public static ASTool.Grammar getGrammar() { ASTool.Lex lex = new ASTool.Lex(null); var words = lex.GetWords(Properties.Resources.PG1); ASTool.Grammar grammar = new ASTool.Grammar(words); return(grammar); }
static void Main(string[] args) { bool argloaded = false; bool receiveo = false; string outputfile = null; List <string> srcpathList = new List <string>(); string projpath = string.Empty; foreach (var arg in args) { //Console.WriteLine(arg); if (arg.StartsWith("-load-config+=") && arg.EndsWith(".xml")) { string configpath = arg.Substring(14); projpath = System.IO.Path.GetDirectoryName(System.IO.Path.GetDirectoryName(System.IO.Path.GetFullPath(configpath))); System.Xml.Linq.XDocument document = System.Xml.Linq.XDocument.Load(configpath); //***读取源代码类路径*** var srcpath = document.Descendants("source-path").First().Descendants("path-element").Select((o) => o.Value).ToArray(); foreach (var p in srcpath) { if (!p.Replace('\\', '/').EndsWith("FlashDevelop/Library/AS3/classes") //&& //!p.Replace('\\', '/').EndsWith("/as3_commapi/api") //&& //!p.Replace('\\', '/').EndsWith("/as3_commapi/sharpapi") //&& //!p.Replace('\\', '/').EndsWith("/as3_unityapi") ) { srcpathList.Add(System.IO.Path.GetFullPath(p)); Console.WriteLine("Add Source Path:" + System.IO.Path.GetFullPath(p)); } } argloaded = true; } else if (arg == "-o") { receiveo = true; } else if (receiveo) { receiveo = false; outputfile = arg; } } if (!argloaded) { Console.Error.WriteLine("Configuration file not found"); Environment.Exit(1); return; } string libcswc; if (outputfile == null) { Console.Error.WriteLine("No output file configured"); Environment.Exit(1); return; } libcswc = projpath + "/lib/as3unitylib.cswc"; if (!System.IO.File.Exists(libcswc)) { Console.Error.WriteLine("No as3unitylib.cswc found.Execute LinkCodeGenCLI.exe to generate the API and generate 'as3unitylib.cswc' to the following locations:" + libcswc); Environment.Exit(1); } HashSet <string> inlibclass = new HashSet <string>(); { byte[] bin = System.IO.File.ReadAllBytes(libcswc); var library = ASBinCode.CSWC.loadFromBytes(bin); foreach (var item in library.classes) { if (item.instanceClass == null) { if (string.IsNullOrEmpty(item.package)) { inlibclass.Add(item.name + ".as"); } else { inlibclass.Add((item.package.Replace('.', '/') + "/" + item.name + ".as")); } } } } ASTool.Grammar grammar = ASCompiler.Grammar.getGrammar(); string[] files = null; List <string> loadedfiles = new List <string>(); Dictionary <string, string> srcFileProjFile = new Dictionary <string, string>(); foreach (var path_ in srcpathList) { string path = path_; path = path.Replace('\\', '/'); string[] ps = path.Split('/'); if (System.IO.Directory.Exists(path)) { files = System.IO.Directory.GetFiles(path, "*.as", System.IO.SearchOption.AllDirectories); foreach (var item in files) { string projfile = item.Replace("\\", "/").Replace(path.Replace("\\", "/"), ""); if (projfile.StartsWith("/")) { projfile = projfile.Substring(1); } if (!inlibclass.Contains(projfile)) { loadedfiles.Add(item); srcFileProjFile.Add(item, projfile); Console.WriteLine("load file: " + projfile); } } } else { Console.Error.WriteLine("源码路径 " + path + " 没有找到."); Environment.Exit(1); return; } } Dictionary <string, string> fileFullPath = new Dictionary <string, string>(); foreach (var item in srcFileProjFile) { if (!fileFullPath.ContainsKey(item.Value)) { fileFullPath.Add(item.Value, item.Key); } else { Console.Error.WriteLine(item.Key + ":" + 1 + ":Error: " + "Duplicate compilation of file with same name"); Environment.Exit(1); return; } } files = loadedfiles.ToArray(); var proj = new ASTool.AS3.AS3Proj(); var srcout = new ASTool.ConSrcOut(); for (int i = 0; i < files.Length; i++) { grammar.hasError = false; string teststring = System.IO.File.ReadAllText(files[i]); if (string.IsNullOrEmpty(teststring)) { continue; } var tree = grammar.ParseTree(teststring, ASTool.AS3LexKeywords.LEXKEYWORDS, ASTool.AS3LexKeywords.LEXSKIPBLANKWORDS, srcFileProjFile[files[i]], files[i].Replace('\\', '/') ); //System.IO.File.WriteAllText("d:\\" + System.IO.Path.GetFileName(files[i]), tree.GetTreeString()); if (grammar.hasError) { //Console.WriteLine(files[i]); //Console.WriteLine("解析语法树失败!"); Environment.Exit(1); return; } var analyser = new ASTool.AS3FileGrammarAnalyser(proj, srcFileProjFile[files[i]]); if (!analyser.Analyse(tree)) //生成项目的语法树 { Console.WriteLine(analyser.err.ToString()); //Console.WriteLine("语义分析失败!"); Environment.Exit(1); return; } } ASCompiler.compiler.Builder builder = new ASCompiler.compiler.Builder(); builder.LoadLibrary(System.IO.File.ReadAllBytes(libcswc)); builder.options.CheckNativeFunctionSignature = false; builder.options.isConsoleOut = false; builder.Build(proj, null); if (builder.buildErrors.Count == 0) { ASBinCode.CSWC swc = builder.getBuildOutSWC(); byte[] bin = swc.toBytes(); //string as3libfile = @"F:\AS3Hotfix_Unity\AS3Hotfix_U56\Assets\StreamingAssets\hotfix.cswc"; System.IO.File.WriteAllBytes( //as3libfile outputfile , bin); Console.WriteLine("Write to File" + //as3libfile outputfile + " total" + bin.Length + "bytes"); return; } else { foreach (var err in builder.buildErrors) { //Console.Error.WriteLine("file :" + err.srcFile); //Console.Error.WriteLine("line :" + (err.line+1) + " ptr :" + (err.ptr+1)); //Console.Error.WriteLine(err.errorMsg); Console.Error.WriteLine(fileFullPath[err.srcFile] + ":" + (err.line + 1) + ":Error: " + err.errorMsg); //input = input.Replace(vbCrLf, vbLf) //input = input.Replace(vbCr, vbLf) //Dim lines = input.Split(vbLf) Console.Error.WriteLine(); } Environment.Exit(1); return; } }
static void Main(string[] args) { bool dirseted = false; for (int i = 0; i < args.Length; i++) { if (args[i].StartsWith("config=")) { string tempconfig = args[i].Substring(7); if (System.IO.File.Exists(tempconfig)) { AppConfig.Change(System.IO.Path.GetFullPath(tempconfig)); System.Environment.CurrentDirectory = System.IO.Path.GetDirectoryName(System.IO.Path.GetFullPath(tempconfig)); dirseted = true; } else { Console.WriteLine("The specified config file does not exist:" + System.IO.Path.GetFullPath(tempconfig)); Environment.Exit(1); return; } } } if (!dirseted) { System.Environment.CurrentDirectory = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); } System.Configuration.AppSettingsReader appSettingsReader = new System.Configuration.AppSettingsReader(); string outputcode = (string)appSettingsReader.GetValue("combiedcodefile", typeof(string)); string as3apipath = (string)appSettingsReader.GetValue("as3apipath", typeof(string)); string csharpcodepath = (string)appSettingsReader.GetValue("csharpcodepath", typeof(string)); string csharpcodenamespace = (string)appSettingsReader.GetValue("csharpcodenamespace", typeof(string)); string regfunctioncodenamespace = (string)appSettingsReader.GetValue("regfunctioncodenamespace", typeof(string)); string regfunctioncode = (string)appSettingsReader.GetValue("regfunctioncodefile", typeof(string)); bool makemscorelib = (bool)appSettingsReader.GetValue("makemscorlib", typeof(bool)); LinkCodeGen.Generator generator = new LinkCodeGen.Generator(); { var skipcreatortypes = (StringListSection)System.Configuration.ConfigurationManager.GetSection("skipcreatortypes"); List <string> configs = new List <string>(); foreach (AssemblyElement ele in skipcreatortypes.Types) { configs.Add(ele.StringValue); } generator.AddSkipCreateTypes(configs); } { var notcreatenamespace = (StringListSection)System.Configuration.ConfigurationManager.GetSection("notcreatenamespace"); List <string> configs = new List <string>(); foreach (AssemblyElement ele in notcreatenamespace.Types) { configs.Add(ele.StringValue); } generator.AddNotCreateNameSpace(configs); generator.AddNotCreateNameSpace(new string[] { "ASBinCode", "ASRuntime", csharpcodenamespace, regfunctioncodenamespace }); } { var notcreatetypes = (StringListSection)System.Configuration.ConfigurationManager.GetSection("notcreatetypes"); List <string> configs = new List <string>(); foreach (AssemblyElement ele in notcreatetypes.Types) { configs.Add(ele.StringValue); } generator.AddNotCreateTypes(configs); } { var notcreatemembers = (StringListSection)System.Configuration.ConfigurationManager.GetSection("notcreatemembers"); List <string> configs = new List <string>(); foreach (AssemblyElement ele in notcreatemembers.Types) { configs.Add(ele.StringValue); } generator.AddNotCreateMember(configs); } string[] files = null; Dictionary <string, string> srcFileProjFile = new Dictionary <string, string>(); string sdkpath = (string)appSettingsReader.GetValue("sdkpath", typeof(string)); if (sdkpath == "auto") { sdkpath = System.IO.Path.GetDirectoryName(System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); Console.WriteLine("The SDK path is set to Automatic."); } if (System.IO.Directory.Exists(sdkpath)) { if (System.IO.File.Exists(sdkpath + "/air-sdk-description.xml") && System.IO.Directory.Exists(sdkpath + "/as3_commapi/sharpapi/") ) { string sharpapi = System.IO.Path.GetFullPath(sdkpath + "/as3_commapi/sharpapi/"); var linkapi = System.IO.Directory.GetFiles(sharpapi, "*.as", System.IO.SearchOption.AllDirectories); foreach (var item in linkapi) { string projfile = item.Replace("\\", "/").Replace(sharpapi.Replace("\\", "/"), ""); if (projfile.StartsWith("/")) { projfile = projfile.Substring(1); } srcFileProjFile.Add(item, projfile); } files = new string[linkapi.Length]; linkapi.CopyTo(files, 0); } else { Console.WriteLine("Invalid SDK folder"); Console.WriteLine("Please specify the ASRuntimeSDK path"); Environment.Exit(1); return; } } else { Console.WriteLine("SDK folder not found"); Console.WriteLine("Please specify the ASRuntimeSDK path"); Environment.Exit(1); return; } SDKPATH = sdkpath; outputcode = replacePathVariable(outputcode); as3apipath = replacePathVariable(as3apipath); csharpcodepath = replacePathVariable(csharpcodepath); regfunctioncode = replacePathVariable(regfunctioncode); List <string> notexistdlls = new List <string>(); //****加载dll*** List <Type> types = new List <Type>(); AppDomain.CurrentDomain.ReflectionOnlyAssemblyResolve += CurrentDomain_ReflectionOnlyAssemblyResolve; if (makemscorelib) { //加入基础类型 types.AddRange(typeof(object).Assembly.GetExportedTypes()); } { var buildassemblys = (AssemblyListSection)System.Configuration.ConfigurationManager.GetSection("buildassemblys"); foreach (AssemblyDefineElement asm in buildassemblys.Assemblys) { string assembly = asm.StringValue; string fullpath = System.IO.Path.GetFullPath(assembly); m_rootAssembly = System.IO.Path.GetDirectoryName(fullpath); try { if (!System.IO.File.Exists(fullpath)) { notexistdlls.Add(fullpath); continue; } var dll = System.Reflection.Assembly.ReflectionOnlyLoadFrom(fullpath); if (!dictionaryAssemblyLoadPath.ContainsKey(dll.FullName)) { dictionaryAssemblyLoadPath.Add(dll.FullName, fullpath); } List <string> definetypes = new List <string>(); List <string> definenamespaces = new List <string>(); foreach (AssemblyTypeElement type in asm.Types) { if (type.DefineType == "type") { definetypes.Add(type.StringValue); } else if (type.DefineType == "namespace") { definenamespaces.Add(type.StringValue); } else { Console.WriteLine("Export Type Configuration Error。'definetype' can only be 'type' or 'namespace'"); Environment.Exit(1); return; } } foreach (var type in dll.GetExportedTypes()) { if (definetypes.Count == 0 && definenamespaces.Count == 0 //|| //definetypes.Contains(type.FullName) ) { types.Add(type); } else { if (definetypes.Contains(type.FullName)) { types.Add(type); } else if (definenamespaces.Contains(type.Namespace)) { types.Add(type); } } } } catch (System.IO.FileLoadException e) { Console.WriteLine(e.ToString()); Console.WriteLine(System.IO.Path.GetFileName(fullpath) + "Load failed"); Environment.Exit(1); return; } catch (System.BadImageFormatException e) { Console.WriteLine(e.ToString()); Console.WriteLine("A DLL that cannot be parsed may have been loaded.Please go to Unity's installation directory find the '/Editor/Data/Managed' Directory loading UnityEngine.dll, '/Editor/Data/UnityExtensions/Unity/GUISystem/' loading UnityEngine.UI.dll。"); //Console.WriteLine(System.IO.Path.GetFileName(fullpath) + "读取失败"); Environment.Exit(1); } catch (System.Reflection.ReflectionTypeLoadException e) { Console.WriteLine(e.ToString()); foreach (var l in e.LoaderExceptions) { Console.WriteLine(l.ToString()); } //Console.WriteLine(System.IO.Path.GetFileName(fullpath) + "读取失败"); Environment.Exit(1); return; } catch (FileNotFoundException e) { Console.WriteLine(e.ToString()); //Console.WriteLine(System.IO.Path.GetFileName(fullpath) + "读取失败"); Environment.Exit(1); return; } catch (System.Security.SecurityException e) { Console.WriteLine(e.ToString()); //Console.WriteLine(System.IO.Path.GetFileName(fullpath) + "读取失败"); Environment.Exit(1); return; } } } generator.AddTypes(types); if (!System.IO.Directory.Exists(System.IO.Path.GetDirectoryName(System.IO.Path.GetFullPath(outputcode)))) { System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(System.IO.Path.GetFullPath(outputcode))); } if (!System.IO.Directory.Exists(System.IO.Path.GetDirectoryName(System.IO.Path.GetFullPath(regfunctioncode)))) { System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(System.IO.Path.GetFullPath(regfunctioncode))); } using (System.IO.FileStream fs = new System.IO.FileStream(outputcode, System.IO.FileMode.Create)) { string regcode; generator.MakeCode(fs, as3apipath, csharpcodepath, csharpcodenamespace, regfunctioncodenamespace, System.IO.Path.GetDirectoryName(regfunctioncode), out regcode); System.IO.File.WriteAllText(regfunctioncode, regcode); } Console.WriteLine("===="); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("now compiling"); //编译刚生成的as3api. { string apidir = as3apipath; if (System.IO.Directory.Exists(apidir)) { var linkapi = System.IO.Directory.GetFiles(apidir, "*.as", System.IO.SearchOption.AllDirectories); foreach (var item in linkapi) { string projfile = item.Replace("\\", "/").Replace(apidir.Replace("\\", "/"), ""); if (projfile.StartsWith("/")) { projfile = projfile.Substring(1); } srcFileProjFile.Add(item, projfile); } string[] n = new string[files.Length + linkapi.Length]; linkapi.CopyTo(n, 0); files.CopyTo(n, linkapi.Length); files = n; } } //***加入其他lib**** { var includelibcode = (StringListSection)System.Configuration.ConfigurationManager.GetSection("includelibcode"); List <string> configs = new List <string>(); foreach (AssemblyElement ele in includelibcode.Types) { configs.Add(replacePathVariable(ele.StringValue)); } foreach (var apidir in configs) { if (System.IO.Directory.Exists(apidir)) { var linkapi = System.IO.Directory.GetFiles(apidir, "*.as", System.IO.SearchOption.AllDirectories); foreach (var item in linkapi) { string projfile = item.Replace("\\", "/").Replace(apidir.Replace("\\", "/"), ""); if (projfile.StartsWith("/")) { projfile = projfile.Substring(1); } srcFileProjFile.Add(item, projfile); } string[] n = new string[files.Length + linkapi.Length]; linkapi.CopyTo(n, 0); files.CopyTo(n, linkapi.Length); files = n; } } } //****开始编译lib***** ASTool.Grammar grammar = ASCompiler.Grammar.getGrammar(); var proj = new ASTool.AS3.AS3Proj(); var srcout = new ASTool.ConSrcOut(); for (int i = 0; i < files.Length; i++) { grammar.hasError = false; var teststring = System.IO.File.ReadAllText(files[i]); if (string.IsNullOrEmpty(teststring)) { continue; } var tree = grammar.ParseTree(teststring, ASTool.AS3LexKeywords.LEXKEYWORDS, ASTool.AS3LexKeywords.LEXSKIPBLANKWORDS, srcFileProjFile[files[i]]); if (grammar.hasError) { Console.WriteLine(files[i]); Console.WriteLine("Parse Syntax tree failed!"); Environment.Exit(1); return; } var analyser = new ASTool.AS3FileGrammarAnalyser(proj, srcFileProjFile[files[i]]); if (!analyser.Analyse(tree)) //生成项目的语法树 { Console.WriteLine(analyser.err.ToString()); Console.WriteLine("Semantic analysis failed!"); Environment.Exit(1); return; } } ASCompiler.compiler.Builder builder = new ASCompiler.compiler.Builder(); builder.options.CheckNativeFunctionSignature = false; builder.Build(proj, null); if (builder.buildErrors.Count == 0) { ASBinCode.CSWC swc = builder.getBuildOutSWC(); byte[] bin = swc.toBytes(); string as3libfile = (string)appSettingsReader.GetValue("as3libfile", typeof(string)); System.IO.File.WriteAllBytes(as3libfile, bin); //ASBinCode.CSWC.loadFromBytes(bin); if (notexistdlls.Count > 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("The following DLL file is not found, please check"); foreach (var item in notexistdlls) { Console.WriteLine("\t" + item); } } Console.ResetColor(); Console.WriteLine("The work is done. Press any key to finish。"); Console.ReadLine(); } else { Environment.Exit(1); } }
static void Main(string[] args) { //{ // ASRuntime.Player player = new ASRuntime.Player(); // byte[] bytecode = System.IO.File.ReadAllBytes("../Debug/as3unitylib.cswc"); // ASBinCode.CSWC swc2 = ASBinCode.CSWC.loadFromBytes(bytecode); // ASRuntime.nativefuncs.BuildInFunctionLoader.loadBuildInFunctions(swc2); // (new extFunctions()).registrationFunction(swc2); // player.loadCode(swc2); // player.run(null); // return; //} //ASCompiler.compiler.Builder bu = new ASCompiler.compiler.Builder(); //byte[] b = bu.BuildLibBin(); //System.IO.File.WriteAllBytes("astoolglobal.swc", b); ASTool.Grammar grammar = ASCompiler.Grammar.getGrammar(); //string teststring = "package{}var a:String = \"first\";var b:String = \"First\"; var c=a==b;"; string teststring = "package{}";//System.IO.File.ReadAllText("../../testScript/AS3Testproj/src/Main.as"); string[] files = null; Dictionary <string, string> srcFileProjFile = new Dictionary <string, string>(); if (args.Length > 0) { string path = args[0]; //path = @"F:\ASTool\ASCTest\bin\Release\tests\2_managed_array\"; //path = @"F:\ASTool\ASCTest\testScript\AS3Testproj\src\"; //path = @"E:\Manju-pc\as3protobuf\AS3ProtoBuf\src"; path = @"E:\Manju-pc\as3protobuf\AS3ProtoBuf\protobuflib"; //path = @"../..\testScript\AS3Testproj\amd"; //path = @"../..\testScript\AS3Testproj\src"; if (path.EndsWith(".as")) { path = System.IO.Path.GetDirectoryName(path); } if (string.IsNullOrEmpty(path)) { path = ".\\"; } //path = ""; //files =new string[] { "E:/Manju-pc/as3protobuf/AS3ProtoBuf/src/com/netease/protobuf/Message.as" }; path = path.Replace('\\', '/'); string[] ps = path.Split('/'); if (ps.Length == 2 && string.IsNullOrEmpty(ps[1]) && ps[0].IndexOf(System.IO.Path.VolumeSeparatorChar) > 0) { Console.WriteLine("无法在根目录下搜索.请将as源代码放到一个文件夹内"); return; } else if (System.IO.Directory.Exists(path)) { //Console.WriteLine(path); //teststring = System.IO.File.ReadAllText(args[0]); files = System.IO.Directory.GetFiles(path, "*.as", System.IO.SearchOption.AllDirectories); foreach (var item in files) { string projfile = item.Replace("\\", "/").Replace(path.Replace("\\", "/"), ""); if (projfile.StartsWith("/")) { projfile = projfile.Substring(1); } srcFileProjFile.Add(item, projfile); } } } else { Console.Write("输入as文件所在路径"); return; } if (files == null) { Console.Write("输入as文件所在路径"); return; } //*********加入API***** //{ // string apidir = @"../../..\LinkCodeGenCLI\bin\Debug\as3api"; // if (System.IO.Directory.Exists(apidir)) // { // var linkapi = System.IO.Directory.GetFiles(apidir, "*.as", System.IO.SearchOption.AllDirectories); // foreach (var item in linkapi) // { // string projfile = item.Replace("\\", "/").Replace(apidir.Replace("\\", "/"), ""); // if (projfile.StartsWith("/")) // projfile = projfile.Substring(1); // srcFileProjFile.Add(item, projfile); // } // string[] n = new string[files.Length + linkapi.Length]; // linkapi.CopyTo(n, 0); // files.CopyTo(n, linkapi.Length); // files = n; // } //} //{ // string apidir = @"..\..\..\as3_commapi\sharpapi"; // if (System.IO.Directory.Exists(apidir)) // { // var linkapi = System.IO.Directory.GetFiles(apidir, "*.as", System.IO.SearchOption.AllDirectories); // foreach (var item in linkapi) // { // string projfile = item.Replace("\\", "/").Replace(apidir.Replace("\\", "/"), ""); // if (projfile.StartsWith("/")) // projfile = projfile.Substring(1); // srcFileProjFile.Add(item, projfile); // } // string[] n = new string[files.Length + linkapi.Length]; // linkapi.CopyTo(n, 0); // files.CopyTo(n, linkapi.Length); // files = n; // } //} //********************* //*********加入ProtoBuf API***** //string apidir = @"E:\Manju-pc\as3protobuf\AS3ProtoBuf\protobuflib"; //if (System.IO.Directory.Exists(apidir)) //{ // var linkapi = System.IO.Directory.GetFiles(apidir, "*.as", System.IO.SearchOption.AllDirectories); // foreach (var item in linkapi) // { // string projfile = item.Replace("\\", "/").Replace(apidir.Replace("\\", "/"), ""); // if (projfile.StartsWith("/")) // projfile = projfile.Substring(1); // srcFileProjFile.Add(item, projfile); // } // string[] n = new string[files.Length + linkapi.Length]; // linkapi.CopyTo(n, 0); // files.CopyTo(n, linkapi.Length); // files = n; //} //********************* var proj = new ASTool.AS3.AS3Proj(); var srcout = new ASTool.ConSrcOut(); for (int i = 0; i < files.Length; i++) { grammar.hasError = false; teststring = System.IO.File.ReadAllText(files[i]); if (string.IsNullOrEmpty(teststring)) { continue; } var tree = grammar.ParseTree(teststring, ASTool.AS3LexKeywords.LEXKEYWORDS, ASTool.AS3LexKeywords.LEXSKIPBLANKWORDS, srcFileProjFile[files[i]]); //System.IO.File.WriteAllText("d:\\" + System.IO.Path.GetFileName(files[i]), tree.GetTreeString()); if (grammar.hasError) { Console.WriteLine(files[i]); Console.WriteLine("解析语法树失败!"); Console.ReadLine(); return; } var analyser = new ASTool.AS3FileGrammarAnalyser(proj, srcFileProjFile[files[i]]); if (!analyser.Analyse(tree)) //生成项目的语法树 { Console.WriteLine(analyser.err.ToString()); Console.WriteLine("语义分析失败!"); Console.ReadLine(); return; } #if DEBUG //Console.Clear(); #endif } #if DEBUG Console.WriteLine(); Console.WriteLine("====语法树翻译===="); //runtimeCompiler rtLoader = new runtimeCompiler(); foreach (var p in proj.SrcFiles) { p.Write(0, srcout); } #endif //Console.Read(); //return; ASCompiler.compiler.Builder builder = new ASCompiler.compiler.Builder(); //builder.LoadLibrary( System.IO.File.ReadAllBytes("as3protobuf.swc") ); //builder.LoadLibrary(System.IO.File.ReadAllBytes("F:/ASTool/LinkCodeGenCLI/bin/Debug/as3unitylib.cswc")); //builder.LoadLibrary(System.IO.File.ReadAllBytes("astoolglobal.swc")); //builder.Build(proj, new ASBinCode.INativeFunctionRegister[] { new extFunctions() } ); builder.options.CheckNativeFunctionSignature = false; builder.Build(proj, null); if (builder.buildErrors.Count == 0) { ASBinCode.CSWC swc = builder.getBuildOutSWC(); byte[] bin = swc.toBytes(); swc = ASBinCode.CSWC.loadFromBytes(bin); ASRuntime.nativefuncs.BuildInFunctionLoader.loadBuildInFunctions(swc); (new extFunctions()).registrationAllFunction(swc); //System.IO.File.WriteAllBytes("astoolglobal.swc", swc.toBytes()); System.IO.File.WriteAllBytes("as3protobuf.swc", swc.toBytes()); //System.IO.File.WriteAllBytes("as3test.cswc", swc.toBytes()); //System.IO.File.WriteAllBytes("as3unitylib.cswc", swc.toBytes()); if (swc != null) { #if DEBUG for (int i = 0; i < swc.blocks.Count; i++) { var block = swc.blocks[i]; if (block != null && block.name.EndsWith("::Main")) // "CRC32::update")) { Console.WriteLine(); Console.WriteLine("====操作指令 block " + block.name + " " + block.id + "===="); Console.WriteLine(); Console.WriteLine("total registers:" + block.totalStackSlots); Console.WriteLine(block.GetInstruction()); } } #endif if (swc.blocks.Count > 0) { ASRuntime.Player player = new ASRuntime.Player(); player.loadCode(swc); //byte[] bytecode = System.IO.File.ReadAllBytes("as3test.cswc"); //ASBinCode.CSWC swc2 = ASBinCode.CSWC.loadFromBytes(bytecode); //ASRuntime.nativefuncs.BuildInFunctionLoader.loadBuildInFunctions(swc2); //player.loadCode(swc2); //var d = player.createInstance("SProtoSpace.group_area_info"); //uint len = (uint)player.getMemberValue(d, "groupids.length"); //player.setMemberValue(d, "groupids.length", 3); //player.setMemberValue(d, "areaGroupName", null); //for (int i = 0; i < 3; i++) //{ // player.setMemberValue(d, "groupids", i + 5, i); //} ////var d = player.createInstance("SProtoSpace.role_base_info"); //ASRuntime.flash.utils.ByteArray array; //var byteArray = player.createByteArrayObject(out array); ////player.setMemberValue(d, "groupName", "账号你二大爷"); //var r = player.invokeMethod(d, "writeTo", byteArray); //var d2 = player.createInstance("SProtoSpace.group_area_info"); //player.setMemberValue(byteArray, "position", 0); //var k = player.invokeMethod(d2, "mergeFrom", byteArray); //var m = player.getMemberValue(d2, "groupids.length"); //var ts = player.invokeMethod(byteArray, "toString"); //var messageUnion = player.getMemberValue("SProtoSpace.base_msg_id", "name_check_ack_id"); //try //{ // player.setMemberValue("SProtoSpace.base_msg_id", "name_check_ack_id", 5); //} //catch (ASBinCode.ASRunTimeException e) //{ // Console.WriteLine(e.ToString()); //} //var s = player.invokeMethod("Test", "TTT", 3, 4); //***zip*** //ASRuntime.flash.utils.ByteArray array; //var byteArray = player.createByteArrayObject(out array); //var bytes = System.IO.File.ReadAllBytes(@"F:/code/Protobuf-as3-ILRuntime-master.zip"); //////var bytes = System.IO.File.ReadAllBytes(@"F:/3STOOGES.zip"); //array.writeBytes(bytes, 0, bytes.Length); //array.position = 0; //player.invokeMethod("Main", "showzip", byteArray); ////var by = player.invokeMethod("Main", "saveZip", byteArray); ////System.IO.File.WriteAllBytes("e:/kkk.zip", array.ToArray()); Console.WriteLine(); Console.WriteLine("====程序输出===="); player.run(null); } Console.WriteLine(); } } #if DEBUG Console.WriteLine("按任意键结束"); Console.ReadLine(); #endif }
static void Main(string[] args) { ASTool.Grammar grammar = ASCompiler.Grammar.getGrammar(); string teststring = @"package{ [Doc] //this is document class class Main {} } var a=1; var b=2; trace( a,'+',b,'=', a + b); "; var proj = new ASTool.AS3.AS3Proj(); var srcout = new ASTool.ConSrcOut(); //build AST grammar.hasError = false; var tree = grammar.ParseTree(teststring, ASTool.AS3LexKeywords.LEXKEYWORDS, ASTool.AS3LexKeywords.LEXSKIPBLANKWORDS); if (grammar.hasError) { Console.WriteLine("解析语法树失败!"); Console.ReadLine(); return; } var analyser = new ASTool.AS3FileGrammarAnalyser(proj, "Main.cs"); if (!analyser.Analyse(tree)) //生成项目的语法树 { Console.WriteLine(analyser.err.ToString()); Console.WriteLine("语义分析失败!"); Console.ReadLine(); return; } //build bytecode ASCompiler.compiler.Builder builder = new ASCompiler.compiler.Builder(); builder.options.CheckNativeFunctionSignature = false; builder.Build(proj, null); if (builder.buildErrors.Count == 0) { ASBinCode.CSWC swc = builder.getBuildOutSWC(); //save bytecode byte[] bin = swc.toBytes(); swc = ASBinCode.CSWC.loadFromBytes(bin); if (swc.blocks.Count > 0) { ASRuntime.Player player = new ASRuntime.Player(); //load bytecode player.loadCode(swc); Console.WriteLine(); Console.WriteLine("========"); player.run(null); } Console.ReadLine(); } }
static void Main(string[] args) { //-- 分析命令行参数 var options = new Options(); var parser = new CommandLine.Parser(with => with.HelpWriter = Console.Error); if (!parser.ParseArgumentsStrict(args, options, () => Environment.Exit(-1))) { //-- 执行导出操作 return; } string outputcsfile = options.OutPutCSFile; //@"../../../../HotFixProto/proto.cs"; string outputswcfile = options.OutPutCSWC; //@"../../../../AS3ProtoBuf_Unity/Assets/StreamingAssets/proto.cswc"; ASTool.Grammar grammar = ASCompiler.Grammar.getGrammar(); string teststring = "package{}"; Dictionary <string, string> srcFiles = new Dictionary <string, string>(); string[] protofiles = null; { string path = options.ProtoAS3; if (path.EndsWith(".as")) { path = System.IO.Path.GetDirectoryName(path); } if (string.IsNullOrEmpty(path)) { path = ".\\"; } string[] ps = path.Split(System.IO.Path.DirectorySeparatorChar); if (ps.Length == 2 && string.IsNullOrEmpty(ps[1]) && ps[0].IndexOf(System.IO.Path.VolumeSeparatorChar) > 0) { Console.WriteLine("无法在根目录下搜索.请将as源代码放到一个文件夹内"); return; } else if (System.IO.Directory.Exists(path)) { //Console.WriteLine(path); //teststring = System.IO.File.ReadAllText(args[0]); //files = System.IO.Directory.GetFiles(path, "*.as", System.IO.SearchOption.AllDirectories); AddSrcFiles(path, srcFiles); protofiles = new string[srcFiles.Count]; srcFiles.Keys.CopyTo(protofiles, 0); //(string[])files.Clone(); } } if (srcFiles.Count == 0) { Console.Write("输入as文件所在路径"); return; } //*********加入ProtoBuf API***** //string apidir = @"../../../../as3protobuflib"; //if (System.IO.Directory.Exists(apidir)) //{ // AddSrcFiles(apidir, srcFiles); //} //********************* var proj = new ASTool.AS3.AS3Proj(); var srcout = new ASTool.ConSrcOut(); foreach (var src in srcFiles) { grammar.hasError = false; teststring = System.IO.File.ReadAllText(src.Key); if (string.IsNullOrEmpty(teststring)) { continue; } teststring = teststring.Replace("override com.netease.protobuf.used_by_generated_code final function", "override protected final function"); var tree = grammar.ParseTree(teststring, ASTool.AS3LexKeywords.LEXKEYWORDS, ASTool.AS3LexKeywords.LEXSKIPBLANKWORDS, src.Value); if (grammar.hasError) { Console.WriteLine(src.Key); Console.WriteLine("解析语法树失败!"); Console.ReadLine(); return; } var analyser = new ASTool.AS3FileGrammarAnalyser(proj, src.Value); if (!analyser.Analyse(tree)) //生成项目的语法树 { Console.WriteLine(analyser.err.ToString()); Console.WriteLine("语义分析失败!"); Console.ReadLine(); return; } #if DEBUG //Console.Clear(); #endif } #if DEBUG Console.WriteLine(); Console.WriteLine("====语法树翻译===="); //runtimeCompiler rtLoader = new runtimeCompiler(); foreach (var p in proj.SrcFiles) { p.Write(0, srcout); } #endif //Console.Read(); //return; ASCompiler.compiler.Builder builder = new ASCompiler.compiler.Builder(); builder.LoadLibrary(System.IO.File.ReadAllBytes("as3protobuf.swc")); //builder.LoadLibrary( System.IO.File.ReadAllBytes("astoolglobal.swc")); builder.Build(proj, null); if (builder.buildErrors.Count == 0) { ASBinCode.CSWC swc = builder.getBuildOutSWC(); //System.IO.File.WriteAllBytes("astoolglobal.swc", swc.toBytes()); //System.IO.File.WriteAllBytes("as3protobuf.swc", swc.toBytes()); System.IO.File.WriteAllBytes(outputswcfile, swc.toBytes()); if (swc != null) { ASRuntime.Player player = new ASRuntime.Player(); player.loadCode(swc); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("using System;"); foreach (var cls in swc.classes) { if (cls.staticClass != null) { //判断是否在编译路径中 string fullname = cls.package + (string.IsNullOrEmpty(cls.package)?"": ".") + cls.name + ".as"; foreach (var f in protofiles) { string ff = f.Replace("\\", ".").Replace("/", "."); if (ff.EndsWith(fullname)) { CodeGen codeGen = new CodeGen(cls, swc, player); string cs = codeGen.GetCode(); Console.Write(cs); stringBuilder.AppendLine(cs); break; } } } } System.IO.File.WriteAllText(outputcsfile, stringBuilder.ToString()); } } }