public void Activate(Transform playerTransform, GameObject shadow, PatrolPoint playerPatrolPoint)
    {
        Abilities ability = new Abilities();

        if (abilityType == AbilityType.Null)
        {
            return;
        }
        else if (abilityType == AbilityType.CallOfTheShadows)
        {
            ability.CallOfTheShadows(playerTransform, shadow, playerPatrolPoint);
        }
    }