Esempio n. 1
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        public void TestAddUniqueToList()
        {
            AVObject obj = new AVObject("Corgi");

            obj.AddUniqueToList("emptyList", "gogo");
            obj["existingList"] = new List <string>()
            {
                "gogo"
            };

            Assert.True(obj.ContainsKey("emptyList"));
            Assert.AreEqual(1, obj.Get <List <object> >("emptyList").Count);

            obj.AddUniqueToList("existingList", "gogo");
            Assert.True(obj.ContainsKey("existingList"));
            Assert.AreEqual(1, obj.Get <List <object> >("existingList").Count);

            obj.AddUniqueToList("existingList", 1);
            Assert.AreEqual(2, obj.Get <List <object> >("existingList").Count);

            obj.AddRangeUniqueToList("newRange", new List <string>()
            {
                "anti", "anti"
            });
            Assert.AreEqual(1, obj.Get <List <object> >("newRange").Count);
        }
Esempio n. 2
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    /// <summary>
    /// 查询数据
    /// </summary>
    private void QueryData()
    {
        int                score;
        string             playerName;
        AVQuery <AVObject> query = new AVQuery <AVObject>("GameScore");

        query.GetAsync("53706cd1e4b0d4bef5eb32ab").ContinueWith(t =>
        {
            AVObject gameScore = t.Result;//如果成功获取,t.Result将是一个合法有效的AVObject
            score      = gameScore.Get <int>("score");
            playerName = gameScore.Get <string>("playerName");
        });
    }
Esempio n. 3
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    void check(AVObject mygameScore)
    {
        int    score      = mygameScore.Get <int>("score");
        string playerName = mygameScore.Get <string>("playerName");

        Debug.Log(score);
        Debug.Log(playerName);
        AVQuery <AVObject> query = new AVQuery <AVObject>("GameScore");

        query.GetAsync("53706cd1e4b0d4bef5eb32ab").ContinueWith(t =>
        {
            AVObject gameScore = t.Result;//如果成功获取,t.Result将是一个合法有效的AVObject
        });
    }
Esempio n. 4
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 public async void GetObjWithId()
 {
     AVObject character = AVObject.CreateWithoutData("Sport", "5b4464a49f5454003b178628");
     await character.FetchAsync().ContinueWith(t =>
     {
         if (character.IsKeyDirty("totalTime"))
         {
             character.FetchAsync();
         }
         Console.WriteLine("name:" + character.Get <string>("name"));
         Console.WriteLine("totalTime:" + character.Get <double>("totalTime")); //此处用int取小数的话,不会报错,会自动被转化为int
         Console.WriteLine("grade:" + character.Get <string>("grade"));
         //if(character.is)
         // Console.WriteLine("noExist:" + character.Get<string>("noExist")); //报异常
     });
 }
Esempio n. 5
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        public void TestGet()
        {
            IObjectState state = new MutableObjectState
            {
                ObjectId   = "waGiManPutr4Pet1r",
                ClassName  = "Pagi",
                CreatedAt  = new DateTime(),
                ServerData = new Dictionary <string, object>()
                {
                    { "username", "kevin" },
                    { "sessionToken", "se551onT0k3n" }
                }
            };
            AVObject obj = AVObjectExtensions.FromState <AVObject>(state, "Omitted");

            Assert.AreEqual("kevin", obj.Get <string>("username"));
            Assert.Throws <InvalidCastException>(() => obj.Get <AVObject>("username"));
            Assert.Throws <KeyNotFoundException>(() => obj.Get <string>("missingItem"));
        }
Esempio n. 6
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	public void SetMatch(AVUser user, AVObject villageObject)
	{
		CurMatchUser = user;
		CurMatchVillage = villageObject;

		lbMatchBeliefAll.text = villageObject.Get<int>("BeliefAll").ToString();
		lbMatchUserName.text = user.Username;

		btnFight.gameObject.SetActive(true);
	}
Esempio n. 7
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    public void SetMatch(AVUser user, AVObject villageObject)
    {
        CurMatchUser    = user;
        CurMatchVillage = villageObject;

        lbMatchBeliefAll.text = villageObject.Get <int>("BeliefAll").ToString();
        lbMatchUserName.text  = user.Username;

        btnFight.gameObject.SetActive(true);
    }
Esempio n. 8
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        public void TestAddUniqueToList()
        {
            AVObject obj = new AVObject("Corgi");
            obj.AddUniqueToList("emptyList", "gogo");
            obj["existingList"] = new List<string>() { "gogo" };

            Assert.True(obj.ContainsKey("emptyList"));
            Assert.AreEqual(1, obj.Get<List<object>>("emptyList").Count);

            obj.AddUniqueToList("existingList", "gogo");
            Assert.True(obj.ContainsKey("existingList"));
            Assert.AreEqual(1, obj.Get<List<object>>("existingList").Count);

            obj.AddUniqueToList("existingList", 1);
            Assert.AreEqual(2, obj.Get<List<object>>("existingList").Count);

            obj.AddRangeUniqueToList("newRange", new List<string>() { "anti", "anti" });
            Assert.AreEqual(1, obj.Get<List<object>>("newRange").Count);
        }
Esempio n. 9
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        public Task CheckTitle(AVObject todo)
        {
            var title = todo.Get <string>("title");

            // reset value for title
            if (title.Length > 20)
            {
                todo["title"] = title.Substring(0, 20);
            }
            // returning any value will be ok.
            return(Task.FromResult(todo));
        }
Esempio n. 10
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    public string getItemType(int itemID)
    {
        isFind = false;
        AVQuery <AVObject> equipmentType = new AVQuery <AVObject>("equipment").WhereEqualTo("id", itemID);

        equipmentType.FirstAsync().ContinueWith(t =>
        {
            AVObject myEquip1 = t.Result;
            string thistype   = myEquip1.Get <string>("equipType");
            isFind            = true;
            return(thistype);
        });
        return(null);
    }
Esempio n. 11
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        public void TestRemoveAllFromList()
        {
            AVObject obj = new AVObject("Corgi");

            obj["existingList"] = new List <string>()
            {
                "gogo", "Queen of Pain"
            };

            obj.RemoveAllFromList("existingList", new List <string>()
            {
                "gogo", "missingItem"
            });
            Assert.AreEqual(1, obj.Get <List <object> >("existingList").Count);
        }
Esempio n. 12
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	public static VillageData CreateFromAVObject(AVObject obj)
	{
		VillageData villageData = new VillageData();
		villageData.UserID = obj.Get<string>("UserID");
		villageData.Defence = obj.Get<int>("Defence");
		villageData.Power = obj.Get<int>("Power");
		villageData.Trick = obj.Get<int>("Trick");
		villageData.Belief = obj.Get<int>("Belief");
		villageData.BeliefAll = obj.Get<int>("BeliefAll");
		return villageData;
	}
Esempio n. 13
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    void makeBag_consumable(string playId)
    {
        AVQuery <AVObject> playerBag = new AVQuery <AVObject>("BagConsumable").WhereEqualTo("objectId", playId);



        playerBag.FirstAsync().ContinueWith(t =>
        {
            AVObject myBag = t.Result;

            for (int i = 0; i < 40; i++)
            {
                int x = myBag.Get <int>(string.Format("{0}", i));
                PlayerData.Instance.itemList_c.Add(x, 0);
            }
        });
    }
Esempio n. 14
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    public static VillageData CreateFromAVObject(AVObject obj)
    {
        VillageData villageData = new VillageData();

        villageData.UserID    = obj.Get <string>("UserID");
        villageData.Defence   = obj.Get <int>("Defence");
        villageData.Power     = obj.Get <int>("Power");
        villageData.Trick     = obj.Get <int>("Trick");
        villageData.Belief    = obj.Get <int>("Belief");
        villageData.BeliefAll = obj.Get <int>("BeliefAll");
        return(villageData);
    }
Esempio n. 15
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    public void  getEnemyStatus(int enemyID)
    {
        AVQuery <AVObject> query = new AVQuery <AVObject>("enemy").WhereEqualTo("enemyId", enemyID);

        query.FirstAsync().ContinueWith(t =>
        {
            AVObject myEnemy = t.Result;
            string name      = myEnemy.Get <string>("enemyName");
            //Debug.Log(name);
            EnemyStatus.instance.BaseStatus.EnemyName = name;
            EnemyStatus.instance.BaseStatus.S         = myEnemy.Get <int>("S");
            EnemyStatus.instance.BaseStatus.P         = myEnemy.Get <int>("P");
            EnemyStatus.instance.BaseStatus.D         = myEnemy.Get <int>("D");
            EnemyStatus.instance.BaseStatus.A         = myEnemy.Get <int>("A");
            EnemyStatus.instance.BaseStatus.I         = myEnemy.Get <int>("I");
        });
    }
Esempio n. 16
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    public void SendGetRankListMsgCS()
    {
        if (MainSystem.Instance.isOpenNetWork)
        {
            string userName = LoginSystem.Instance._userName;
            Debug.Log("NetWork SendGetRankListMsgCS " + userName);

            AVObject           gameScore = new AVObject("GameScore");
            AVQuery <AVObject> query     = AVObject.GetQuery("GameScore");
            query = query.WhereContains("playerName", userName).OrderByDescending("score");
            query.FindAsync().ContinueWith(t =>
            {
                Task task             = Task.FromResult(0);
                int cnt               = 0;
                List <int> list_score = new List <int>();

                foreach (AVObject result in t.Result)
                {
                    gameScore = result;
                    if (cnt < 5)
                    {
                        cnt = cnt + 1;
                        list_score.Add(gameScore.Get <int>("score"));
                    }
                }
                Debug.Log("NetWork SendResultMsg get rank.");

                rankListTemp      = list_score;
                _isRankListFinish = true;
            });
        }
        else
        {
            _isRankListFinish = true;
            rankListTemp.Clear();
            rankListTemp.Add(111); rankListTemp.Add(222);
        }
    }
Esempio n. 17
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    public void Search()
    {
        var query = new AVQuery <AVObject>("Village").WhereNotEqualTo("UserID", AVUser.CurrentUser.ObjectId);

        query.FindAsync().ContinueWith(t => {
            List <AVObject> objList = new List <AVObject>();
            objList.AddRange((t as Task <IEnumerable <AVObject> >).Result);
            if (objList.Count > 0)
            {
                var rand = new System.Random();
                int r    = rand.Next(objList.Count);
                AVObject villageObject = objList[r];
                AVUser.Query.GetAsync(villageObject.Get <string>("UserID")).ContinueWith(t2 => {
                    AVUser user = (t2 as Task <AVUser>).Result;
                    GameManager.Instance.LastMatchUser   = user;
                    GameManager.Instance.LastMathVillage = villageObject;
                    GameManager.Instance.EventQueue.Queue.Enqueue(new EventItem()
                    {
                        Type = EEventItemType.MatchFound
                    });
                });
            }
        });
    }
Esempio n. 18
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    public static void DB_QueryPlayerVillageData()
    {
        AVQuery <AVObject> query = new AVQuery <AVObject>("Village").WhereEqualTo("UserID", AVUser.CurrentUser.ObjectId);

        query.FirstAsync().ContinueWith(t => {
            AVObject villageObject  = (t as Task <AVObject>).Result;
            VillageData villageData = new VillageData();
            villageData.UserID      = villageObject.Get <string>("UserID");
            villageData.Defence     = villageObject.Get <int>("Defence");
            villageData.Power       = villageObject.Get <int>("Power");
            villageData.Trick       = villageObject.Get <int>("Trick");
            villageData.Belief      = villageObject.Get <int>("Belief");
            villageData.BeliefAll   = villageObject.Get <int>("BeliefAll");
            GameManager.Instance.LastGetVillageData = villageData;
            Debug.LogWarning(villageData.UserID);

            AVQuery <AVObject> buildingQuery = new AVQuery <AVObject>("Building").WhereEqualTo("UserID", AVUser.CurrentUser.ObjectId);
            buildingQuery.FindAsync().ContinueWith(t2 => {
                List <BuildingData> buildingDataList = new List <BuildingData>();
                foreach (AVObject buildingObject in (t2 as Task <IEnumerable <AVObject> >).Result)
                {
                    BuildingData buildingData = new BuildingData();
                    buildingData.UserID       = buildingObject.Get <string>("UserID");
                    buildingData.Type         = (EBuildingType)buildingObject.Get <int>("Type");
                    buildingData.Level        = buildingObject.Get <int>("Level");
                    buildingData.Value        = buildingObject.Get <int>("Value");
                    buildingData.SlotID       = buildingObject.Get <int>("SlotID");
                    buildingDataList.Add(buildingData);
                }

                GameManager.Instance.LastGetBuildingDataList = buildingDataList;
                GameManager.Instance.EventQueue.Queue.Enqueue(new EventItem()
                {
                    Type = EEventItemType.PlayerVillageDataLoaded
                });
            });
        });
    }
Esempio n. 19
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    public void readHeroData(string heroID)
    {
        AVQuery <AVObject> query = new AVQuery <AVObject>("HeroData").WhereEqualTo("heroID", heroID);

        query.FirstAsync().ContinueWith(t =>
        {
            AVObject myHero = t.Result;


            HeroStatus.instance.BaseStatus.HeroName = myHero.Get <string>("HeroName");
            HeroStatus.instance.BaseStatus.HeroID   = myHero.Get <string>("heroID");
            HeroStatus.instance.BaseStatus.LV       = myHero.Get <int>("LV");
            HeroStatus.instance.BaseStatus.S        = myHero.Get <int>("S");
            HeroStatus.instance.BaseStatus.P        = myHero.Get <int>("P");
            HeroStatus.instance.BaseStatus.D        = myHero.Get <int>("D");
            HeroStatus.instance.BaseStatus.A        = myHero.Get <int>("A");
            HeroStatus.instance.BaseStatus.I        = myHero.Get <int>("I");

            HeroStatus.instance.BaseStatus.HP            = myHero.Get <int>("HP");
            HeroStatus.instance.BaseStatus.MP            = myHero.Get <int>("MP");
            HeroStatus.instance.BaseStatus.Comprehension = myHero.Get <int>("Comprehension");
            HeroStatus.instance.BaseStatus.luck          = myHero.Get <int>("luck");

            HeroStatus.instance.BaseStatus.AtkValue    = myHero.Get <int>("AtkValue");
            HeroStatus.instance.BaseStatus.DefValue    = myHero.Get <int>("DefValue");
            HeroStatus.instance.BaseStatus.AValue      = myHero.Get <int>("AValue");
            HeroStatus.instance.BaseStatus.MagicAtk    = myHero.Get <int>("MagicAtk");
            HeroStatus.instance.BaseStatus.MagicDef    = myHero.Get <int>("MagicDef");
            HeroStatus.instance.BaseStatus.AttackSpeed = myHero.Get <int>("AttackSpeed");
            HeroStatus.instance.BaseStatus.Exp         = myHero.Get <int>("Exp");
            HeroStatus.instance.BaseStatus.Crit        = myHero.Get <int>("Crit");
            HeroStatus.instance.BaseStatus.CritDamage  = myHero.Get <int>("CritDamage");
            HeroStatus.instance.BaseStatus.Hit         = myHero.Get <int>("Hit");
            HeroStatus.instance.BaseStatus.Agl         = myHero.Get <int>("Agl");
            //HeroStatus.instance.use_activeSkillAttack = enemy.use_activeSkillAttack;
            HeroStatus.instance.BaseStatus.HPRecoverPerSecond = myHero.Get <int>("HPRecoverPerSecond");
            HeroStatus.instance.BaseStatus.MPRecoverPerSecond = myHero.Get <int>("MPRecoverPerSecond");
            HeroStatus.instance.haveActiveskill = myHero.Get <string>("use_activeSkillAttack");
            HeroStatus.instance.haveArmor       = myHero.Get <string>("equiped_armor");
            HeroStatus.instance.UpdateAttribute();
        });
    }
Esempio n. 20
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        public void TestRemoveAllFromList()
        {
            AVObject obj = new AVObject("Corgi");
            obj["existingList"] = new List<string>() { "gogo", "Queen of Pain" };

            obj.RemoveAllFromList("existingList", new List<string>() { "gogo", "missingItem" });
            Assert.AreEqual(1, obj.Get<List<object>>("existingList").Count);
        }
Esempio n. 21
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    public void getEquipmentStatus(int itemID)//已装备的装备属性
    {
        isEnd = false;
        if (itemID != 0)
        {
            //Debug.Log("aaaa"+itemID);
            AVQuery <AVObject> equipment = new AVQuery <AVObject>("equipment").WhereEqualTo("id", itemID);
            //Debug.Log("bbbb" + itemID);
            equipment.FirstAsync().ContinueWith(t =>
            {
                //Debug.Log("ddddd" + itemID);
                AVObject myEquip = t.Result;
                //Debug.Log("ccccc" + itemID);
                type = myEquip.Get <string>("equipType").Trim();
                //Debug.Log(itemID+"的类型?" + type);
                //print(type+"111");
                //print("Weapon111");

                if (type == "Weapon")
                {
                    //Debug.Log("是武器的有哪些?"+itemID);
                    //Debug.Log(myEquip.Get<string>("name"));
                    Weapon.ID   = myEquip.Get <int>("id");
                    Weapon.Name = myEquip.Get <string>("name");
                    //Debug.Log(myEquip.Get<string>("name"));
                    Weapon.Type = myEquip.Get <string>("type");
                    //Debug.Log(myEquip.Get<string>("type"));
                    Weapon.Quality = myEquip.Get <string>("quality");
                    //Debug.Log(myEquip.Get<string>("quality"));
                    Weapon.Description = myEquip.Get <string>("description");
                    //Debug.Log(myEquip.Get<string>("description"));
                    Weapon.Capacity = myEquip.Get <int>("capacity");
                    //Debug.Log(myEquip.Get<int>("capacity"));
                    Weapon.BuyPrice = myEquip.Get <int>("buyPrice");
                    //Debug.Log(myEquip.Get<int>("buyPrice"));
                    Weapon.SellPrice = myEquip.Get <int>("sellPrice");
                    //Debug.Log(myEquip.Get<int>("sellPrice"));
                    Weapon.Sprite = myEquip.Get <string>("sprite");
                    //Debug.Log(myEquip.Get<string>("sprite"));
                    Weapon.HP = myEquip.Get <int>("hp");
                    //Debug.Log("装备获得了"+Weapon.HP);
                    //Debug.Log(myEquip.Get<string>("name")+"装备获得的hp是"+myEquip.Get<int>("hp"));
                    Weapon.MP = myEquip.Get <int>("mp");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Weapon.S = myEquip.Get <int>("S");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Weapon.P        = myEquip.Get <int>("P");
                    Weapon.D        = myEquip.Get <int>("D");
                    Weapon.A        = myEquip.Get <int>("A");
                    Weapon.I        = myEquip.Get <int>("I");
                    Weapon.AtkValue = myEquip.Get <int>("atkValue");
                    Weapon.DefValue = myEquip.Get <int>("defValue");
                    Weapon.AValue   = myEquip.Get <int>("aValue");
                    Weapon.MagicAtk = myEquip.Get <int>("magicAtk");
                    Weapon.MagicDef = myEquip.Get <int>("magicDef");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的magicDef是" +myEquip.Get<int>("magicDef"));
                    Weapon.Comprehension = myEquip.Get <int>("comprehension");
                    Weapon.Luck          = myEquip.Get <int>("luck");
                    Weapon.AttackSpeed   = myEquip.Get <int>("attackSpeed");
                    Weapon.stamina       = myEquip.Get <int>("stamina");
                    Weapon.Crit          = myEquip.Get <int>("crit");
                    Weapon.CritDamage    = myEquip.Get <int>("critDamage");
                    Weapon.Hit           = myEquip.Get <int>("hit");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的hit是" + myEquip.Get<int>("hit"));
                    Weapon.Agl     = myEquip.Get <int>("agl");
                    Weapon.Counter = myEquip.Get <int>("counter");
                    Weapon.Double  = myEquip.Get <int>("double");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的double是" + myEquip.Get<int>("double"));
                    Weapon.HPRecoverPerSecond = myEquip.Get <int>("hpRecoverPerSecond");
                    Weapon.MPRecoverPerSecond = myEquip.Get <int>("mpRecoverPerSecond");
                    Weapon.EquipType          = myEquip.Get <string>("equipType");
                    Weapon.requiredS          = myEquip.Get <int>("requiredS");
                    Weapon.requiredP          = myEquip.Get <int>("requiredP");
                    Weapon.requiredD          = myEquip.Get <int>("requiredD");
                    Weapon.requiredA          = myEquip.Get <int>("requiredA");
                    Weapon.requiredI          = myEquip.Get <int>("requiredI");
                }
                else if (type == "Head")
                {
                    Head.ID   = myEquip.Get <int>("id");
                    Head.Name = myEquip.Get <string>("name");
                    //Debug.Log(myEquip.Get<string>("name"));
                    Head.Type = myEquip.Get <string>("type");
                    //Debug.Log(myEquip.Get<string>("type"));
                    Head.Quality = myEquip.Get <string>("quality");
                    //Debug.Log(myEquip.Get<string>("quality"));
                    Head.Description = myEquip.Get <string>("description");
                    //Debug.Log(myEquip.Get<string>("description"));
                    Head.Capacity = myEquip.Get <int>("capacity");
                    //Debug.Log(myEquip.Get<int>("capacity"));
                    Head.BuyPrice = myEquip.Get <int>("buyPrice");
                    //Debug.Log(myEquip.Get<int>("buyPrice"));
                    Head.SellPrice = myEquip.Get <int>("sellPrice");
                    //Debug.Log(myEquip.Get<int>("sellPrice"));
                    Head.Sprite = myEquip.Get <string>("sprite");
                    //Debug.Log(myEquip.Get<string>("sprite"));
                    Head.HP = myEquip.Get <int>("hp");
                    //Debug.Log("装备获得了"+Head.HP);
                    //Debug.Log(myEquip.Get<string>("name")+"装备获得的hp是"+myEquip.Get<int>("hp"));
                    Head.MP = myEquip.Get <int>("mp");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Head.S = myEquip.Get <int>("S");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Head.P        = myEquip.Get <int>("P");
                    Head.D        = myEquip.Get <int>("D");
                    Head.A        = myEquip.Get <int>("A");
                    Head.I        = myEquip.Get <int>("I");
                    Head.AtkValue = myEquip.Get <int>("atkValue");
                    Head.DefValue = myEquip.Get <int>("defValue");
                    Head.AValue   = myEquip.Get <int>("aValue");
                    Head.MagicAtk = myEquip.Get <int>("magicAtk");
                    Head.MagicDef = myEquip.Get <int>("magicDef");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的magicDef是" +myEquip.Get<int>("magicDef"));
                    Head.Comprehension = myEquip.Get <int>("comprehension");
                    Head.Luck          = myEquip.Get <int>("luck");
                    Head.AttackSpeed   = myEquip.Get <int>("attackSpeed");
                    Head.stamina       = myEquip.Get <int>("stamina");
                    Head.Crit          = myEquip.Get <int>("crit");
                    Head.CritDamage    = myEquip.Get <int>("critDamage");
                    Head.Hit           = myEquip.Get <int>("hit");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的hit是" + myEquip.Get<int>("hit"));
                    Head.Agl     = myEquip.Get <int>("agl");
                    Head.Counter = myEquip.Get <int>("counter");
                    Head.Double  = myEquip.Get <int>("double");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的double是" + myEquip.Get<int>("double"));
                    Head.HPRecoverPerSecond = myEquip.Get <int>("hpRecoverPerSecond");
                    Head.MPRecoverPerSecond = myEquip.Get <int>("mpRecoverPerSecond");
                    Head.EquipType          = myEquip.Get <string>("equipType");
                    Head.requiredS          = myEquip.Get <int>("requiredS");
                    Head.requiredP          = myEquip.Get <int>("requiredP");
                    Head.requiredD          = myEquip.Get <int>("requiredD");
                    Head.requiredA          = myEquip.Get <int>("requiredA");
                    Head.requiredI          = myEquip.Get <int>("requiredI");
                }
                else if (type == "Chest")
                {
                    Chest.ID   = myEquip.Get <int>("id");
                    Chest.Name = myEquip.Get <string>("name");
                    //Debug.Log(myEquip.Get<string>("name"));
                    Chest.Type = myEquip.Get <string>("type");
                    //Debug.Log(myEquip.Get<string>("type"));
                    Chest.Quality = myEquip.Get <string>("quality");
                    //Debug.Log(myEquip.Get<string>("quality"));
                    Chest.Description = myEquip.Get <string>("description");
                    //Debug.Log(myEquip.Get<string>("description"));
                    Chest.Capacity = myEquip.Get <int>("capacity");
                    //Debug.Log(myEquip.Get<int>("capacity"));
                    Chest.BuyPrice = myEquip.Get <int>("buyPrice");
                    //Debug.Log(myEquip.Get<int>("buyPrice"));
                    Chest.SellPrice = myEquip.Get <int>("sellPrice");
                    //Debug.Log(myEquip.Get<int>("sellPrice"));
                    Chest.Sprite = myEquip.Get <string>("sprite");
                    //Debug.Log(myEquip.Get<string>("sprite"));
                    Chest.HP = myEquip.Get <int>("hp");
                    //Debug.Log("装备获得了"+Chest.HP);
                    //Debug.Log(myEquip.Get<string>("name")+"装备获得的hp是"+myEquip.Get<int>("hp"));
                    Chest.MP = myEquip.Get <int>("mp");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Chest.S = myEquip.Get <int>("S");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Chest.P        = myEquip.Get <int>("P");
                    Chest.D        = myEquip.Get <int>("D");
                    Chest.A        = myEquip.Get <int>("A");
                    Chest.I        = myEquip.Get <int>("I");
                    Chest.AtkValue = myEquip.Get <int>("atkValue");
                    Chest.DefValue = myEquip.Get <int>("defValue");
                    Chest.AValue   = myEquip.Get <int>("aValue");
                    Chest.MagicAtk = myEquip.Get <int>("magicAtk");
                    Chest.MagicDef = myEquip.Get <int>("magicDef");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的magicDef是" +myEquip.Get<int>("magicDef"));
                    Chest.Comprehension = myEquip.Get <int>("comprehension");
                    Chest.Luck          = myEquip.Get <int>("luck");
                    Chest.AttackSpeed   = myEquip.Get <int>("attackSpeed");
                    Chest.stamina       = myEquip.Get <int>("stamina");
                    Chest.Crit          = myEquip.Get <int>("crit");
                    Chest.CritDamage    = myEquip.Get <int>("critDamage");
                    Chest.Hit           = myEquip.Get <int>("hit");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的hit是" + myEquip.Get<int>("hit"));
                    Chest.Agl     = myEquip.Get <int>("agl");
                    Chest.Counter = myEquip.Get <int>("counter");
                    Chest.Double  = myEquip.Get <int>("double");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的double是" + myEquip.Get<int>("double"));
                    Chest.HPRecoverPerSecond = myEquip.Get <int>("hpRecoverPerSecond");
                    Chest.MPRecoverPerSecond = myEquip.Get <int>("mpRecoverPerSecond");
                    Chest.EquipType          = myEquip.Get <string>("equipType");
                    Chest.requiredS          = myEquip.Get <int>("requiredS");
                    Chest.requiredP          = myEquip.Get <int>("requiredP");
                    Chest.requiredD          = myEquip.Get <int>("requiredD");
                    Chest.requiredA          = myEquip.Get <int>("requiredA");
                    Chest.requiredI          = myEquip.Get <int>("requiredI");
                }
                else if (type == "Leg")
                {
                    Leg.ID   = myEquip.Get <int>("id");
                    Leg.Name = myEquip.Get <string>("name");
                    //Debug.Log(myEquip.Get<string>("name"));
                    Leg.Type = myEquip.Get <string>("type");
                    //Debug.Log(myEquip.Get<string>("type"));
                    Leg.Quality = myEquip.Get <string>("quality");
                    //Debug.Log(myEquip.Get<string>("quality"));
                    Leg.Description = myEquip.Get <string>("description");
                    //Debug.Log(myEquip.Get<string>("description"));
                    Leg.Capacity = myEquip.Get <int>("capacity");
                    //Debug.Log(myEquip.Get<int>("capacity"));
                    Leg.BuyPrice = myEquip.Get <int>("buyPrice");
                    //Debug.Log(myEquip.Get<int>("buyPrice"));
                    Leg.SellPrice = myEquip.Get <int>("sellPrice");
                    //Debug.Log(myEquip.Get<int>("sellPrice"));
                    Leg.Sprite = myEquip.Get <string>("sprite");
                    //Debug.Log(myEquip.Get<string>("sprite"));
                    Leg.HP = myEquip.Get <int>("hp");
                    //Debug.Log("装备获得了"+Leg.HP);
                    //Debug.Log(myEquip.Get<string>("name")+"装备获得的hp是"+myEquip.Get<int>("hp"));
                    Leg.MP = myEquip.Get <int>("mp");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Leg.S = myEquip.Get <int>("S");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Leg.P        = myEquip.Get <int>("P");
                    Leg.D        = myEquip.Get <int>("D");
                    Leg.A        = myEquip.Get <int>("A");
                    Leg.I        = myEquip.Get <int>("I");
                    Leg.AtkValue = myEquip.Get <int>("atkValue");
                    Leg.DefValue = myEquip.Get <int>("defValue");
                    Leg.AValue   = myEquip.Get <int>("aValue");
                    Leg.MagicAtk = myEquip.Get <int>("magicAtk");
                    Leg.MagicDef = myEquip.Get <int>("magicDef");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的magicDef是" +myEquip.Get<int>("magicDef"));
                    Leg.Comprehension = myEquip.Get <int>("comprehension");
                    Leg.Luck          = myEquip.Get <int>("luck");
                    Leg.AttackSpeed   = myEquip.Get <int>("attackSpeed");
                    Leg.stamina       = myEquip.Get <int>("stamina");
                    Leg.Crit          = myEquip.Get <int>("crit");
                    Leg.CritDamage    = myEquip.Get <int>("critDamage");
                    Leg.Hit           = myEquip.Get <int>("hit");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的hit是" + myEquip.Get<int>("hit"));
                    Leg.Agl     = myEquip.Get <int>("agl");
                    Leg.Counter = myEquip.Get <int>("counter");
                    Leg.Double  = myEquip.Get <int>("double");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的double是" + myEquip.Get<int>("double"));
                    Leg.HPRecoverPerSecond = myEquip.Get <int>("hpRecoverPerSecond");
                    Leg.MPRecoverPerSecond = myEquip.Get <int>("mpRecoverPerSecond");
                    Leg.EquipType          = myEquip.Get <string>("equipType");
                    Leg.requiredS          = myEquip.Get <int>("requiredS");
                    Leg.requiredP          = myEquip.Get <int>("requiredP");
                    Leg.requiredD          = myEquip.Get <int>("requiredD");
                    Leg.requiredA          = myEquip.Get <int>("requiredA");
                    Leg.requiredI          = myEquip.Get <int>("requiredI");
                }
                else if (type == "Ring")
                {
                    Ring.ID   = myEquip.Get <int>("id");
                    Ring.Name = myEquip.Get <string>("name");
                    //Debug.Log(myEquip.Get<string>("name"));
                    Ring.Type = myEquip.Get <string>("type");
                    //Debug.Log(myEquip.Get<string>("type"));
                    Ring.Quality = myEquip.Get <string>("quality");
                    //Debug.Log(myEquip.Get<string>("quality"));
                    Ring.Description = myEquip.Get <string>("description");
                    //Debug.Log(myEquip.Get<string>("description"));
                    Ring.Capacity = myEquip.Get <int>("capacity");
                    //Debug.Log(myEquip.Get<int>("capacity"));
                    Ring.BuyPrice = myEquip.Get <int>("buyPrice");
                    //Debug.Log(myEquip.Get<int>("buyPrice"));
                    Ring.SellPrice = myEquip.Get <int>("sellPrice");
                    //Debug.Log(myEquip.Get<int>("sellPrice"));
                    Ring.Sprite = myEquip.Get <string>("sprite");
                    //Debug.Log(myEquip.Get<string>("sprite"));
                    Ring.HP = myEquip.Get <int>("hp");
                    //Debug.Log("装备获得了"+Ring.HP);
                    //Debug.Log(myEquip.Get<string>("name")+"装备获得的hp是"+myEquip.Get<int>("hp"));
                    Ring.MP = myEquip.Get <int>("mp");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Ring.S = myEquip.Get <int>("S");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的mp是" +myEquip.Get<int>("mp"));
                    Ring.P        = myEquip.Get <int>("P");
                    Ring.D        = myEquip.Get <int>("D");
                    Ring.A        = myEquip.Get <int>("A");
                    Ring.I        = myEquip.Get <int>("I");
                    Ring.AtkValue = myEquip.Get <int>("atkValue");
                    Ring.DefValue = myEquip.Get <int>("defValue");
                    Ring.AValue   = myEquip.Get <int>("aValue");
                    Ring.MagicAtk = myEquip.Get <int>("magicAtk");
                    Ring.MagicDef = myEquip.Get <int>("magicDef");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的magicDef是" +myEquip.Get<int>("magicDef"));
                    Ring.Comprehension = myEquip.Get <int>("comprehension");
                    Ring.Luck          = myEquip.Get <int>("luck");
                    Ring.AttackSpeed   = myEquip.Get <int>("attackSpeed");
                    Ring.stamina       = myEquip.Get <int>("stamina");
                    Ring.Crit          = myEquip.Get <int>("crit");
                    Ring.CritDamage    = myEquip.Get <int>("critDamage");
                    Ring.Hit           = myEquip.Get <int>("hit");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的hit是" + myEquip.Get<int>("hit"));
                    Ring.Agl     = myEquip.Get <int>("agl");
                    Ring.Counter = myEquip.Get <int>("counter");
                    Ring.Double  = myEquip.Get <int>("double");
                    //Debug.Log(myEquip.Get<string>("name") + "装备获得的double是" + myEquip.Get<int>("double"));
                    Ring.HPRecoverPerSecond = myEquip.Get <int>("hpRecoverPerSecond");
                    Ring.MPRecoverPerSecond = myEquip.Get <int>("mpRecoverPerSecond");
                    Ring.EquipType          = myEquip.Get <string>("equipType");
                    Ring.requiredS          = myEquip.Get <int>("requiredS");
                    Ring.requiredP          = myEquip.Get <int>("requiredP");
                    Ring.requiredD          = myEquip.Get <int>("requiredD");
                    Ring.requiredA          = myEquip.Get <int>("requiredA");
                    Ring.requiredI          = myEquip.Get <int>("requiredI");
                }
                else
                {
                    Debug.Log("!!!!!!!!1");
                }
                isEnd = true;
                //Debug.Log("3333333333"+isEnd);
                //Debug.Log(myEquip.Get<string>("name"));
            });
        }
    }