Esempio n. 1
0
    void Awake()
    {
        _arRaycastManager     = GetComponent <ARRaycastManager>();
        _arAnchorManager      = GetComponent <ARAnchorManager>();
        _arDebugManager       = GetComponent <ARDebugManager>();
        _arCloudAnchorManager = GetComponent <ARCloudAnchorManagerBolt>();

        // _arDebugManager.LogInfo($"NUM_OF_ANCHOR from editor = {_arCloudAnchorManager.NUM_OF_ANCHOR}");
        // _arDebugManager.LogInfo($"NUM_OF_ANCHOR from Awake = {GetComponent<ARCloudAnchorManagerBolt>().NUM_OF_ANCHOR}");

        for (int i = 0; i < _arCloudAnchorManager.NUM_OF_ANCHOR; i++)
        {
            placedGameObjectList.Add(new GameObject());
        }
    }
Esempio n. 2
0
    private void Awake()
    {
        _arCloudAnchorManager = GetComponent <ARCloudAnchorManagerBolt>();

        NUM_OF_ANCHOR = _arCloudAnchorManager.NUM_OF_ANCHOR;

        for (i = 0; i < NUM_OF_MAX_PLAYER; i++)
        {
            localPlayerIdList.Add(null);
            localQualitiesList.Add(-1);
        }

        for (i = 0; i < NUM_OF_ANCHOR; i++)
        {
            localCloudAnchorIdList.Add(null);
        }
    }