Esempio n. 1
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 // AStar Listener
 private void StartAStar(Vector2Int targetPos)
 {
     enabled        = true;
     _targetPos     = new Vector2Int(1000, 0);    // null value
     AStar.Current  = null;
     AStar.StartPos = new Vector2Int((int)transform.position.x, (int)transform.position.y);
     AStar.GoalPos  = targetPos;
     AStar.Path     = null;
     AStar.PathFinding(_manager.GameBoard);
 }
Esempio n. 2
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 private void CheckTargetPosition()
 {
     if (Target != null && gameObject.activeSelf)
     {
         Vector3Int TargetPos     = Vector3Int.RoundToInt(Target.transform.position);
         bool       targetInRange = DistanceBtwTarget < _sightRange;
         if ((_aStar.GoalPos != TargetPos && targetInRange) || targetInRange)                                // if the player is in range, try to find a path
         {
             _aStar.SetupVariables(transform.position, TargetPos);
             _aStar.PathFinding();
         }
     }
 }