public static void Main() { var sizes = AOC.ParseInts(File.ReadAllText(@"..\..\inputs\17.txt")) .OrderByDescending(s => s).ToList(); Part1(sizes); Part2(sizes); }
public static void Main() { var lines = File.ReadAllLines(@"..\..\inputs\15.txt"); var ingredients = new List <Ingredient>(); foreach (var line in lines) { var nums = AOC.ParseInts(line); ingredients.Add(new Ingredient(nums[0], nums[1], nums[2], nums[3], nums[4])); } Part1(ingredients); Part2(ingredients); }
public static void Main() { var lines = File.ReadAllLines(@"..\..\inputs\14.txt"); var stats = new List <ReindeerSpecs>(); foreach (var line in lines) { var nums = AOC.ParseInts(line); var speed = Convert.ToInt32(nums[0]); var length = Convert.ToInt32(nums[1]); var rest = Convert.ToInt32(nums[2]); stats.Add(new ReindeerSpecs(speed, length, rest)); } Part1(stats); Part2(stats); }
public static void Main() { var input = File.ReadAllText(@"..\..\inputs\21.txt"); var ints = AOC.ParseInts(input); var boss = new FighterStat { Hp = ints[0], Damage = ints[1], Armor = ints[2] }; var weapons = new List <Item> { new Item(8, 4, 0), new Item(10, 5, 0), new Item(25, 6, 0), new Item(40, 7, 0), new Item(74, 8, 0) }; var armor = new List <Item> { new Item(13, 0, 1), new Item(31, 0, 2), new Item(53, 0, 3), new Item(75, 0, 4), new Item(102, 0, 5) }; var rings = new List <Item> { new Item(25, 1, 0), new Item(50, 2, 0), new Item(100, 3, 0), new Item(20, 0, 1), new Item(40, 0, 2), new Item(80, 0, 3) }; Part1(boss, weapons, armor, rings); Part2(boss, weapons, armor, rings); }
public static void Main() { var nums = AOC.ParseInts(File.ReadAllText(@"..\..\inputs\22.txt")); // var bossStats = new FighterStats(14, 8, 0, 0); var bossStats = new FighterStats(nums[0], nums[1], 0, 0); var spells = new List <Spell> { new Spell("Magic missile", 53, 4, 0, null), // Magic missile new Spell("Drain", 73, 2, 2, null), // Drain new Spell("Shield", 113, 0, 0, new Effect { ID = 1, Duration = 6, Armor = 7 }), // Shield new Spell("Poison", 173, 0, 0, new Effect { ID = 2, Duration = 6, Damage = 3 }), // Poison new Spell("Recharge", 229, 0, 0, new Effect { ID = 3, Duration = 5, Mana = 101 }), // Recharge }; Part1(bossStats, spells); Part2(bossStats, spells); }