Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        gameManager         = FindObjectOfType <GameManager>();
        gameSpeedController = FindObjectOfType <GameSpeedController>();

        switch (teamBlack.GetTeam())
        {
        case TeamName.BlackTeam:
            teamAStats = ScoreKeeper.GetBlackTeamStats();
            teamBStats = ScoreKeeper.GetRedTeamStats();
            break;

        case TeamName.RedTeam:
            teamAStats = ScoreKeeper.GetRedTeamStats();
            teamBStats = ScoreKeeper.GetBlackTeamStats();
            break;
        }

        teamAStats = ScoreKeeper.GetBlackTeamStats();
        teamBStats = ScoreKeeper.GetRedTeamStats();

        gameSpeedController.speed = testSpeed;

        StartNewTest();
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        gameManager         = FindObjectOfType <GameManager>();
        gameSpeedController = FindObjectOfType <GameSpeedController>();

        switch (teamBlack.GetTeam())
        {
        case TeamName.BlackTeam:
            teamAStats = ScoreKeeper.GetBlackTeamStats();
            teamBStats = ScoreKeeper.GetRedTeamStats();
            break;

        case TeamName.RedTeam:
            teamAStats = ScoreKeeper.GetRedTeamStats();
            teamBStats = ScoreKeeper.GetBlackTeamStats();
            break;
        }

        teamAStats = ScoreKeeper.GetBlackTeamStats();
        teamBStats = ScoreKeeper.GetRedTeamStats();

        //The gameSpeedController no longer uses this property. I am not hooking this up because AIs are no longer under development
        //gameSpeedController.speed = testSpeed;

        StartNewTest();
    }
Esempio n. 3
0
    void GetResults()
    {
        var teamAResult = teamAStats.WinCount;
        var teamBResult = teamBStats.WinCount;
        var results     = new List <int> {
            teamAResult, teamBResult
        };

        results.Sort();
        var resultString  = teamAResult > teamBResult ? teamBlack._myName + " (" + teamBlack.GetTeam() + ")" : teamRed._myName + " (" + teamRed.GetTeam() + ")";
        var percentBetter = (Mathf.Round((float)(results[1] - results[0]) / results[0] * 100));

        Debug.Log(testCount + 1 + " rounds completed");
        Debug.Log(resultString + " won the test " + results[1] + "/" + results[0] + ", performing " + percentBetter + "% better.");
    }