Esempio n. 1
0
        // 重置角色 ai
        public void ResetWarriorAI(Warrior warrior)
        {
            if (!AIs.ContainsKey(warrior.Team))
            {
                AIs[warrior.Team] = new Dictionary <int, WarriorAI>();
            }

            AIs[warrior.Team][warrior.IDInMap] = warrior.AI;
        }
Esempio n. 2
0
        public void StartNextRound(int player)
        {
            BeforeStartNextRound1?.Invoke(player);
            BeforeStartNextRound2?.Invoke(player);

            // 处理所属当前队伍的 ai
            if (AIs.ContainsKey(player))
            {
                var ais = AIs[player].Values.ToArray();
                ais.Resort();
                foreach (var id in AIs[player].Keys.ToArray())
                {
                    AIs[player][id].ActFirst?.Invoke();
                }
            }

            OnNextRoundStarted?.Invoke(player);
            AfterStartNextRound?.Invoke(player);
        }
Esempio n. 3
0
        public void ActionDone(int player)
        {
            BeforeActionDone?.Invoke(player);
            OnActionDone?.Invoke(player);

            // 处理所属当前队伍的 ai
            if (AIs.ContainsKey(player))
            {
                var ais = AIs[player].Values.ToArray();
                ais.Resort();
                foreach (var id in AIs[player].Keys.ToArray())
                {
                    AIs[player][id].ActLast?.Invoke();
                }
            }

            AfterActionDone?.Invoke(player);

            TryBattleEnd();          // 回合结束时检查战斗结束条件
            Move2NextPlayer(player); // 行动机会转移至下一队伍
        }