public AI_ByState GetAi() { if (aI_ByState == null) { return(aI_ByState = new AI_ByState()); } else { return(aI_ByState); } }
public AttackState(AI_ByState aI_ByState) { aistate = aI_ByState; }
public MoveState(AI_ByState aI_ByState) { aiBystate = aI_ByState; }
public IdleState(AI_ByState _aI_ByState) { aiBystate = _aI_ByState; }