Esempio n. 1
0
        public bool WorldToScreen(Vector3 WorldLocation, APlayerCameraManager CameraManager, out Vector2 Screenlocation)
        {
            Screenlocation = new Vector2(0, 0);

            var      POV      = CameraManager.CameraCache.POV;
            FRotator Rotation = POV.Rotation;

            Vector3 vAxisX, vAxisY, vAxisZ;

            Rotation.GetAxes(out vAxisX, out vAxisY, out vAxisZ);

            Vector3 vDelta       = WorldLocation - POV.Location;
            Vector3 vTransformed = new Vector3(Vector3.DotProduct(vDelta, vAxisY), Vector3.DotProduct(vDelta, vAxisZ), Vector3.DotProduct(vDelta, vAxisX));

            if (vTransformed.Z < 1f)
            {
                vTransformed.Z = 1f;
            }

            float FovAngle      = POV.Fov;
            float ScreenCenterX = 2560 / 2;
            float ScreenCenterY = 1440 / 2;

            Screenlocation.X = ScreenCenterX + vTransformed.X * (ScreenCenterX / (float)Math.Tan(FovAngle * (float)Math.PI / 360)) / vTransformed.Z;
            Screenlocation.Y = ScreenCenterY - vTransformed.Y * (ScreenCenterX / (float)Math.Tan(FovAngle * (float)Math.PI / 360)) / vTransformed.Z;

            return(true);
        }
Esempio n. 2
0
 public static void OnMain()
 {
     if (Utils.IsGameOnDisplay())
     {
         int ss      = Engine.oUWorld;
         int uWorlds = Read <int>(Engine.oUWorld);
         uWorld           = Driver.Read <UWorld>(uWorlds);
         LocalPlayer      = uWorld.OwningGameInstance().LocalPlayer();
         playerController = LocalPlayer.PlayerController();
         cameraManager    = playerController.PlayerCameraManager();
         localPawn        = playerController.AknowledgedPawn();
         actors           = uWorld.CurrentLevel().AActors();
     }
 }
Esempio n. 3
0
        public Form1()
        {
            InitializeComponent();
            //Make the window's border completely transparant

            // ANTI BATTLEYE SIG SCAN ;)
            this.Text = Guid.NewGuid().ToString().Replace("-", "");

            // TRANSPARENCY KEY
            this.BackColor = System.Drawing.Color.Black;

            // SETTINGS
            this.FormBorderStyle = FormBorderStyle.None;
            this.ShowIcon        = false;
            this.ShowInTaskbar   = false;
            this.TopMost         = true;
            this.WindowState     = FormWindowState.Maximized;

            // MAKE WINDOW TRANSPARENT
            Win32.SetWindowLong(this.Handle, Win32.GWL_EXSTYLE, (IntPtr)(Win32.GetWindowLong(this.Handle, Win32.GWL_EXSTYLE) ^ Win32.WS_EX_LAYERED ^ Win32.WS_EX_TRANSPARENT));

            // MAKE WINDOW SOLID
            Win32.SetLayeredWindowAttributes(this.Handle, 0, 255, Win32.LWA_ALPHA);

            var targetProperties = new HwndRenderTargetProperties
            {
                Hwnd           = this.Handle,
                PixelSize      = new Size2(this.Bounds.Right - this.Bounds.Left, this.Bounds.Bottom - this.Bounds.Top),
                PresentOptions = PresentOptions.Immediately
            };

            var prop = new RenderTargetProperties(RenderTargetType.Hardware, new PixelFormat(Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), 0, 0, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);

            var d3dFactory = new SharpDX.Direct2D1.Factory();

            var device = new WindowRenderTarget(d3dFactory, prop, targetProperties)
            {
                TextAntialiasMode = TextAntialiasMode.Cleartype,
                AntialiasMode     = AntialiasMode.Aliased
            };

            var url      = "http://127.0.0.1:8888/api/values/5";
            var dxthread = new Thread(() =>
            {
                var brushWhite  = new SolidColorBrush(device, RawColorFromColor(Color.White));
                var brushBlack  = new SolidColorBrush(device, RawColorFromColor(Color.Black));
                var brushGreen  = new SolidColorBrush(device, RawColorFromColor(Color.Green));
                var brushRed    = new SolidColorBrush(device, RawColorFromColor(Color.Red));
                var brushPurple = new SolidColorBrush(device, RawColorFromColor(Color.Purple));


                var fontFactory = new SharpDX.DirectWrite.Factory();

                var fontConsolas = new SharpDX.DirectWrite.TextFormat(fontFactory, "Consolas", 15);
                var fontESP      = new SharpDX.DirectWrite.TextFormat(fontFactory, "Consolas", 12);

                JSON_DATA json_data = null;

                using (var w = new WebClient())
                {
                    while (!w.IsBusy)
                    {
                        // attempt to download JSON data as a string
                        try
                        {
                            var str   = w.DownloadString(url);
                            json_data = JsonConvert.DeserializeObject <JSON_DATA>(str);
                        }
                        catch (Exception)
                        {
                        }
                        finally
                        {
                            device.BeginDraw();
                            device.Clear(null);

                            #region RADAR

                            int radarX          = 20;
                            int radarY          = 140;
                            int radarSize       = 200;
                            int radarBorder     = 1;
                            Vector2 centerpoint = new Vector2(radarX + radarSize / 2, radarY + radarSize / 2);

                            // TODO: INTEGRATE INTO MINIMAP
                            if (false)
                            {
                                var radarOuterRectangle = new RawRectangleF(radarX, radarY, radarX + radarSize,
                                                                            radarY + radarSize);
                                var radarRectangle = new RawRectangleF(radarX + radarBorder, radarY + radarBorder,
                                                                       radarX + radarSize - radarBorder, radarY + radarSize - radarBorder);

                                var radarCenterRectangle = new RoundedRectangle()
                                {
                                    RadiusX = 4,
                                    RadiusY = 4,
                                    Rect    = new RawRectangleF(centerpoint.X, centerpoint.Y, centerpoint.X + 4,
                                                                centerpoint.Y + 4)
                                };

                                device.FillRectangle(radarRectangle, brushBlack);
                                device.DrawRectangle(radarRectangle, brushWhite);

                                device.FillRoundedRectangle(radarCenterRectangle, brushGreen);
                            }

                            #endregion


                            var vecLocalLocation = new Model.Vector3
                            {
                                X = json_data.camera[1].X,
                                Y = json_data.camera[1].Y,
                                Z = json_data.camera[1].Z
                            };

                            var PlayerCameraManager = new APlayerCameraManager
                            {
                                CameraCache = new FCameraCacheEntry
                                {
                                    POV = new FMinimalViewInfo
                                    {
                                        Fov      = json_data.camera[2].X,
                                        Location = new Model.Vector3
                                        {
                                            X = json_data.camera[1].X,
                                            Y = json_data.camera[1].Y,
                                            Z = json_data.camera[1].Z
                                        },
                                        Rotation = new Model.FRotator
                                        {
                                            Pitch = json_data.camera[0].X,
                                            Yaw   = json_data.camera[0].Y,
                                            Roll  = json_data.camera[0].Z
                                        }
                                    }
                                }
                            };

                            #region 车

                            if (false)
                            {
                                foreach (var v in json_data.vehicles)
                                {
                                    var vecActorLocation = new Vector3 {
                                        X = v.rx, Y = v.ry, Z = v.rz
                                    };
                                    var vecRelativePos = vecLocalLocation - vecActorLocation;
                                    var lDeltaInMeters = vecRelativePos.Length / 100;


                                    Vector2 screenlocation;
                                    WorldToScreen(vecActorLocation, PlayerCameraManager, out screenlocation);

                                    DrawText($"[{v.v}] {(int)lDeltaInMeters}m", (int)screenlocation.X,
                                             (int)screenlocation.Y, brushRed, fontFactory, fontESP, device);
                                }
                            }

                            #endregion


                            #region 物品

                            if (false)
                            {
                                foreach (var v in json_data.items)
                                {
                                    var vecActorLocation = new Vector3 {
                                        X = v.rx, Y = v.ry, Z = v.rz
                                    };
                                    var vecRelativePos = vecLocalLocation - vecActorLocation;
                                    var lDeltaInMeters = vecRelativePos.Length / 100;

                                    Vector2 screenlocation;
                                    WorldToScreen(vecActorLocation, PlayerCameraManager, out screenlocation);

                                    DrawText($"{v.n}", (int)screenlocation.X,
                                             (int)screenlocation.Y, brushPurple, fontFactory, fontESP, device);
                                }
                            }

                            #endregion

                            #region 人物
                            var playerList  = json_data.players.OrderBy(z => z.id).ToList();
                            var localPlayer = playerList[0];
                            foreach (var player in playerList)
                            {
                                if (player.health > 0 && player.id != 0 && localPlayer.t != player.t)
                                {
                                    var vecPlayerLocation =
                                        new Vector3 {
                                        X = player.rx, Y = player.ry, Z = player.rz
                                    };
                                    var vecRelativePos = vecLocalLocation - vecPlayerLocation;
                                    var lDeltaInMeters = vecRelativePos.Length / 100;

                                    #region Line ESP

                                    // 线
                                    if (lDeltaInMeters <= 200 && lDeltaInMeters > 5 &&
                                        json_data.players.Count <= 50)
                                    {
                                        Vector2 screenlocation;
                                        WorldToScreen(vecPlayerLocation, PlayerCameraManager, out screenlocation);

                                        device.DrawLine(new RawVector2(2560 / 2, 1440),
                                                        new RawVector2(screenlocation.X, screenlocation.Y), brushWhite);
                                    }
                                    #endregion

                                    #region Distance ESP

                                    // if (CheatSettings.DistanceESP)
                                    if (lDeltaInMeters > 5)
                                    {
                                        Vector2 screenlocation;
                                        WorldToScreen(vecPlayerLocation, PlayerCameraManager, out screenlocation);

                                        DrawText($"HP:{(int)player.health} {(int)lDeltaInMeters}m",
                                                 (int)screenlocation.X,
                                                 (int)screenlocation.Y, lDeltaInMeters >= 200 ? brushGreen : brushRed,
                                                 fontFactory, fontESP, device);
                                    }

                                    #endregion

                                    #region Radar

                                    if (false)
                                    {
                                        if (lDeltaInMeters <= radarSize / 2 /*DISTANCE FROM CENTER TO EDGE*/)
                                        {
                                            Vector2 screenpos = centerpoint + vecRelativePos.To2D() / 100;

                                            var radarPlayerRectangle = new RoundedRectangle()
                                            {
                                                RadiusX = 4,
                                                RadiusY = 4,
                                                Rect    = new RawRectangleF(screenpos.X, screenpos.Y, screenpos.X + 5,
                                                                            screenpos.Y + 5)
                                            };

                                            // DRAW ENEMY
                                            device.FillRoundedRectangle(radarPlayerRectangle, brushRed);
                                        }
                                    }

                                    #endregion
                                }
                            }
                        }

                        #endregion



                        // DRAW END
                        device.EndDraw();

                        Thread.Sleep(1000 / 60);
                    }
                }
            });

            dxthread.IsBackground = true;
            dxthread.Start();

            var marg = new Win32.Margins();

            marg.Left   = 0;
            marg.Top    = 0;
            marg.Right  = this.Width;
            marg.Bottom = this.Height;
            Win32.DwmExtendFrameIntoClientArea(this.Handle, ref marg);
        }