Esempio n. 1
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 void Start()
 {
     pStatus      = GetComponent <AXD_PlayerStatus>();
     charac       = GetComponent <ALR_CustomCharacterController>();
     cData        = GetComponent <ALR_CharacterData>();
     sManager     = FindObjectOfType <AXD_ScoreManager>();
     mInput       = FindObjectOfType <ALR_MenuInputHandler>();
     dCheckPoints = FindObjectOfType <ALR_DebugCheckPoints>();
     soundManager = GetComponent <ALR_SoundManager>();
 }
Esempio n. 2
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 private void Awake()
 {
     knockBackTime = 0;
     wallJumped = false;
     pStatus = GetComponent<AXD_PlayerStatus>();
     animator = GetComponent<Animator>();
     cData = GetComponent<ALR_CharacterData>();
     myCollider = GetComponent<BoxCollider2D>();
     pConfig = GameObject.FindObjectOfType<ALR_PhysicsConfig>();
     pInput = GetComponent<ALR_PlayerInputHandler>();
     soundManager = GetComponent<ALR_SoundManager>();
     myTransform = GetComponent<Transform>();
     pInput.lockInput = true;
     spawning = true;
 }
Esempio n. 3
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 private void Awake()
 {
     cData          = GetComponent <ALR_CharacterData>();
     anim           = GetComponent <Animator>();
     pInput         = GetComponent <ALR_PlayerInputHandler>();
     pController    = GetComponent <ALR_CustomCharacterController>();
     soundManager   = FindObjectOfType <ALR_SoundManager>();
     deaths         = 0;
     dead           = false;
     LastCheckpoint = this.transform.position;
     mainCamera.transform.position = transform.position;
     invincibilityCoolDown         = 1f;
     invincible  = Time.deltaTime;
     LivingWorld = true;
     HealthPoint = MaxHealthPoint;
     Corn        = 0;
     Cacao       = 0;
 }