Esempio n. 1
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    public void TestRefreshTokens()
    {
        var             blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl);
        UserCredentials user         = null;

        // Authenticate user to gain tokens
        Task.Run(async() => {
            APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser);
            user = response.GetSuccess();
        }).GetAwaiter().GetResult();

        // Refresh tokens
        Task.Run(async() => {
            APIResult <ResponseAuthenticate, JsonError> response = await blueprintApi.AsyncRefreshTokens(user);

            if (response.isSuccess())
            {
                // Success case
                Assert.IsNotNull(response.GetSuccess().refresh);
                Assert.IsNotNull(response.GetSuccess().access);
            }
            else
            {
                // Failure case
                Assert.Fail();
            }
        }).GetAwaiter().GetResult();
    }
Esempio n. 2
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    public void TestValidAuthenticateUser()
    {
        var             blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl);
        UserCredentials user         = validUser;
        UserCredentials returnUser   = null;

        Task.Run(async() => {
            Task <APIResult <UserCredentials, JsonError> > fetchingResponse = blueprintApi.AsyncAuthenticateUser(user);

            APIResult <UserCredentials, JsonError> response = await fetchingResponse;

            if (response.isSuccess())
            {
                // Success case
                returnUser = response.GetSuccess();
            }
            else
            {
                //error case
            }
        }).GetAwaiter().GetResult();

        // Check returned user is correct and contains access tokens
        Assert.That(returnUser.GetUsername(), Is.EqualTo(validUser.GetUsername()));
        Assert.That(returnUser.GetPassword(), Is.EqualTo(validUser.GetPassword()));
        Assert.IsNotNull(returnUser.GetAccessToken());
        Assert.IsNotNull(returnUser.GetRefreshToken());
    }
Esempio n. 3
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    public void TestDeleteInventory()
    {
        var                  blueprintApi   = BlueprintAPI.WithBaseUrl(baseUrl);
        UserCredentials      user           = null;
        ResponseGetInventory finalInventory = null;

        // Authenticate user to gain access token
        Task.Run(async() => {
            APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser);
            user = response.GetSuccess();
        }).GetAwaiter().GetResult();

        // Add item to test user inventory
        Task.Run(async() => {
            List <InventoryEntry> entries = new List <InventoryEntry>();
            entries.Add(new InventoryEntry(1, 1));

            ResponseGetInventory inventory          = new ResponseGetInventory(entries);
            APIResult <Boolean, JsonError> response = await blueprintApi.AsyncAddToInventory(user, inventory);
        }).GetAwaiter().GetResult();

        // Delete inventory and assert on response
        Task.Run(async() => {
            try {
                APIResult <Boolean, JsonError> response = await blueprintApi.AsyncDeleteInventory(user);

                // Success case
            } catch (WebException e) {
                // Failure case
                Assert.Fail();
            }
        }).GetAwaiter().GetResult();
    }
Esempio n. 4
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    public void TestGetInventory()
    {
        var                  blueprintApi   = BlueprintAPI.WithBaseUrl(baseUrl);
        UserCredentials      user           = null;
        ResponseGetInventory finalInventory = null;

        // Authenticate user to gain access token
        Task.Run(async() => {
            APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser);
            user = response.GetSuccess();
        }).GetAwaiter().GetResult();


        // Add item to test user inventory
        Task.Run(async() => {
            List <InventoryEntry> entries = new List <InventoryEntry>();
            entries.Add(new InventoryEntry(1, 1));
            ResponseGetInventory inventory = new ResponseGetInventory(entries);

            APIResult <Boolean, JsonError> response = await blueprintApi.AsyncAddToInventory(user, inventory);
        }).GetAwaiter().GetResult();

        // Retrieve inventory of new user
        Task.Run(async() => {
            APIResult <ResponseGetInventory, JsonError> finalInventoryResponse = await blueprintApi.AsyncGetInventory(user);
            finalInventory = finalInventoryResponse.GetSuccess();
        }).GetAwaiter().GetResult();

        Assert.That(finalInventory.items[0].item_id, Is.EqualTo(1));
        Assert.That(finalInventory.items[0].item_id, Is.GreaterThanOrEqualTo(1));
    }
Esempio n. 5
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    public void TestRegisterUserValidPassword()
    {
        var             blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl);
        Random          random       = new Random();
        UserCredentials returnUser   = null;
        string          username     = "******" + random.Next(10000);

        Task.Run(async() => {
            Task <APIResult <UserCredentials, JsonError> > fetchingResponse = blueprintApi.AsyncRegisterUser(username, "Failure123");
            APIResult <UserCredentials, JsonError> response = await fetchingResponse;

            if (response.isSuccess())
            {
                // Success case
                returnUser = response.GetSuccess();
            }
            else
            {
                // Failure case
                Assert.Fail();
            }
        }).GetAwaiter().GetResult();

        // Check returned user is correct and contains access tokens
        Assert.That(returnUser.GetUsername(), Is.EqualTo(username));
        Assert.That(returnUser.GetPassword(), Is.EqualTo("Failure123"));
        Assert.IsNotNull(returnUser.GetAccessToken());
        Assert.IsNotNull(returnUser.GetRefreshToken());
    }
Esempio n. 6
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    public void TestBlueprintApiDefaultCredentialsConstructor()
    {
        var             blueprintApi = BlueprintAPI.DefaultCredentials();
        UserCredentials user         = null;

        // Authenticate user
        Task.Run(async() => {
            APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser);
            user = response.GetSuccess();
        }).GetAwaiter().GetResult();

        Assert.That(user.GetUsername(), Is.EqualTo(validUser.GetUsername()));
    }
Esempio n. 7
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        public void Start()
        {
            heldItem          = GameObject.Find("HeldItem");
            currentHeld       = 0;
            inventoryContents = new InventoryItem[size];
            itemSlots         = GameObject.Find("GridPanel").GetComponentsInChildren <InventorySlotController>().ToList();
            UserCredentials user = GameManager.Instance().GetUserCredentials();

            GameManager.Instance().store.Subscribe(this);
            var blueprintApi = BlueprintAPI.DefaultCredentials();

            Task.Run(async() => {
                APIResult <ResponseGetInventory, JsonError> finalInventoryResponse = await blueprintApi.AsyncGetInventory(user);
                if (finalInventoryResponse.isSuccess())
                {
                    remoteInv = finalInventoryResponse.GetSuccess();
                }
                else
                {
                    JsonError error = finalInventoryResponse.GetError();
                }
            }).GetAwaiter().GetResult();

            foreach (InventoryEntry entry in remoteInv.items)
            {
                GameManager.Instance().store.Dispatch(
                    new AddItemToInventory(entry.item_id, entry.quantity, GetItemName(entry.item_id)));
            }

            /*
             *          Task.Run(async () => {
             *              try {
             *                  APIResult<Boolean, JsonError> response = await blueprintApi.AsyncDeleteInventory(user);
             *
             *                  // Success case
             *              } catch (WebException e) {
             *                  // Failure case
             *                  throw new System.Exception("Did not delete inventory.");
             *              }
             *          }).GetAwaiter().GetResult();*/
            foreach (Transform child in heldItem.transform)
            {
                if (child.gameObject.CompareTag("Held"))
                {
                    child.gameObject.GetComponent <Text>().text = GetItemName(inventoryContents[currentHeld].GetId());
                }
            }
        }
    public void onLoginClick()
    {
        setInfoMessage("");
        string usernameLoginText = usernameLoginInput.text;
        string passwordLoginText = passwordLoginInput.text;

        // Validate user input
        if (string.IsNullOrWhiteSpace(usernameLoginText) ||
            usernameLoginText.Length > maxUsernameLength)
        {
            setErrorMessage("Invalid username, it must have between 1 and 16 characters.");
            return;
        }
        else if (string.IsNullOrWhiteSpace(passwordLoginText))
        {
            setErrorMessage("Please enter a non-empty password.");
            return;
        }

        UserCredentials userCredentials = new UserCredentials(usernameLoginText, passwordLoginText);
        UserCredentials returnUser;

        Task.Run(async() => {
            Task <APIResult <UserCredentials, JsonError> > fetchingResponse = api.AsyncAuthenticateUser(userCredentials);
            // TODO Add a visual cue ( using setInfoMessage(“Connecting . . . “) )
            //      to indicate to the user that the app is waiting on a response form the server.

            try {
                APIResult <UserCredentials, JsonError> response = await fetchingResponse;
                returnUser = response.GetSuccess();
                GameManager.Instance().SetUserCredentials(returnUser);
                if (response.isSuccess())
                {
                    // Launch Blueprint
                    SceneManager.LoadScene(SceneMapping.World);
                }
                else
                {
                    setErrorMessage(response.GetError().error);
                }
            } catch (Exception e) {
                setErrorMessage(e.Message);
            }
        }).GetAwaiter().GetResult();
    }
    public static GameObjectsHandler WithRemoteSchema()
    {
        GameObjectsHandler goh = new GameObjectsHandler();

        // Get schema
        BlueprintAPI api = BlueprintAPI.DefaultCredentials();

        Task.Run(async() => {
            APIResult <string, JsonError> response = await api.AsyncGetItemSchema();

            if (response.isSuccess())
            {
                // Populate GameObjs
                goh.GameObjs = JsonUtility.FromJson <GameObjects>(response.GetSuccess());
            }
            else
            {
                throw new InvalidDataException(response.GetError().error);
            }
        }).GetAwaiter().GetResult();

        return(goh);
    }