public Camera(Map map, List <Entity> entities, ANewWorld form, ArrayMapCacher arrayMapCacher, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Player player, GraphicsDeviceManager graphicsManager, TileTextureMap tileTextureMap, FrameCounter frameCounter, SpriteFont spriteFont) { this.map = map; this.entities = entities; this.form = form; this.arrayMapCacher = arrayMapCacher; this.graphicsDevice = graphicsDevice; this.spriteBatch = spriteBatch; this.player = player; this.graphicsManager = graphicsManager; this.tileTextureMap = tileTextureMap; this.frameCounter = frameCounter; this.spriteFont = spriteFont; }
public NewMapKeybind(IMapLoader mapLoader, ANewWorld Game1) { this.mapLoader = mapLoader; this.Game1 = Game1; }