public void AddGameMessage(string message, Color color, float lifeTime) { AODText t = AODText.CreateText(message, lifeTime, color, MessagePosition, this, FadeOutState.Normal); t.centerize = false; GameMessageBox.AddText(t); GameMessageBox.Visible = true; //MessagesInLine.Add(AODText.CreateText(message, lifeTime, color, MessagePosition, this,FadeOutState.Normal)); }
public void ShowInstantMessage(string message, Vector2 position, Vector2 velocity, Color color, float lifeTime) { InstantMessages.Add(AODText.CreateText(message, lifeTime, color, position, this, FadeOutState.Normal, velocity)); }
public void ShowTooltipMessage(string message, Color color, float lifeTime) { TooltipMessagesInLine.Add(AODText.CreateText(message, lifeTime, color, TooltipMessagePosition, this, FadeOutState.Normal)); }
public void AddRealtimeGameMessage(string message, Color color, float lifeTime) { MessagesInLine.Add(AODText.CreateText(message, lifeTime, color, MessagePosition, this, FadeOutState.Normal)); }
public void AddFlyingMessage(String message, Color color) { FlyingMessagesInLine.Add(AODText.CreateText(message, 15.5f, color, new Vector2((float)game.GraphicsDevice.Viewport.Width / 2, game.GraphicsDevice.Viewport.Height + 15), this, FadeOutState.None, new Vector2(0, -(float)game.GraphicsDevice.Viewport.Height / 15))); }