public void AddEmptySlot() { AS_GC_CHAR_LOAD_RESULT_EMPTY empty = new AS_GC_CHAR_LOAD_RESULT_EMPTY(); characterInfos.Add( empty); }
public CharacterLoadData(ushort _sessionKey, AS_GC_CHAR_LOAD_RESULT_EMPTY _data) { creationType_ = eCreationType.CHAR_LOAD_RESULT_EMPTY; }