Esempio n. 1
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 private void Start()
 {
     mGrenadedLogic        = GetComponent <AI_GrenadedLogic>();
     mConResults           = GetComponent <TNK_Conditions>();
     mChargeLogic          = GetComponent <AI_ChargeLogic>();
     mAttackFromRangeLogic = GetComponent <AI_AttackFromRange>();
     mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject);
 }
Esempio n. 2
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 private void Start()
 {
     mGrenadedLogic     = GetComponent <AI_GrenadedLogic>();
     mConResults        = GetComponent <GRT_Conditions>();
     mAttackRangedLogic = GetComponent <AI_AttackFromRange>();
     mRetreatLogic      = GetComponent <AI_Retreat>();
     mAnim     = UT_FindComponent.FindComponent <AN_Enemies>(gameObject);
     mFlyLogic = GetComponent <AI_FlyLogic>();
 }
Esempio n. 3
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 private void Start()
 {
     mGrenadedLogic        = GetComponent <AI_GrenadedLogic>();
     mConResults           = GetComponent <LNK_Conditions>();
     mStrafer              = GetComponent <AI_Strafer>();
     mAttackFromRangeLogic = GetComponent <AI_AttackFromRange>();
     mAnim   = UT_FindComponent.FindComponent <AN_Enemies>(gameObject);
     mShield = GetComponentInChildren <EnemyForceField>();
 }