private void Awake() { instance = this; aISteering = GetComponent <AISteering>(); pathFollower = GetComponent <PathFollower>(); healthBar = transform.GetChild(3).gameObject; }
private void Awake() { aISteering = GetComponent <AISteering>(); pathFollower = GetComponent <PathFollower>(); }
private void Awake() { agent = GetComponent <Agent>(); steering = GetComponent <AISteering>(); }