private void R_NEW_POS(SocketIOEvent obj) { Debugger.Log(obj); if (!isInited) { Init(); isInited = true; } int id = -1; r_new_pos = obj.data["R_NEW_POS"]; r_new_pos.GetField(ref id, "ID"); if (id != -1 && id != 0) { agentTargetPosition = FindNextValidPosition(id); AStarAlgorithm.FindInfo info = new AStarAlgorithm.FindInfo() { StartPosition = agentRemote.CurrentPosition, EndPosition = agentTargetPosition, DoneCallback = FindPathDoneCallback }; aStarAlgorithm.FindPath(info); } }
public void AsyncStartMove(Vector3Int start, Vector3Int end, AgentRemote targetEnemy) { StartPosition = start; EndPosition = end; currentEnemy = targetEnemy; if (curMoveStep >= maxMoveStep || (path != null && path.Count == 0)) { curMoveStep = 0; } AStarAlgorithm.FindInfo info = new AStarAlgorithm.FindInfo() { StartPosition = start, EndPosition = end, DoneCallback = FindPathDone_Callback }; AStar.FindPath(info); }