Esempio n. 1
0
    public void GenerateAttributes(AInventory <TModuleType> aInventory, AttributeInitializer <TModuleType> attributeInitializer)
    {
        foreach (AWeapon <TModuleType> weapon in aInventory.Weapons)
        {
            if (null == weapon.fixedAttributes || null == attributeInitializer)
            {
                Debug.Log("it shouldn't work");
            }
            else
            {
                attributeInitializer.GenerateStuffAttribute(weapon);
            }
        }

        foreach (AClothe <TModuleType> clothe in aInventory.Clothes)
        {
            if (null == clothe.fixedAttributes || null == attributeInitializer)
            {
                Debug.Log("it shouldn't work");
            }
            else
            {
                attributeInitializer.GenerateStuffAttribute(clothe);
            }
        }
    }
Esempio n. 2
0
    public void GenerateConsommable(AInventory <TModuleType> itemContainer, MinMaxf consommableQuantity)
    {
        int consommableGet = MathExtension.GenerateRandomIntBetweenFloat(new MinMaxf(consommableQuantity.min * this.lootAttribute.ItemQuantityPercent, consommableQuantity.max * lootAttribute.ItemQuantityPercent));

        for (byte i = 0; i < consommableGet; i++)
        {
            this.consommableGenerator.GenerateConsommable(itemContainer);
        }

        this.ThrowAndClearItemsListIfOnGround(itemContainer);
    }
Esempio n. 3
0
    public void GenerateItems(AInventory <TModuleType> itemContainer, AttributeInitializer <TModuleType> attributeInitializer, List <AItem <TModuleType> > fixedStuff = null)//rajouter la position du coffre en parametre
    {
        this.stuffGenerator.AddFixedItems(itemContainer, fixedStuff);
        this.stuffGenerator.GenerateRandomItems(itemContainer);
        if (itemContainer.Items.Count > 0)
        {
            this.stuffGenerator.GenerateAttributes(itemContainer, attributeInitializer);
        }

        //Debug.Log("I generated " + itemContainer.items.Count + " items")
        this.ThrowAndClearItemsListIfOnGround(itemContainer);
    }
Esempio n. 4
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 private void ThrowAndClearItemsListIfOnGround(AInventory <TModuleType> itemContainer)
 {
     if (itemContainer.Items.Count > 0)
     {
         if (this.stuffGenerator.InstantiateType == e_itemInstantiateType.OnGround)
         {
             foreach (AItem <TModuleType> item in itemContainer.Items)
             {
                 this.ThrowItem(item);                    //rajouter une position random a instancier
             }
         }
         if (this.stuffGenerator.InstantiateType == e_itemInstantiateType.OnGround)
         {
             itemContainer.Items.Clear();
         }
     }
 }
Esempio n. 5
0
 public void GenerateStuffAttributes(AInventory <TModuleType> aInventory, AttributeInitializer <TModuleType> attributeInitializer)
 {
     this.stuffGenerator.GenerateAttributes(aInventory, attributeInitializer);
 }