public partial void RenderbufferStorageMultisample([Flow(FlowDirection.In)] RenderbufferTarget target, [Flow(FlowDirection.In)] uint samples, [Flow(FlowDirection.In)] ANGLE internalformat, [Flow(FlowDirection.In)] uint width, [Flow(FlowDirection.In)] uint height);
Esempio n. 2
0
 public unsafe partial void DrawElementsInstanced([Flow(FlowDirection.In)] ANGLE mode, [Flow(FlowDirection.In)] uint count, [Flow(FlowDirection.In)] ANGLE type, [Count(Computed = "count, type"), Flow(FlowDirection.In)] void *indices, [Flow(FlowDirection.In)] uint primcount);
Esempio n. 3
0
 public partial void DrawElementsInstanced <T0>([Flow(FlowDirection.In)] ANGLE mode, [Flow(FlowDirection.In)] uint count, [Flow(FlowDirection.In)] ANGLE type, [Count(Computed = "count, type"), Flow(FlowDirection.In)] in T0 indices, [Flow(FlowDirection.In)] uint primcount) where T0 : unmanaged;
Esempio n. 4
0
 public partial void DrawArraysInstanced([Flow(FlowDirection.In)] ANGLE mode, [Flow(FlowDirection.In)] int first, [Flow(FlowDirection.In)] uint count, [Flow(FlowDirection.In)] uint primcount);
 public abstract void BlitFramebuffer([Flow(FlowDirection.In)] int srcX0, [Flow(FlowDirection.In)] int srcY0, [Flow(FlowDirection.In)] int srcX1, [Flow(FlowDirection.In)] int srcY1, [Flow(FlowDirection.In)] int dstX0, [Flow(FlowDirection.In)] int dstY0, [Flow(FlowDirection.In)] int dstX1, [Flow(FlowDirection.In)] int dstY1, [Flow(FlowDirection.In)] uint mask, [Flow(FlowDirection.In)] ANGLE filter);
Esempio n. 6
0
 public static unsafe void DrawElementsInstanced <T0>(this AngleInstancedArrays thisApi, [Flow(FlowDirection.In)] PrimitiveType mode, [Flow(FlowDirection.In)] uint count, [Flow(FlowDirection.In)] ANGLE type, [Count(Computed = "count, type"), Flow(FlowDirection.In)] ReadOnlySpan <T0> indices, [Flow(FlowDirection.In)] uint primcount) where T0 : unmanaged
 {
     // SpanOverloader
     thisApi.DrawElementsInstanced(mode, count, type, in indices.GetPinnableReference(), primcount);
 }
Esempio n. 7
0
 public partial void BlitFramebuffer([Flow(FlowDirection.In)] int srcX0, [Flow(FlowDirection.In)] int srcY0, [Flow(FlowDirection.In)] int srcX1, [Flow(FlowDirection.In)] int srcY1, [Flow(FlowDirection.In)] int dstX0, [Flow(FlowDirection.In)] int dstY0, [Flow(FlowDirection.In)] int dstX1, [Flow(FlowDirection.In)] int dstY1, [Flow(FlowDirection.In)] ClearBufferMask mask, [Flow(FlowDirection.In)] ANGLE filter);
 public abstract void RenderbufferStorageMultisample([Flow(FlowDirection.In)] ANGLE target, [Flow(FlowDirection.In)] uint samples, [Flow(FlowDirection.In)] ANGLE internalformat, [Flow(FlowDirection.In)] uint width, [Flow(FlowDirection.In)] uint height);