private void StopEvent(int transition = 0)
    {
        if (!eventIsPlaying)
        {
            return;
        }

        akEvent.Stop(eventObject, transition);

#if UNITY_EDITOR
        if (!UnityEditor.EditorApplication.isPlaying)
        {
            eventIsPlaying = false;
        }
#endif
    }
Esempio n. 2
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        //public void PlayPlayerTurnTheme()
        //{
        //    //PlayerTheme.Post(gameObject);
        //}

        //public void PlayRingmasterTurnTheme()
        //{
        //    RingmasterState.SetValue();
        //}

        public void StopMusic()
        {
            MainTheme.Stop(gameObject);
        }
Esempio n. 3
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 public void Stop(int _transitionDuration, AkCurveInterpolation _curveInterpolation)
 {
     data.Stop(soundEmitterObject, _transitionDuration, _curveInterpolation);
 }
Esempio n. 4
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 public void StopMonsterSFX(GameObject go, AK.Wwise.Event sfx)
 {
     sfx.Stop(go);
 }
Esempio n. 5
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 public void Stop()
 {
     Event.Stop(ReferenceGameObject);
 }
Esempio n. 6
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 public void Stop()
 {
     akEvent.Stop(gameObject);
 }