public void roomName_should_be_name_of_room_from_slot_when_slot_is_not_break() { var amphi = "amphi"; var slot = new ASlot().TakingPlaceInRoom(amphi).Build(); Check.That(slot.RoomName).Equals(amphi); }
public void type_should_be_talk_type_when_slot_is_talk() { var talkType = "talkType"; var slot = new ASlot().ThatIs(new ATalk().OfType(talkType).Build()).Build(); Check.That(slot.Type).Equals(talkType); }
public void title_should_be_break_name_in_english_when_slot_is_break_and_name_in_french_is_not_provided() { var nameInEnglish = "rest"; var slot = new ASlot().ThatIs(new ABreak().WithNameEn(nameInEnglish).Build()).Build(); Check.That(slot.Title).Equals(nameInEnglish); }
public void title_should_be_break_name_in_french_when_slot_is_break() { var nameInFrench = "pause"; var slot = new ASlot().ThatIs(new ABreak().WithNameFr(nameInFrench).Build()).Build(); Check.That(slot.Title).Equals(nameInFrench); }
public void title_should_be_talk_title_when_slot_is_talk() { var title = "title"; var slot = new ASlot().ThatIs(new ATalk(title).Build()).Build(); Check.That(slot.Title).Equals(title); }
public void summary_should_be_talk_summary_when_slot_is_talk() { var summary = "summary"; var slot = new ASlot().ThatIs(new ATalk().About(summary).Build()).Build(); Check.That(slot.Summary).Equals(summary); }
public void track_should_be_talk_track_when_slot_is_talk() { var track = "track"; var slot = new ASlot().ThatIs(new ATalk().OnTrack(track).Build()).Build(); Check.That(slot.Track).Equals(track); }
public void roomName_should_be_empty_when_no_room_is_provided() { var slot = new ASlot().Build(); Check.That(slot.RoomName).IsEmpty(); }