Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        health = GetComponent <AI_health>();
        isDead = health.Death();

        agent = GetComponent <NavMeshAgent>();
        anim  = GetComponent <Animator>();

        if (des.Length == 0)
        {
            des = GameObject.FindGameObjectsWithTag("spawnpoints");
        }

        index = Random.Range(0, des.Length);

        agent.destination = des[index].transform.position;
        if (agent.remainingDistance <= agent.stoppingDistance)
        {
            isRunning = false;
        }
        else
        {
            isRunning = true;
        }
        anim.SetBool("isWalking", isRunning);
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        isDead = health.Death();
        if (isDead)
        {
            return;
        }

        if (!isRunning)
        {
            index = Random.Range(0, des.Length);

            agent.destination = des[index].transform.position;
            if (agent.remainingDistance <= agent.stoppingDistance)
            {
                isRunning = false;
            }
            else
            {
                isRunning = true;
            }
            anim.SetBool("isWalking", isRunning);
        }
        else
        {
            if (agent.remainingDistance <= agent.stoppingDistance)
            {
                isRunning = false;
            }
            else
            {
                isRunning = true;
            }
            anim.SetBool("isWalking", isRunning);
        }
    }