/// <summary> マーカーを登録、ID を生成する </summary> public void MarkerSetup(ARDeviceManager device) { id = device.arSystem.addARMarker(_marker, device.markerResolution, device.markerEdge, device.markerScale); }
/// <summary> マーカーを登録、ID を生成する </summary> public void MarkerSetup(ARDeviceManager device) { id = device.arSystem.addARMarker(_marker, device.markerResolution, device.markerEdge, device.markerScale); }
void Start() { _playerList.Add(_arDevMgr.player1); _playerList.Add(_arDevMgr.player2); bool isPlayer = (_arDevMgr.player1 == null || _arDevMgr.player2 == null); //Debug.Log(_playerList.Count); // _material = new Material[4]; if (_arDevMgr == null) { _arDevMgr = FindObjectOfType <ARDeviceManager>(); } //_material[0] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/Clip"); //_material[1] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/RedCannonMaterial"); //_material[2] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueClipMaterial"); //_material[3] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueCannonMaterial"); }
void Start() { _playerList.Add(_arDevMgr.player1); _playerList.Add(_arDevMgr.player2); bool isPlayer = (_arDevMgr.player1 == null || _arDevMgr.player2 == null); //Debug.Log(_playerList.Count); // _material = new Material[4]; if (_arDevMgr == null) { _arDevMgr = FindObjectOfType<ARDeviceManager>(); } //_material[0] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/Clip"); //_material[1] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/RedCannonMaterial"); //_material[2] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueClipMaterial"); //_material[3] = Resources.Load<Material>("Resources/MiniGame/Game1/Material/BlueCannonMaterial"); }