Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        ARMarker myScript = (ARMarker)target;

        if (GUILayout.Button("Simulate Marker Found"))
        {
            myScript.AddAnchor(Vector3.zero, Quaternion.identity);
        }
        if (GUILayout.Button("Simulate Marker Update"))
        {
            myScript.UpdateAnchor(new Vector3(0, -.5f, 1.5f), Quaternion.identity);
        }
        if (GUILayout.Button("Simulate Marker Lost"))
        {
            myScript.RemoveAnchor();
        }

        DrawDefaultInspector();
    }
Esempio n. 2
0
 private void OnEnable()
 {
     Debug.Log(gameObject.name + " enabled. Addin Ancor");
     armarker.UpdateAnchor(demoMode.sheetPlacement.transform.position, Quaternion.identity);
 }