Esempio n. 1
0
    ///////////////////////////////////////////////
    /// MONOBEHAVIOR METHODS
    ///////////////////////////////////////////////
    void Awake()
    {
        if (_instance != null && _instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            _instance = this;
        }

        AIDifficulty = AI_DIFFICULTY.NOT_SET;
        InitializeStandings();
    }
Esempio n. 2
0
 public void SetAIDifficulty(AI_DIFFICULTY difficulty)
 {
     AIDifficulty = difficulty;
 }