private void Start() { mGrenadedLogic = GetComponent <AI_GrenadedLogic>(); mConResults = GetComponent <TNK_Conditions>(); mChargeLogic = GetComponent <AI_ChargeLogic>(); mAttackFromRangeLogic = GetComponent <AI_AttackFromRange>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); }
private void Start() { mGrenadedLogic = GetComponent <AI_GrenadedLogic>(); mConResults = GetComponent <GRT_Conditions>(); mAttackRangedLogic = GetComponent <AI_AttackFromRange>(); mRetreatLogic = GetComponent <AI_Retreat>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mFlyLogic = GetComponent <AI_FlyLogic>(); }
private void Start() { mGrenadedLogic = GetComponent <AI_GrenadedLogic>(); mConResults = GetComponent <LNK_Conditions>(); mStrafer = GetComponent <AI_Strafer>(); mAttackFromRangeLogic = GetComponent <AI_AttackFromRange>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mShield = GetComponentInChildren <EnemyForceField>(); }