Esempio n. 1
0
        public DebugManager()
        {
            InitializeComponent();
            BreakPoints             = new List <BreakPoint>();
            Watchs                  = new List <Watch>();
            server                  = new ASyncSocket();
            server.OnAccept        += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
            server.OnReceive       += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
            server.OnSend          += new ASyncSocket.OnSendEventHandler(server_OnSend);
            server.OnListen        += new ASyncSocket.OnListenEventHandler(server_OnListen);
            server.OnAcceptFailed  += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
            server.OnListenFailed  += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
            server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
            server.OnSendFailed    += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

            server.Listen(8171);
        }
Esempio n. 2
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        public DebugManager()
        {
            InitializeComponent();
            BreakPoints = new List<BreakPoint>();
            Watchs = new List<Watch>();
            server = new ASyncSocket();
            server.OnAccept += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
            server.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
            server.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend);
            server.OnListen += new ASyncSocket.OnListenEventHandler(server_OnListen);
            server.OnAcceptFailed += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
            server.OnListenFailed += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
            server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
            server.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

            server.Listen(8171);
        }
Esempio n. 3
0
        public void initServer()
        {
            if (server == null)
            {
                BreakPoints             = new List <BreakPoint>();
                Watchs                  = new List <Watch>();
                server                  = new ASyncSocket();
                server.OnAccept        += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
                server.OnReceive       += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
                server.OnSend          += new ASyncSocket.OnSendEventHandler(server_OnSend);
                server.OnListen        += new ASyncSocket.OnListenEventHandler(server_OnListen);
                server.OnAcceptFailed  += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
                server.OnListenFailed  += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
                server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
                server.OnSendFailed    += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

                server.Listen(8171);
            }

            BreakPoints.Clear();
            Watchs.Clear();

            DocumentForm doc = this.mainForm.cgEeditor1.ActiveDocument;

            if (doc != null)
            {
                foreach (Line line in doc.Scintilla.Lines)
                {
                    int mask = doc.Scintilla.Markers.GetMarkerMask(line);
                    if (mask != 0)
                    {
                        BreakPoints.Add(new BreakPoint(doc.Text, line.Number.ToString()));
                    }
                }
            }
        }
Esempio n. 4
0
        //////////////////////////////////////////
        /// INIT METHODS
        //////////////////////////////////////////
        public void initServer()
        {
            if (this.project != null)
            {
                this.setHandLostWithSimulator(true);
                this.mainForm.workspaceViewToolStripMenuItem.Enabled = false;
                if (server == null)
                {
                    LastCommandReceive      = "";
                    CurrentCommandSend      = "";
                    BreakPoints             = new List <BreakPoint>();
                    Watchs                  = new List <Watch>();
                    server                  = new ASyncSocket();
                    server.OnAccept        += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
                    server.OnReceive       += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
                    server.OnSend          += new ASyncSocket.OnSendEventHandler(server_OnSend);
                    server.OnListen        += new ASyncSocket.OnListenEventHandler(server_OnListen);
                    server.OnAcceptFailed  += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
                    server.OnListenFailed  += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
                    server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
                    server.OnSendFailed    += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

                    server.Listen("127.0.0.1", 8171);
                }

                BreakPoints.Clear();
                Watchs.Clear();
                this.outPutTxtBx.Clear();
                this.watchesListView.Items.Clear();
                this.localsListView.Items.Clear();
                this.backtraceListView.Items.Clear();

                try
                {
                    this.closeAllTempFilesFromEditor();

                    //Create a debug temp directory
                    string tempFolderPath = this.project.BuildFolderPath + "\\..\\DebugTemp";
                    if (Directory.Exists(tempFolderPath))
                    {
                        Directory.Delete(tempFolderPath, true);
                    }

                    DirectoryInfo info = Directory.CreateDirectory(tempFolderPath);
                    //Copy all Lua source of the build directory
                    foreach (String filePath in Directory.GetFiles(this.project.BuildFolderPath, "*.lua"))
                    {
                        string name = filePath.Substring(filePath.LastIndexOf("\\") + 1);
                        File.Copy(filePath, info.FullName + "\\" + name, true);
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show("Error during creation of debug temp files\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }

                DocumentForm doc = this.mainForm.cgEeditor1.ActiveDocument;
                if (doc != null)
                {
                    foreach (Line line in doc.Scintilla.Lines)
                    {
                        int mask = doc.Scintilla.Markers.GetMarkerMask(line);
                        if (mask != 0)
                        {
                            BreakPoints.Add(new BreakPoint(doc.Text, (line.Number + 1).ToString()));
                        }
                    }
                }
            }
        }
Esempio n. 5
0
        public void initServer()
        {
            if (server == null)
            {
                BreakPoints = new List<BreakPoint>();
                Watchs = new List<Watch>();
                server = new ASyncSocket();
                server.OnAccept += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
                server.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
                server.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend);
                server.OnListen += new ASyncSocket.OnListenEventHandler(server_OnListen);
                server.OnAcceptFailed += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
                server.OnListenFailed += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
                server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
                server.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

                server.Listen(8171);
            }

            BreakPoints.Clear();
            Watchs.Clear();

            DocumentForm doc = this.mainForm.cgEeditor1.ActiveDocument;
            if (doc != null)
            {
                foreach (Line line in doc.Scintilla.Lines)
                {
                    int mask = doc.Scintilla.Markers.GetMarkerMask(line);
                    if (mask != 0)
                    {
                        BreakPoints.Add(new BreakPoint(doc.Text, line.Number.ToString()));
                    }

                }
            }
        }
Esempio n. 6
0
        //////////////////////////////////////////
        /// INIT METHODS
        //////////////////////////////////////////
        public void initServer()
        {
            if (this.project != null)
            {
                this.setHandLostWithSimulator(true);
                this.mainForm.workspaceViewToolStripMenuItem.Enabled = false;
                if (server == null)
                {
                    LastCommandReceive = "";
                    CurrentCommandSend = "";
                    BreakPoints = new List<BreakPoint>();
                    Watchs = new List<Watch>();
                    server = new ASyncSocket();
                    server.OnAccept += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
                    server.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
                    server.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend);
                    server.OnListen += new ASyncSocket.OnListenEventHandler(server_OnListen);
                    server.OnAcceptFailed += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
                    server.OnListenFailed += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
                    server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
                    server.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

                    server.Listen("127.0.0.1", 8171);
                }

                BreakPoints.Clear();
                Watchs.Clear();
                this.outPutTxtBx.Clear();
                this.watchesListView.Items.Clear();
                this.localsListView.Items.Clear();
                this.backtraceListView.Items.Clear();

                try
                {

                    this.closeAllTempFilesFromEditor();

                    //Create a debug temp directory
                    string tempFolderPath = this.project.BuildFolderPath + "\\..\\DebugTemp";
                    if (Directory.Exists(tempFolderPath))
                        Directory.Delete(tempFolderPath, true);

                    DirectoryInfo info = Directory.CreateDirectory(tempFolderPath);
                    //Copy all Lua source of the build directory
                    foreach (String filePath in Directory.GetFiles(this.project.BuildFolderPath, "*.lua"))
                    {
                        string name = filePath.Substring(filePath.LastIndexOf("\\") + 1);
                        File.Copy(filePath, info.FullName + "\\" + name, true);

                    }

                }
                catch (Exception ex)
                {
                    MessageBox.Show("Error during creation of debug temp files\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);

                }

                DocumentForm doc = this.mainForm.cgEeditor1.ActiveDocument;
                if (doc != null)
                {
                    foreach (Line line in doc.Scintilla.Lines)
                    {
                        int mask = doc.Scintilla.Markers.GetMarkerMask(line);
                        if (mask != 0)
                        {
                            BreakPoints.Add(new BreakPoint(doc.Text, (line.Number + 1).ToString()));
                        }

                    }
                }

            }
        }
Esempio n. 7
0
        //---------------------------------------------------
        //-------------------Methods------------------------
        //---------------------------------------------------
        public void initServer(string ip, int port, RemoteControllerForm remoteControllerForm)
        {
            this.remoteControllerForm = remoteControllerForm;
            if (server != null)
            {
                server.Disconnect();
                server.StopListenSocket();
                server = null;

            }

            if (server == null)
            {
                LastCommandReceive = "";
                CurrentCommandSend = "";

                server = new ASyncSocket();
                server.OnAccept += new ASyncSocket.OnAcceptEventHandler(server_OnAccept);
                server.OnReceive += new ASyncSocket.OnReceiveEventHandler(server_OnReceive);
                server.OnSend += new ASyncSocket.OnSendEventHandler(server_OnSend);
                server.OnListen += new ASyncSocket.OnListenEventHandler(server_OnListen);
                server.OnAcceptFailed += new ASyncSocket.OnAcceptFailedEventHandler(server_OnAcceptFailed);
                server.OnListenFailed += new ASyncSocket.OnListenFailedEventHandler(server_OnListenFailed);
                server.OnReceiveFailed += new ASyncSocket.OnReceiveFailedEventHandler(server_OnReceiveFailed);
                server.OnSendFailed += new ASyncSocket.OnSendFailedEventHandler(server_OnSendFailed);

                server.Listen(ip, port);
            }

            currentBuffer = "";

            // config map
            //this.gMapControl1.MapProvider = GMapProviders.GoogleMap;
            //this.gMapControl1.Position = new PointLatLng(54.6961334816182, 25.2985095977783);
            //this.gMapControl1.MinZoom = 0;
            //this.gMapControl1.MaxZoom = 24;
            //this.gMapControl1.Zoom = 9;

            //this.gMapControl1.Overlays.Add(routes);
            //this.gMapControl1.Overlays.Add(markers);
        }