastAbility(key)) // We must check if CanCastAbility is true. Players can't recast abilities if they're dead or in zhonyas.
                    {
                        RecastAbility(key);
                    }
                    return;
                }
                if (PreferredCastMode == AbilityCastPreference.Normal)
                {
                    if (castMode.RecastMode.IsNormal)
                    {
                        if (CanCastAbility(key))
                        {
                            SelectedAbility = key;
                            // RECAST SELECTED
                        }
                    }
                    if (castMode.RecastMode.RecastOnKeyUp && !keyUp)
                    {
                        if (CanCastAbility(key))
                        {
                            RecastAbility(key);
                        }
                    }
                    return;
                }
                if (PreferredCastMode == AbilityCastPreference.Quick)
                {
                    if (CanCastAbility(key))
                    {
                        RecastAbility(key);
                    }
                    return;
                }
                if (PreferredCastMode == AbilityCastPreference.QuickWithIndicator)
                {
                    if (castMode.RecastMode.RecastOnKeyUp && keyUp && SelectedAbility == key)
                    {
                        if (CanCastAbility(key))
                        {
                            RecastAbility(key);
                        }
                    }
                    if (castMode.RecastMode.IsNormal)
                    {
                        if (CanCastAbility(key))
                        {
                            SelectedAbility = key;
                            // RECAST SELECTED
                        }
                    }
                    if (castMode.RecastMode.IsNormal && keyUp && SelectedAbility == key)
                    {
                        if (CanCastAbility(key))
                        {
                            RecastAbility(key);
                        }
                    }
                    return;
                }

                /*if (castMode.RecastMode.IsInstant
                || PreferredCastMode == AbilityCastPreference.Quick
                || (PreferredCastMode == AbilityCastPreference.QuickWithIndicator && keyUp && SelectedAbility == key)
                || ((PreferredCastMode == AbilityCastPreference.Quick || PreferredCastMode == AbilityCastPreference.QuickWithIndicator) && keyUp && castMode.RecastMode.RecastOnKeyUp))
                || {
                ||  if (CanCastAbility(key))
                ||  {
                ||      RecastAbility(key);
                ||  }
                ||  return;
                || }
                || if (PreferredCastMode == AbilityCastPreference.Normal || PreferredCastMode == AbilityCastPreference.QuickWithIndicator)
                || {
                ||  if (CanCastAbility(key))
                ||  {
                ||      SelectedAbility = key;
                ||      // RECAST SELECTED
                ||  }
                || }*/
                return;
            }

            if (castMode.IsInstant) // ability is cast with just pressing down the key
            {
                if (CanCastAbility(key))
                {
                    CastAbility(key);
                }
                return;
            }

            if (castMode.IsNormal) // ability has normal cast
            {
                if (PreferredCastMode == AbilityCastPreference.Normal)
                {
                    if (CanCastAbility(key)) // normal press & click cast, typical
                    {
                        SelectedAbility = key;
                    }
                    return;
                }

                if (PreferredCastMode == AbilityCastPreference.Quick)
                {
                    if (CanCastAbility(key))
                    {
                        CastAbility(key);
                    }
                    return;
                }

                if (PreferredCastMode == AbilityCastPreference.QuickWithIndicator)
                {
                    if (CanCastAbility(key))
                    {
                        if (keyUp && SelectedAbility == key) // Key released, so CAST IT if it's selected
                        {
                            if (CanCastAbility(key))
                            {
                                CastAbility(key);
                            }
                        }
                        else // Key down, so select it
                        {
                            if (CanCastAbility(key))
                            {
                                SelectedAbility = key;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 8
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 protected override AbilityCastMode GetItemCastMode() => AbilityCastMode.Instant();
Esempio n. 9
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        private void DoCastLogicForAbility(AbilityKey key, bool keyUp)
        {
            if (keyUp && SelectedAbility != key)
            {
                return;                                  // keyUp event shouldn't trigger anything if the ability is not selected.
            }
            AbilityCastMode castMode = AbilityCastModes[key];

            if (castMode.HasRecast && AbilitiesOnRecast[key] > 0)
            {
                if (CanCastAbility(key)) // We must check if CanCastAbility is true. Players can't recast abilities if they're dead or in zhonyas.
                {
                    RecastAbility(key);
                }
                return;
            }

            if (castMode.IsInstant) // ability is cast with just pressing down the key
            {
                if (CanCastAbility(key))
                {
                    CastAbility(key);
                }
                return;
            }

            if (castMode.IsNormal) // ability has normal cast
            {
                if (PreferredCastMode == AbilityCastPreference.Normal)
                {
                    if (CanCastAbility(key)) // normal press & click cast, typical
                    {
                        SelectedAbility = key;
                    }
                    return;
                }

                if (PreferredCastMode == AbilityCastPreference.Quick)
                {
                    if (CanCastAbility(key))
                    {
                        CastAbility(key);
                    }
                    return;
                }

                if (PreferredCastMode == AbilityCastPreference.QuickWithIndicator)
                {
                    if (CanCastAbility(key))
                    {
                        if (keyUp && SelectedAbility == key) // Key released, so CAST IT if it's selected
                        {
                            if (CanCastAbility(key))
                            {
                                CastAbility(key);
                            }
                        }
                        else // Key down, so select it
                        {
                            if (CanCastAbility(key))
                            {
                                SelectedAbility = key;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 10
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 protected override AbilityCastMode GetQCastMode() => AbilityCastMode.PointAndClick();
Esempio n. 11
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 protected override AbilityCastMode GetRCastMode() => AbilityCastMode.Instant(10000, 2);
Esempio n. 12
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 protected override AbilityCastMode GetQCastMode() => AbilityCastMode.Instant(3500, 1, AbilityCastMode.KeyUpRecast());
Esempio n. 13
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 /// <summary>
 /// Returns an instant cast mode.
 /// </summary>
 /// <param name="recastTime">Max time the player has to recast the ability</param>
 /// <param name="maxRecasts">Max number of times the ability can be recast (e.g. for Ahri R it's 3, for most it's just 1)</param>
 /// <param name="recastMode">Cast mode for the ability recast. If <paramref name="recastMode"/> is null, by default the recast is on Instant mode.</param>
 public static AbilityCastMode Instant(int recastTime = -1, int maxRecasts = 1, AbilityCastMode recastMode = null)
 {
     return(new AbilityCastMode()
     {
         IsInstant = true,
         HasRecast = recastTime > 0,
         RecastMode = recastTime > 0 ? recastMode ?? AbilityCastMode.Instant() : null,
         RecastTime = recastTime,
         MaxRecasts = maxRecasts
     });
 }