Esempio n. 1
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        public static void Main(string[] args)
        {
            IHuman human = new Human();
            IRobot robot = new Robot();

            IWeapon kalashnikov = new AK47();
            IWeapon laser       = new Laser();

            ICombatUnit soldier = new Soldiеr(human, kalashnikov);
            IKiborg     kiborg  = new Kiborg(human, robot, laser);

            Soldiеr specialSoldier = new Soldiеr(kiborg, laser);

            IPilot          pilot          = new Pilot();
            IAirplane       airplane       = new F117(pilot);
            ISecretAirplane secretAirplane = new SecretAirCraft(airplane, kiborg);

            var army = new List <ICombatUnit>
            {
                soldier,
                specialSoldier,
                airplane,
                secretAirplane
            };

            IArmy myArmy = new Army(army);

            foreach (var unit in myArmy.ArmyUnits)
            {
                unit.Attack(army);
            }
        }
Esempio n. 2
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    public void Start()
    {
        AK47 ak47;

        ak47 = new AK47();

        ak47.attack();
    }
Esempio n. 3
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    void Start()
    {
        weapons [0]    = new Unarmed();
        weapons [1]    = new AK47(this, soundManager);
        selectedWeapon = weapons[0];
        reloadArmSpriteRenderer.sprite = reloadArmSprites[0];
        selectedWeaponSprite.sprite    = weaponSprites[0];
        crosshair.enabled = weapons[0].getShowCrosshair() && (networkView.isMine || !(Network.isServer || Network.isClient));

        animationController.prepLayersForReload();
    }
Esempio n. 4
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    public void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            AK47 ak47;

            ak47 = new AK47();

            ak47.attack();
        }
    }
Esempio n. 5
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 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         AK47 m_ak47 = other.GetComponentInChildren <AK47>();
         if (m_ak47 != null)
         {
             Debug.Log("100 Ammo!");
             m_ak47.bulletsLeft += 100;
             Destroy(this.gameObject);
         }
     }
 }
Esempio n. 6
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        static void Main()
        {
            Personnel soldier = new Soldier(24, "Ahmed");

            soldier.TrainingSchool();

            Personnel naval = new Naval(29, "Gideon");

            naval.TrainingSchool();

            Weapon ak47 = new AK47();
            Weapon m24  = new M24();

            ak47.FiringRange();
            m24.FiringRange();

            ak47.RateOfFire();
            m24.RateOfFire();

            ak47.Weight();
            m24.Weight();
        }
Esempio n. 7
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            static void Main(string[] args)
            {
                //比如,我们现在需要10000个一般士兵,只需这样
                SoldierFactory factory = new SoldierFactory();
                AK47           ak47    = new AK47();

                for (int i = 0; i < 100; i++)
                {
                    Soldier soldier = null;
                    if (i <= 20)
                    {
                        soldier = factory.GetSoldier("士兵" + (i + 1), ak47, SoldierType.Normal);
                    }
                    else
                    {
                        soldier = factory.GetSoldier("士兵" + (i + 1), ak47, SoldierType.Water);
                    }
                    soldier.Fight();
                }
                //我们有这么多的士兵,但是使用的内存不是很多,因为我们缓存了。
                Console.Read();
            }
Esempio n. 8
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        //享元模式调用
        public static void GetFlyWeight()
        {
            //比如,我们现在需要10000个一般士兵,只需这样
            SoldierFactory facotry = new SoldierFactory();
            AK47           ak47    = new AK47();

            //我们又这么多的士兵,但是使用的内存不是很多,因为我们缓存了
            for (int i = 0; i < 100; i++)
            {
                Soldier soldier = null;
                if (i <= 20)
                {
                    soldier = facotry.GetSoldier("士兵" + (i + 1), ak47, SoldierType.Normal);
                }
                else
                {
                    soldier = facotry.GetSoldier("士兵" + (i + 1), ak47, SoldierType.Water);
                }
                soldier.Fight();
            }


            Console.Read();
        }