void Awake() { _arRaycastManager = GetComponent <ARRaycastManager>(); _arAnchorManager = GetComponent <ARAnchorManager>(); _arCloudAnchorManager = GetComponent <ARCloudAnchorManager>(); _arDebugManager = GetComponent <ARDebugManager>(); for (int i = 0; i < _arCloudAnchorManager.NUM_OF_ANCHOR; i++) { placedGameObjectList.Add(new GameObject()); } }
void Awake() { _arRaycastManager = GetComponent <ARRaycastManager>(); _arAnchorManager = GetComponent <ARAnchorManager>(); _arPlaneManger = GetComponent <ARPlaneManager>(); _arCloudAnchorManager = GetComponent <ARCloudAnchorManager>(); _arDebugManager = GetComponent <ARDebugManager>(); for (int i = 0; i < _arCloudAnchorManager.NUM_OF_ANCHOR; i++) { placedGameObjectList.Add(new GameObject()); } halfHeight = Screen.height * 0.5f; halfWidth = Screen.width * 0.5f; placementIndicator.SetActive(false); }