Esempio n. 1
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    private void setColors(AMCameraFade cf, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherAction action)
    {
        //if(firstTargetType != 1 && secondTargetType != 1) return;
        Color firstColor  = (isReversed ? action.endColor : action.startColor);
        Color secondColor = (isReversed ? action.startColor : action.endColor);

        if (firstTargetType == 1)
        {
            cf.colorTex    = firstColor;
            cf.hasColorTex = true;
        }
        else
        {
            cf.hasColorTex = false;
        }

        if (secondTargetType == 1)
        {
            cf.colorBG    = secondColor;
            cf.hasColorBG = true;
        }
        else
        {
            cf.hasColorBG = false;
        }

        // send event to game view to repaint OnGUI
        if (!Application.isPlaying && (firstTargetType == 1 || secondTargetType == 1))
        {
            cf.transform.position = new Vector3(cf.transform.position.x, cf.transform.position.y, cf.transform.position.z);
        }
    }
Esempio n. 2
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 public static void destroyAndReload(bool isPreview)
 {
     if (_cf != null)
     {
         _cf.destroyImmediate();
     }
     _cf = null;
     getCameraFade(isPreview);
 }
Esempio n. 3
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    public override AnimatorTimeline.JSONAction getJSONAction(int frameRate)
    {
        if (endFrame == -1 || !hasTargets() || targetsAreEqual())
        {
            return(null);
        }
        AnimatorTimeline.JSONAction a = new AnimatorTimeline.JSONAction();
        a.method = "camerafade";
        a.delay  = getWaitTime(frameRate, 0f);
        a.time   = getTime(frameRate);
        setupJSONActionEase(a);
        a.ints = new int[] { cameraFadeType, startTargetType, endTargetType };
        List <string> strings = new List <string>();
        List <AnimatorTimeline.JSONColor> colors = new List <AnimatorTimeline.JSONColor>();

        if (startTargetType == 0)
        {
            strings.Add(startCamera.gameObject.name);
            colors.Add(null);
        }
        else
        {
            AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor();
            c.setValue(startColor);
            colors.Add(c);
            strings.Add(null);
        }
        if (endTargetType == 0)
        {
            strings.Add(endCamera.gameObject.name);
            colors.Add(null);
        }
        else
        {
            AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor();
            c.setValue(endColor);
            colors.Add(c);
            strings.Add(null);
        }
        a.strings = strings.ToArray();
        a.colors  = colors.ToArray();
        // reversed, rendertex
        a.bools = new bool[] { isReversed(), !still };
        // textures
        if (AMCameraFade.needsTexture(cameraFadeType))
        {
            a.stringsExtra = new string[] { irisShape.name }
        }
        ;                                                                                                   //hash.Add("texture",irisShape);
        // parameters
        a.floats = cameraFadeParameters.ToArray();
        return(a);
    }
}
Esempio n. 4
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    // set render texture or colors if render texture is used (stills handled in AMTake)
    private void setRenderTexture(AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherAction action, bool isPreview)
    {
        Camera firstCamera  = (isReversed ? action.endCamera : action.startCamera);
        Camera secondCamera = (isReversed ? action.startCamera : action.endCamera);

        if (isReversed && frame == action.startFrame)
        {
            if (firstTargetType == 0)
            {
                AMTween.SetTopCamera(firstCamera, cachedAllCameras);
            }
        }
        else
        {
            if (secondTargetType == 0)
            {
                AMTween.SetTopCamera(secondCamera, cachedAllCameras);
            }
        }

        if (action.still || (firstTargetType != 0 && secondTargetType != 0))
        {
            return;
        }

        bool isPro = AMTake.isProLicense;

        // first target is camera, set render texture
        if (firstTargetType == 0)
        {
            // if should update render texture
            if (/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera) /*|| firstCamera.targetTexture != cf.tex*/)))
            {
                if (isPro)
                {
                    cf.setupRenderTexture(firstCamera);
                }
                else
                {
                    cf.useRenderTexture = false;
                    // show place-holder if non-pro
                    cf.colorTex    = Color.white;
                    cf.tex2d       = (Texture2D)Resources.Load("am_indie_placeholder");
                    cf.hasColorTex = false;
                    if (!cf.placeholder)
                    {
                        cf.placeholder = true;
                    }
                }
            }
        }
    }
Esempio n. 5
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    public Texture[] getAllTextures()
    {
        List <Texture> lsTextures = new List <Texture>();

        foreach (AMCameraSwitcherKey key in keys)
        {
            if (key.irisShape && (AMCameraFade.needsTexture(key.cameraFadeType)))
            {
                lsTextures.Add(key.irisShape);
            }
        }
        return(lsTextures.Distinct().ToArray());
    }
Esempio n. 6
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    public void execute(int frameRate, float delay, Camera[] allCameras)
    {
        // if targets are equal do nothing
        if (endFrame == -1 || !hasTargets() || targetsAreEqual())
        {
            return;
        }
        float[]   parameters = cameraFadeParameters.ToArray();
        Hashtable hash       = new Hashtable();

        hash.Add("time", getTime(frameRate));
        hash.Add("delay", getWaitTime(frameRate, delay));
        if (easeType == 32)
        {
            hash.Add("easecurve", easeCurve);
        }
        else
        {
            hash.Add("easetype", (AMTween.EaseType)easeType);
        }
        hash.Add("reversed", AMTween.isTransitionReversed(cameraFadeType, parameters));
        hash.Add("allcameras", allCameras);
        if (startTargetType == 0)
        {
            hash.Add("camera1", startCamera);
        }
        else
        {
            hash.Add("color1", startColor);
        }
        if (endTargetType == 0)
        {
            hash.Add("camera2", endCamera);
        }
        else
        {
            hash.Add("color2", endColor);
        }
        if (AMCameraFade.needsTexture(cameraFadeType))
        {
            hash.Add("texture", irisShape);
        }
        AMTween.CameraFade(cameraFadeType, !still, parameters, hash);
    }
Esempio n. 7
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    public void destroy()
    {
        AMTween.Stop(this.gameObject);
        if (_tex)
        {
            if (renderTextureCamera && renderTextureCamera.targetTexture == _tex)
            {
                renderTextureCamera.targetTexture = null;
            }
            Destroy(_tex);
        }

        /*if(_matIris) {
         *      Destroy(_matIris.shader);
         *      Destroy(_matIris);
         * }*/
        _cf = null;
        Destroy(this.gameObject);
    }
Esempio n. 8
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    public static AMCameraFade getCameraFade(bool preview = false)
    {
        if (_cf)
        {
            _cf.preview = preview;
            return(_cf);
        }
        AMCameraFade cf = null;
        GameObject   go = GameObject.Find("AMCamera" + (preview ? "FadePreview" : "Fade"));

        if (go)
        {
            cf = (AMCameraFade)go.GetComponent(typeof(AMCameraFade));
        }
        if (!cf)
        {
            cf = (AMCameraFade) new GameObject("AMCamera" + (preview ? "FadePreview" : "Fade"), typeof(AMCameraFade)).GetComponent(typeof(AMCameraFade));
        }
        _cf         = cf;
        _cf.preview = preview;
        return(_cf);
    }
Esempio n. 9
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    private void showColor(Color color, bool isPreview)
    {
        AMCameraFade cf            = AMCameraFade.getCameraFade(isPreview);
        bool         shouldRepaint = false;

        if (!cf.hasColorTex || cf.colorTex != color)
        {
            cf.colorTex    = color;
            cf.hasColorTex = true;
            shouldRepaint  = true;
        }
        if (cf.isReset)
        {
            cf.isReset    = false;
            shouldRepaint = true;
        }
        if (cf.hasColorBG)
        {
            cf.hasColorBG = false;
            shouldRepaint = true;
        }
        if (cf.value != 1f)
        {
            cf.value      = 1f;
            cf.percent    = 0f;
            shouldRepaint = true;
        }
        if (cf.mode != 0)
        {
            cf.mode       = 0;
            shouldRepaint = true;
        }
        // send event to game view to repaint OnGUI
        if (!Application.isPlaying && shouldRepaint)
        {
            cf.transform.position = new Vector3(cf.transform.position.x, cf.transform.position.y, cf.transform.position.z);
        }
    }
    private void setColors(AMCameraFade cf, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherAction action)
    {
        //if(firstTargetType != 1 && secondTargetType != 1) return;
        Color firstColor = (isReversed ? action.endColor : action.startColor);
        Color secondColor = (isReversed ? action.startColor : action.endColor);

        if(firstTargetType == 1) {
            cf.colorTex = firstColor;
            cf.hasColorTex = true;
        } else {
            cf.hasColorTex = false;
        }

        if(secondTargetType == 1) {
            cf.colorBG = secondColor;
            cf.hasColorBG = true;
        } else {
            cf.hasColorBG = false;
        }

        // send event to game view to repaint OnGUI
        if(!Application.isPlaying && (firstTargetType == 1 || secondTargetType == 1)) {
            cf.transform.position = new Vector3(cf.transform.position.x,cf.transform.position.y,cf.transform.position.z);
        }
    }
Esempio n. 11
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 public void destroyImmediate()
 {
     AMTween.Stop(this.gameObject);
     if(_tex) {
         if(renderTextureCamera && renderTextureCamera.targetTexture == _tex) {
             renderTextureCamera.targetTexture = null;
         }
         DestroyImmediate (_tex);
     }
     /*if(_matIris) {
         DestroyImmediate(_matIris.shader);
         DestroyImmediate(_matIris);
     }*/
     _cf = null;
     DestroyImmediate (this.gameObject);
 }
    // set render texture or colors if render texture is used (stills handled in AMTake)
    private void setRenderTexture(AMITarget itarget,  AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, 
        AMCameraSwitcherKey action)
    {
        Camera firstCamera = (isReversed ? action.getCameraEnd(itarget) : action.getCamera(itarget));
        Camera secondCamera = (isReversed ? action.getCamera(itarget) : action.getCameraEnd(itarget));

        if(isReversed && frame == action.frame) {
            if(firstTargetType == 0) AMUtil.SetTopCamera(firstCamera, GetCachedCameras(itarget));
        }
        else {
            if(secondTargetType == 0) AMUtil.SetTopCamera(secondCamera, GetCachedCameras(itarget));
        }

        if(action.still || (firstTargetType != 0 && secondTargetType != 0)) return;

        bool isPro = AMTakeData.isProLicense;
        // first target is camera, set render texture
        if(firstTargetType == 0) {
            // if should update render texture
            if(/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera)/*|| firstCamera.targetTexture != cf.tex*/))) {
                if(isPro) {
                    cf.setupRenderTexture(firstCamera);

                }
                else {
                    cf.useRenderTexture = false;
                    // show place-holder if non-pro
                    cf.colorTex = Color.white;
                    cf.hasColorTex = false;
                    cf.clearScreenTex();
                    cf.placeholder = true;
                }
            }
        }
    }
Esempio n. 13
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    void OnDestroy()
    {
        if(_tex) {
            if(renderTextureCamera && renderTextureCamera.targetTexture == _tex) {
                renderTextureCamera.targetTexture = null;
            }
            DestroyImmediate(_tex);
        }

        if(_blankTexture)
            DestroyImmediate(_blankTexture);

        if(_placeholderTexture)
            DestroyImmediate(_placeholderTexture);

        clearScreenTex();

        if(_cf == this)
            _cf = null;
    }
Esempio n. 14
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 public static AMCameraFade getCameraFade()
 {
     bool preview = !Application.isPlaying;
     if(_cf) {
         _cf.preview = preview;
         return _cf;
     }
     AMCameraFade cf = null;
     GameObject go = GameObject.Find("AMCameraFade");
     if(go) {
         cf = (AMCameraFade)go.GetComponent(typeof(AMCameraFade));
     }
     if(!cf) {
         go = new GameObject("AMCameraFade", typeof(AMCameraFade));
         if(preview)
             go.hideFlags = HideFlags.DontSave;
         cf = (AMCameraFade)go.GetComponent(typeof(AMCameraFade));
     }
     _cf = cf;
     _cf.preview = preview;
     return _cf;
 }
Esempio n. 15
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 public static AMCameraFade getCameraFade(bool preview=false)
 {
     if(_cf) {
         _cf.preview = preview;
         return _cf;
     }
     AMCameraFade cf = null;
     GameObject go = GameObject.Find("AMCamera" + (preview ? "FadePreview" : "Fade" ));
     if(go) {
         cf = (AMCameraFade) go.GetComponent(typeof(AMCameraFade));
     }
     if(!cf) {
         cf = (AMCameraFade) new GameObject("AMCamera"+(preview ? "FadePreview" : "Fade" ),typeof(AMCameraFade)).GetComponent(typeof(AMCameraFade));
     }
     _cf = cf;
     _cf.preview = preview;
     return _cf;
 }
    // set render texture or colors if render texture is used (stills handled in AMTake)
    private void setRenderTexture(AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherAction action, bool isPreview)
    {
        Camera firstCamera = (isReversed ? action.endCamera : action.startCamera);
        Camera secondCamera = (isReversed ? action.startCamera : action.endCamera);

        if(isReversed && frame == action.startFrame) {
            if(firstTargetType == 0) AMTween.SetTopCamera(firstCamera,cachedAllCameras);
        } else {
            if(secondTargetType == 0) AMTween.SetTopCamera(secondCamera,cachedAllCameras);
        }

        if(action.still || (firstTargetType != 0 && secondTargetType != 0)) return;

        bool isPro = AMTake.isProLicense;
        // first target is camera, set render texture
        if(firstTargetType == 0) {
            // if should update render texture
            if(/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera)/*|| firstCamera.targetTexture != cf.tex*/))) {
                if(isPro) {
                    cf.setupRenderTexture(firstCamera);

                } else {
                    cf.useRenderTexture = false;
                    // show place-holder if non-pro
                    cf.colorTex = Color.white;
                    cf.tex2d = (Texture2D)Resources.Load("am_indie_placeholder");
                    cf.hasColorTex = false;
                    if(!cf.placeholder) cf.placeholder = true;
                }
            }
        }
    }
Esempio n. 17
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    private void previewCameraFade(float frame, AMCameraSwitcherAction action, bool isPreview)
    {
        // if transition is None, show end camera / color
        if (action.cameraFadeType == (int)AMTween.Fade.None)
        {
            // reset camera fade if visible
            // camera
            if (action.endTargetType == 0)
            {
                if (action.endCamera)
                {
                    AMTween.SetTopCamera(action.endCamera, cachedAllCameras);
                }
                AMCameraFade.reset();
            }
            else
            {
                showColor(action.endColor, isPreview);
            }
            return;
        }
        // Get camerafade
        AMCameraFade cf = AMCameraFade.getCameraFade(isPreview);

        if (Application.isPlaying)
        {
            cf.keepAlivePreview = true;
        }
        cf.isReset = false;
        bool isReversed       = action.isReversed();
        int  firstTargetType  = (isReversed ? action.endTargetType : action.startTargetType);
        int  secondTargetType = (isReversed ? action.startTargetType : action.endTargetType);

        // Set render texture or colors if render texture is used
        setRenderTexture(cf, frame, firstTargetType, secondTargetType, isReversed, action, isPreview);
        setColors(cf, firstTargetType, secondTargetType, isReversed, action);

        if (cf.irisShape != action.irisShape)
        {
            cf.irisShape = action.irisShape;
        }
        cf.mode = action.cameraFadeType;
        cf.setupMaterials();
        cf.r = action.cameraFadeParameters.ToArray();

        // calculate and set value
        AMTween.EasingFunction ease;
        AnimationCurve         curve = null;

        if (action.hasCustomEase())
        {
            ease  = AMTween.customEase;
            curve = action.easeCurve;
        }
        else
        {
            ease = AMTween.GetEasingFunction((AMTween.EaseType)action.easeType);
        }
        float percentage = (float)(frame - action.startFrame) / (float)(action.endFrame - action.startFrame);
        float value      = ease(1f, 0f, percentage, curve);

        cf.value   = value;
        cf.percent = percentage;
    }
Esempio n. 18
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    public override void previewFrame(float frame, AMTrack extraTrack = null)
    {
        if (cache == null || cache.Count <= 0)
        {
            return;
        }

        bool isPreview = !Application.isPlaying;

        //GameObject go = GameObject.Find ("AMCameraFade");
        //AMCameraFade cf = null;
        //if(go) cf = (AMCameraFade) go.GetComponent(typeof(AMCameraFade));


        for (int i = 0; i < cache.Count; i++)
        {
            // before first frame
            if (frame <= (cache[i] as AMCameraSwitcherAction).startFrame)
            {
                //if(cf) DestroyImmediate(cf.gameObject);
                AMCameraFade.reset();
                if (!(cache[i] as AMCameraSwitcherAction).hasStartTarget())
                {
                    return;
                }

                if ((cache[i] as AMCameraSwitcherAction).startTargetType == 0)
                {
                    //(cache[i] as AMCameraSwitcherAction).startCamera.targetTexture = null;
                    AMTween.SetTopCamera((cache[i] as AMCameraSwitcherAction).startCamera, cachedAllCameras);
                }
                else
                {
                    showColor((cache[i] as AMCameraSwitcherAction).startColor, isPreview);
                    // or color # TO DO #
                }

                return;
                // between first and last frame
            }
            else if (frame <= (cache[i] as AMCameraSwitcherAction).endFrame)
            {
                if (!(cache[i] as AMCameraSwitcherAction).hasStartTarget() || !(cache[i] as AMCameraSwitcherAction).hasEndTarget())
                {
                    return;
                }
                // targets are equal
                if ((cache[i] as AMCameraSwitcherAction).targetsAreEqual())
                {
                    //if(cf) DestroyImmediate(cf.gameObject);
                    AMCameraFade.reset();
                    if ((cache[i] as AMCameraSwitcherAction).startTargetType == 0)
                    {
                        // use camera (cache[i] as AMCameraSwitcherAction) startTarget
                        //(cache[i] as AMCameraSwitcherAction).startCamera.targetTexture = null;
                        // if not first frame, set top camera
                        AMTween.SetTopCamera((cache[i] as AMCameraSwitcherAction).startCamera, cachedAllCameras);
                    }
                    else
                    {
                        showColor((cache[i] as AMCameraSwitcherAction).startColor, isPreview);
                        // or color # TO DO #
                    }
                }
                else
                {
                    //if((cache[i] as AMCameraSwitcherAction).endTargetType == 0) (cache[i] as AMCameraSwitcherAction).endCamera.targetTexture = null;
                    AMCameraFade.clearRenderTexture();
                    // preview transition: (cache[i] as AMCameraSwitcherAction).cameraFadeType
                    previewCameraFade(frame, (cache[i] as AMCameraSwitcherAction), isPreview);
                }
                return;
                // after last frame
            }
            else if (i == cache.Count - 2)
            {
                //if(cf) DestroyImmediate(cf.gameObject);
                AMCameraFade.reset();
                if (!(cache[i] as AMCameraSwitcherAction).hasEndTarget())
                {
                    return;
                }
                // use camera (cache[i] as AMCameraSwitcherAction) endTarget
                if ((cache[i] as AMCameraSwitcherAction).endTargetType == 0)
                {
                    // use camera (cache[i] as AMCameraSwitcherAction) startTarget
                    //(cache[i] as AMCameraSwitcherAction).endCamera.targetTexture = null;
                    AMTween.SetTopCamera((cache[i] as AMCameraSwitcherAction).endCamera, cachedAllCameras);
                }
                else
                {
                    showColor((cache[i] as AMCameraSwitcherAction).endColor, isPreview);
                    // or color # TO DO #
                }
                return;
            }
        }
    }
Esempio n. 19
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    public override string ToString(int codeLanguage, int frameRate)
    {
        if (endFrame == -1 || !hasStartTarget() || targetsAreEqual())
        {
            return(null);
        }
        string s;
        bool   noFade = (cameraFadeType == (int)AMTween.Fade.None);

        if (codeLanguage == 0)
        {
            // implement to string
            // c#
            s = "AMTween.CameraFade (AMTween.Fade." + Enum.GetName(typeof(AMTween.Fade), cameraFadeType) + ", " + ((noFade ? false : !still)).ToString().ToLower() + ", " + getParametersString(codeLanguage) + ", " +
                "AMTween.Hash (\"delay\", " + getWaitTime(frameRate, 0f) + "f, \"time\", " + getTime(frameRate) + "f, ";
            if (!noFade)
            {
                s += getEaseString(codeLanguage) + ", ";
            }
            if (isReversed())
            {
                s += "\"reversed\", true, ";
            }
            if (AMCameraFade.needsTexture(cameraFadeType))
            {
                s += "\"texture\", AMTween.LoadTexture2D(\"" + irisShape.name + "\"), ";
            }
            if (!noFade)
            {
                if (startTargetType == 0)
                {
                    if (startCamera)
                    {
                        s += "\"camera1\", GameObject.Find(\"" + startCamera.gameObject.name + "\").camera, ";
                    }
                    else
                    {
                        s += "\"camera1\", null /* Missing Camera */";
                    }
                }
                else
                {
                    s += "\"color1\", new Color(" + startColor.r + "f, " + startColor.g + "f, " + startColor.b + "f, " + startColor.a + "f), ";
                }
            }
            if (endTargetType == 0)
            {
                if (endCamera)
                {
                    s += "\"camera2\", GameObject.Find(\"" + endCamera.gameObject.name + "\").camera";
                }
                else
                {
                    s += "\"camera2\", null /* Missing Camera */";
                }
            }
            else
            {
                s += "\"color2\", new Color(" + endColor.r + "f, " + endColor.g + "f, " + endColor.b + "f, " + endColor.a + "f)";
            }

            if ((!noFade && startTargetType == 0) || endTargetType == 0)
            {
                s += ", \"allcameras\", csCameras";
            }
            s += "));";
        }
        else
        {
            // js
            s = "AMTween.CameraFade (AMTween.Fade." + Enum.GetName(typeof(AMTween.Fade), cameraFadeType) + ", " + ((noFade ? false : !still)).ToString().ToLower() + ", " + getParametersString(codeLanguage) + ", " +
                "{\"delay\": " + getWaitTime(frameRate, 0f) + ", \"time\": " + getTime(frameRate) + ", ";
            if (!noFade)
            {
                s += getEaseString(codeLanguage) + ", ";
            }
            if (isReversed())
            {
                s += "\"reversed\": true, ";
            }
            if (AMCameraFade.needsTexture(cameraFadeType))
            {
                s += "\"texture\": AMTween.LoadTexture2D(\"" + irisShape.name + "\"), ";
            }
            if (!noFade)
            {
                if (startTargetType == 0)
                {
                    if (startCamera)
                    {
                        s += "\"camera1\": GameObject.Find(\"" + startCamera.gameObject.name + "\").camera, ";
                    }
                    else
                    {
                        s += "\"camera1\", null /* Missing Camera */";
                    }
                }
                else
                {
                    s += "\"color1\": Color(" + startColor.r + ", " + startColor.g + ", " + startColor.b + ", " + startColor.a + "), ";
                }
            }
            if (endTargetType == 0)
            {
                if (endCamera)
                {
                    s += "\"camera2\", GameObject.Find(\"" + endCamera.gameObject.name + "\").camera";
                }
                else
                {
                    s += "\"camera2\", null /* Missing Camera */";
                }
            }
            else
            {
                s += "\"color2\": Color(" + endColor.r + ", " + endColor.g + ", " + endColor.b + ", " + endColor.a + ")";
            }
            if ((!noFade && startTargetType == 0) || endTargetType == 0)
            {
                s += ", \"allcameras\", csCameras";
            }
            s += "));";
        }
        return(s);
    }
Esempio n. 20
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 // update cache
 public virtual void updateCache()
 {
     AMCameraFade.doShouldUpdateStill();
 }
Esempio n. 21
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 public static void destroyAndReload(bool isPreview)
 {
     if(_cf != null) _cf.destroyImmediate();
     _cf = null;
     getCameraFade(isPreview);
 }