void Awake() { _arRaycastManager = GetComponent <ARRaycastManager>(); _arAnchorManager = GetComponent <ARAnchorManager>(); _arDebugManager = GetComponent <ARDebugManager>(); _arCloudAnchorManager = GetComponent <ARCloudAnchorManagerBolt>(); // _arDebugManager.LogInfo($"NUM_OF_ANCHOR from editor = {_arCloudAnchorManager.NUM_OF_ANCHOR}"); // _arDebugManager.LogInfo($"NUM_OF_ANCHOR from Awake = {GetComponent<ARCloudAnchorManagerBolt>().NUM_OF_ANCHOR}"); for (int i = 0; i < _arCloudAnchorManager.NUM_OF_ANCHOR; i++) { placedGameObjectList.Add(new GameObject()); } }
private void Awake() { _arCloudAnchorManager = GetComponent <ARCloudAnchorManagerBolt>(); NUM_OF_ANCHOR = _arCloudAnchorManager.NUM_OF_ANCHOR; for (i = 0; i < NUM_OF_MAX_PLAYER; i++) { localPlayerIdList.Add(null); localQualitiesList.Add(-1); } for (i = 0; i < NUM_OF_ANCHOR; i++) { localCloudAnchorIdList.Add(null); } }