Esempio n. 1
0
    public AI_PlayerHand AddHand()
    {
        GameObject    newObj  = (GameObject)Instantiate(handPrefab, Vector3.zero, Quaternion.identity);
        AI_PlayerHand newHand = newObj.GetComponent <AI_PlayerHand>();

        newHand.Init(transform.tag);
        hands.Add(newHand);

        return(newHand);
    }