static void Main(string[] args) { List <ITeammate> FrontEnd = new List <ITeammate>() { new Leah(), new Natasha(), new Seth() }; List <ITeammate> BackEnd = new List <ITeammate>(); Robert Robert = new Robert(); Aaron Aaron = new Aaron(); Will Will = new Will(); BackEnd.Add(Robert); BackEnd.Add(Will); BackEnd.Add(Aaron); foreach (ITeammate member in FrontEnd) { member.Work(); } foreach (ITeammate member in BackEnd) { member.Work(); } }
public IActionResult Index(Aaron a, string calculate, string save) { if (calculate == "calc") { a.GameScore = a.Damage + (a.Kills * 75) + (a.Revives * 50) + (a.Respawns * 150) - (a.Revived * 50); return(View(a)); } else if (save == "save") { _context.Aaron.Add(a); _context.SaveChanges(); return(RedirectToAction("Index")); } else { return(View()); } }
public IActionResult Stats(Aaron a) { int gameTotal = 0; double damageTotal = 0; double killTotal = 0; double revivesTotal = 0; double revivedTotal = 0; double respawnsTotal = 0; double gameScoreTotal = 0; double damageAvg = 0; double killAvg = 0; double revivesAvg = 0; double respawnsAvg = 0; double revivedAvg = 0; double gameScoreAvg = 0; List <Aaron> aaronStats = _context.Aaron.ToList(); foreach (var item in aaronStats) { gameTotal++; damageTotal = damageTotal + item.Damage; killTotal = killTotal + item.Kills; revivesTotal = revivesTotal + item.Revives; revivedTotal = revivedTotal + item.Revived; respawnsTotal = respawnsTotal + item.Respawns; gameScoreTotal = gameScoreTotal + item.GameScore; damageAvg = damageTotal / gameTotal; killAvg = killTotal / gameTotal; revivesAvg = revivesTotal / gameTotal; revivedAvg = revivedTotal / gameTotal; gameScoreAvg = gameScoreTotal / gameTotal; } Console.WriteLine(gameScoreAvg); return(View(a)); }
void Start() { futilecamera = GameObject.Find("/Futile/Camera"); SetupFutile(); version = new FLabel("comfortaa20", "v" + VERSION); version.anchorX = 1f; version.anchorY = 0f; version.x = Futile.screen.halfWidth - 20; version.y = -Futile.screen.halfHeight + 15; Futile.stage.AddChild(version); aaron = GetComponent<Aaron>(); walkwaysLeft = new FLabel("comfortaa32", ""); walkwaysLeft.anchorY = 0f; walkwaysLeft.y = -Futile.screen.halfHeight + 20; Futile.stage.AddChild(walkwaysLeft); logo = new FSprite("logo"); Futile.stage.AddChild(logo); youWin = new FLabel("comfortaa32", "Congratulations You Win"); youLoose = new FLabel("comfortaa32", "Game Over"); }
// Use this for initialization void Start() { aaron = GameObject.Find("game").GetComponent<Aaron>(); }