Esempio n. 1
0
    private void Init()
    {
        aStarGrid        = GameObject.FindGameObjectWithTag("AStar").GetComponent <ASGrid>();
        camController    = Camera.main.GetComponent <CameraController>();
        gridSpawner      = GetComponent <GridSpawner>();
        bonusTestManager = FindObjectOfType <BonusManager>();
        gridSpawner.SetGridTransformr(transform);
        thisTransform = transform;
        camController.SetCamSize(gridSize.x, gridSize.y, cellDiameter);
        Action <Vector3[, ]> level1 = SetLevel1;
        Action <Vector3[, ]> level2 = SetLevel2;
        Action <Vector3[, ]> level3 = SetLevel3;

        levelsList = new Dictionary <int, Action <Vector3[, ]> >
        {
            { 1, level1 },
            { 2, level2 },
            { 3, level3 }
        };
    }
Esempio n. 2
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    void Start()
    {
        float spawnDelta = 1f;

        for (int i = 0; i < nbParticles; i++)
        {
            neighbors.Add(new List <int>());
            Particle particle = new Particle();
            float    x        = UnityEngine.Random.Range(minx + spawnDelta, maxx - spawnDelta);
            float    y        = UnityEngine.Random.Range(miny + spawnDelta, maxy - spawnDelta);
            particle.index     = i;
            particle.hashKey   = -1;
            particle.pos.x     = x;
            particle.pos.y     = y;
            particle.posprev.x = x;
            particle.posprev.y = y;
            particles.Add(particle);
        }
        grid          = new ASGrid();
        distanceField = new BakedDistanceField(distanceFieldData);
        sqrRadius     = fluidData.radius * fluidData.radius;

        InitMesh();
    }
Esempio n. 3
0
 private void Start()
 {
     grid = GetComponent <ASGrid>();
 }