public override void OnInspectorGUI() { ARMarker myScript = (ARMarker)target; if (GUILayout.Button("Simulate Marker Found")) { myScript.AddAnchor(Vector3.zero, Quaternion.identity); } if (GUILayout.Button("Simulate Marker Update")) { myScript.UpdateAnchor(new Vector3(0, -.5f, 1.5f), Quaternion.identity); } if (GUILayout.Button("Simulate Marker Lost")) { myScript.RemoveAnchor(); } DrawDefaultInspector(); }
private void OnEnable() { Debug.Log(gameObject.name + " enabled. Addin Ancor"); armarker.UpdateAnchor(demoMode.sheetPlacement.transform.position, Quaternion.identity); }