Esempio n. 1
0
    public void PopulateChildren(Map map, float searchStepTime, List <TreeSearchMoveInfo> possibleMoves)
    {
        // TODO: if we ever want to do searches more than 1 layer, we should re-implement opposite direction filtering

        foreach (TreeSearchMoveInfo moveInfo in possibleMoves)
        {
            Vector2 vec = moveInfo.BaseDir.Rotate(TankInfo.Rot);

            List <Vector2> passedPos = new List <Vector2>();

            TankStateInfo newStateInfo;
            if (!moveInfo.IsJet)
            {
                newStateInfo = AIUtility.CalcPosInFutureWithRequestedDir(vec, searchStepTime, TankInfo, out passedPos);
            }
            else
            {
                newStateInfo = AIUtility.CalcPosInFutureWithRequestedDirJets(vec, searchStepTime, TankInfo, out passedPos);
            }

            HashSet <Node> passedNodes       = new HashSet <Node>();
            bool           passedOutOfBounds = false;
            foreach (Vector2 pos in passedPos)
            {
                if (map.IsPositionWithinBounds(pos))
                {
                    passedNodes.Add(map.PositionToNode(pos));
                }
                else
                {
                    passedOutOfBounds = true;
                    break;
                }
            }

            if (!passedOutOfBounds)
            {
                ChildNodes.Add(new LookaheadNode(this, vec, moveInfo.IsJet, newStateInfo, searchStepTime, passedNodes.ToList()));
            }
        }
    }