Esempio n. 1
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 public void IsEnableObjects(bool value)
 {
     AIplayer.transform.GetComponent <Rigidbody>().useGravity    = value;
     AIplayer.GetComponent <PandaBehaviour>().enabled            = value;
     ball.transform.GetComponent <Rigidbody>().useGravity        = value;
     humanPlayer.transform.GetComponent <Rigidbody>().useGravity = value;
 }
Esempio n. 2
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    IEnumerator Wait()
    {
        yield return(new WaitForSeconds(2));

        GoalUI.SetActive(false);
        isPauseGame = false;
        AIplayer.GetComponent <PandaBehaviour>().enabled = true;
    }
Esempio n. 3
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    public void GoalEntered()
    {
        isPauseGame = true;
        AIplayer.GetComponent <PandaBehaviour>().enabled = false;
        GoalUI.SetActive(true);
        StartCoroutine(Wait()); //wait 1 seconds

        AI_player.BackToInitPosition();
        humanPlayer.BackToInitPosition();
        Debug.Log("AI_player init pos= " + humanPlayer.GetPos());

        ballController.GoalEntered();
        current_time = TURN_TIMER;
    }
Esempio n. 4
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        public void AIMovement()
        {
            float displacement = (ball.Y - AIplayer.Center.Y);

            //Prevent movement from being too sudden
            displacement = MathHelper.Clamp(displacement, -AIspeed, AIspeed);

            //Keep in screen bounds
            if ((displacement > 0 && AIplayer.Y + AIplayer.Height >= ScreenHeight) ||
                (displacement < 0 && AIplayer.Y <= 0))
            {
                return;
            }

            AIplayer.Translate(0, (int)displacement);
        }
Esempio n. 5
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    public void OnTargetFound()
    {
        isMarkerDetected = true;
        isTimerOn        = true;
        scanBarcodeContainer.SetActive(false);
        timerUiContainer.SetActive(true);
        scoreUi.SetActive(true);
        joystick.SetActive(true);
        menuGameUiContainer.SetActive(true);
        gameObjectsContainer.SetActive(true);
        isPauseGame = false;


        string HumanPlayerAvatar = NetworkClient.users[NetworkClient.clientID].avatar;

        avatar.DisplayAvatar(humanPlayerAvatar, HumanPlayerAvatar);
        avatar.DisplayAvatar(aiPlayerAvatar, Avatar.AI_AVATAR);

        if (level == 1)
        {
            AI_player = GameObject.FindObjectOfType <AIPlayerLevel1>();
        }
        else if (level == 2)
        {
            AI_player = GameObject.FindObjectOfType <AIPlayerLevel2>();
        }
        GameObject[] g = GameObject.FindGameObjectsWithTag("BlockPlane");
        foreach (GameObject obj in g)
        {
            MeshRenderer mesh = obj.GetComponent <MeshRenderer>();
            mesh.enabled = false;
        }
        AIplayer.GetComponent <PandaBehaviour>().enabled = false;
        ballController = GameObject.FindObjectOfType <BallController>();
        if (isTimerFinish && !isGameOver)
        {
            IsEnableObjects(true);
        }
    }