void OnTriggerStay2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite>(); if (brs == null) { return; } SpriteRenderer sr = GetComponent <SpriteRenderer> (); int 长 = sr.sprite.texture.width; int 宽 = sr.sprite.texture.height; SpriteRenderer srTgt = brs.GetComponent <SpriteRenderer> (); srTgt.sprite = Sprite.Create( sr.sprite.texture, new Rect(0, 0, 长, 宽), 0.5f * Vector2.one); srTgt.color = sr.color; Destroy(gameObject); }
public void OnTriggerStay2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite> (); if (brs != null) { brs.Die(); } }
void OnTriggerStay2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite> (); if (brs == null) { return; } _触发.Invoke(); }
public ATPT_BrushSprite GetBrushSprite() { if (_ExistingSP == null) { return(null); } ATPT_BrushSprite brs = _ExistingSP.GetComponentInChildren <ATPT_BrushSprite> (); return(brs); }
void OnTriggerExit2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite> (); if (brs == null) { _brs = null; return; } _Lost.Invoke(); _brs = brs; GetComponent <SpriteRenderer> ().color = _CrAlert; }
void OnTriggerStay2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite> (); if (brs == null) { _brs = null; return; } _Seeing.Invoke(); _brs = brs; GetComponent <SpriteRenderer> ().color = _CrSeeing; }
void OnTriggerStay2D(Collider2D other) { ATPT_BrushSprite brSp = other.GetComponent <ATPT_BrushSprite> (); if (brSp == null) { return; } else { brSp._Runner._Status.AddHP(HP); _Aid.Invoke(); Destroy(gameObject); } }
void Start() { Rigidbody2D rb = GetComponent <Rigidbody2D> (); ATPT_BrushSprite brs = _Player.GetBrushSprite(); if (brs == null) { return; } float force = _ForceMultiplier * brs._Runner.GetSpeed() * _ForceMulitSpd; Vector2 Force = force * Random.insideUnitCircle; rb.AddForceAtPosition( Force, _ForcePosDist * Random.insideUnitCircle, ForceMode2D.Impulse); }
void OnTriggerStay2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite> (); if (brs == null) { return; } float spd = brs._Runner._Speed; if (spd < _SpdThres) { brs.Die(); } else { _Broken.Invoke(); Destroy(gameObject); } }
// Update is called once per frame void Update() { Rigidbody2D rb = GetComponent <Rigidbody2D> (); rb.velocity *= 0.95f; ATPT_BrushSprite _TgtBrSprite = _Player.GetBrushSprite(); if (_TgtBrSprite == null) { return; } if (_bChasing && _TgtBrSprite != null) { Vector3 Shift = _TgtBrSprite.transform.position - transform.position; Vector3 TgtVel = Shift.normalized; Vector3 Vel = rb.velocity; Vector3 Force = _Speed * (TgtVel - Vel); rb.AddForce(Force); } }
void OnTriggerStay2D(Collider2D other) { //Debug.Log ("Trigger!"); if (_BrSp != null) { return; } ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite>(); if (brs == null) { return; } _BrSp = brs; _SpriteObj.SetActive(true); SpriteRenderer sr = GetComponent <SpriteRenderer> (); sr.enabled = false; }
void OnTriggerEnter2D(Collider2D other) { ATPT_BrushSprite brs = other.GetComponent <ATPT_BrushSprite> (); if (brs == null) { return; } float scl = brs.transform.lossyScale.x; float myScl = transform.lossyScale.x; //Debug.Log ("scl:" + scl + " blockScl:" + myScl); bool bBlock = false; if (_blkType == BlockType.LARGER) { bBlock = (scl > myScl); } else if (_blkType == BlockType.SMALLER) { bBlock = (scl < myScl); } if (bBlock) { brs.Die(); _Kill.Invoke(); } else { _Solve.Invoke(); Destroy(gameObject); } }