Esempio n. 1
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 /// <summary> マーカーを登録、ID を生成する </summary>
 public void MarkerSetup(ARDeviceManager device)
 {
     id = device.arSystem.addARMarker(_marker,
                                      device.markerResolution,
                                      device.markerEdge,
                                      device.markerScale);
 }
Esempio n. 2
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 /// <summary> マーカーを登録、ID を生成する </summary>
 public void MarkerSetup(ARDeviceManager device)
 {
     id = device.arSystem.addARMarker(_marker,
                                  device.markerResolution,
                                  device.markerEdge,
                                  device.markerScale);
 }
Esempio n. 3
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    void Start()
    {
        _playerList.Add(_arDevMgr.player1);
        _playerList.Add(_arDevMgr.player2);
        bool isPlayer = (_arDevMgr.player1 == null || _arDevMgr.player2 == null);

        //Debug.Log(_playerList.Count);
        // _material = new Material[4];
        if (_arDevMgr == null)
        {
            _arDevMgr = FindObjectOfType <ARDeviceManager>();
        }
        //_material[0] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/Clip");
        //_material[1] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/RedCannonMaterial");
        //_material[2] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueClipMaterial");
        //_material[3] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueCannonMaterial");
    }
    void Start()
    {
        _playerList.Add(_arDevMgr.player1);
        _playerList.Add(_arDevMgr.player2);
        bool isPlayer = (_arDevMgr.player1 == null || _arDevMgr.player2 == null);

        //Debug.Log(_playerList.Count);
        // _material = new Material[4];
        if (_arDevMgr == null)
        {
            _arDevMgr = FindObjectOfType<ARDeviceManager>();
        }
        //_material[0] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/Clip");
        //_material[1] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/RedCannonMaterial");
        //_material[2] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueClipMaterial");
        //_material[3] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueCannonMaterial");
    }