Esempio n. 1
0
        public static void BuildTrain(TileIndex depot, StationID[] stations, Action <TileIndex, string> sign = null)
        {
            var list = new AIEngineList(AIVehicle.VT_RAIL);

            list.Valuate(AIEngine.GetMaxSpeed);
            EngineID passangerWagon = null;
            EngineID mailWagon      = null;

            foreach (var(a, b) in list)
            {
                if (AIEngine.IsBuildable(a) && !AIEngine.IsWagon(a))
                {
                    //AILog.Info(a + ": " + AIEngine.GetName(a) + " | " + AIEngine.GetMaxSpeed(a) + " | " + AIEngine.GetReliability(a) + " | " + AIEngine.GetMaxTractiveEffort(a));
                }
                else if (AIEngine.IsBuildable(a) && AIEngine.IsWagon(a))
                {
                    //AILog.Info(a + ": " + AIEngine.GetName(a) + " | " + AIEngine.GetCargoType(a));
                    if (AICargo.HasCargoClass(AIEngine.GetCargoType(a), AICargo.CC_PASSENGERS))
                    {
                        passangerWagon = a;
                        //AILog.Info("passanger");
                    }
                    else if (AICargo.HasCargoClass(AIEngine.GetCargoType(a), AICargo.CC_MAIL))
                    {
                        mailWagon = a;
                        //AILog.Info("mail");
                    }
                }
            }

            var engineType = list.Begin();
            //AILog.Info("Engine id: " + engineType);
            //AILog.Info("Building: " + AIEngine.GetName(engineType));
            var train          = AIVehicle.BuildVehicle(depot, engineType);
            var firstPassanger = AIVehicle.BuildVehicle(depot, passangerWagon);

            AIVehicle.BuildVehicle(depot, passangerWagon);
            AIVehicle.BuildVehicle(depot, passangerWagon);
            var firstMail = AIVehicle.BuildVehicle(depot, mailWagon);

            AIVehicle.MoveWagonChain(firstMail, 0, train, 0);
            AIVehicle.MoveWagonChain(firstPassanger, 0, train, 0);

            for (var i = 0; i < stations.Length; i++)
            {
                AIOrder.AppendOrder(train, AIStation.GetLocation(stations[i]), AIOrder.OF_NONE);
            }

            AIVehicle.StartStopVehicle(train);
        }
Esempio n. 2
0
        public static RailStationBuildResult BuildStationNear(TileIndex tile, int platformLength, int platformCount = 2)
        {
            var stationTile = RailStationBuilder.FindPlaceForStation(tile, platformLength, platformCount);

            if (stationTile != null)
            {
                AILog.Info("Build " + stationTile.tile + ", " + stationTile.direction);
                var good = AIRail.BuildRailStation(stationTile.tile, stationTile.direction, platformCount, platformLength, AIStation.STATION_NEW);
                if (good)
                {
                    TileIndex entryTile;
                    int[]     matrix;
                    if (stationTile.direction == AIRail.RAILTRACK_NW_SE)
                    {
                        if (stationTile.entryNearTopCorner)
                        {
                            /*   \
                             \/\
                             \/   */
                            entryTile = stationTile.tile + AIMap.GetTileIndex(0, 0);
                            matrix    = new int[] { -1, 0, 0, -1 };
                        }
                        else
                        {
                            /*  /\
                            \/\
                            \   */
                            entryTile = stationTile.tile + AIMap.GetTileIndex(1, platformLength - 1);
                            matrix    = new int[] { 1, 0, 0, 1 };
                        }
                    }
                    else if (stationTile.direction == AIRail.RAILTRACK_NE_SW)
                    {
                        if (stationTile.entryNearTopCorner)
                        {
                            /*   /
                             *  /\/
                             \/   */
                            entryTile = stationTile.tile + AIMap.GetTileIndex(0, 1);
                            matrix    = new int[] { 0, -1, 1, 0 };
                        }
                        else
                        {
                            /*   /\
                            *   /\/
                            *    /    */
                            entryTile = stationTile.tile + AIMap.GetTileIndex(platformLength - 1, 0);
                            matrix    = new int[] { 0, 1, -1, 0 };
                        }
                    }
                    else
                    {
                        return(null);
                    }

                    /* |      |
                     +00-01-+
                     *  02 03
                     * 04 05 06 07
                     *  08 09
                     *  10 11
                     *
                     */

                    var tiles = new TileIndex[] {
                        entryTile + RailStationBuilder.GetTransformedTileIndex(0, 0, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(-1, 0, matrix),

                        entryTile + RailStationBuilder.GetTransformedTileIndex(0, 1, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(-1, 1, matrix),

                        entryTile + RailStationBuilder.GetTransformedTileIndex(1, 2, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(0, 2, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(-1, 2, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(-2, 2, matrix),

                        entryTile + RailStationBuilder.GetTransformedTileIndex(0, 3, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(-1, 3, matrix),

                        entryTile + RailStationBuilder.GetTransformedTileIndex(0, 4, matrix),
                        entryTile + RailStationBuilder.GetTransformedTileIndex(-1, 4, matrix),
                    };

                    // Exit rail
                    AIRail.BuildRail(
                        tiles[0],
                        tiles[2],
                        tiles[10]);

                    // Entry rail
                    AIRail.BuildRail(
                        tiles[1],
                        tiles[3],
                        tiles[11]);

                    // Signals
                    AIRail.BuildSignal(tiles[2], tiles[0], AIRail.SIGNALTYPE_PBS);
                    AIRail.BuildSignal(tiles[3], tiles[1], AIRail.SIGNALTYPE_PBS);
                    AIRail.BuildSignal(tiles[9], tiles[11], AIRail.SIGNALTYPE_PBS_ONEWAY);

                    //Depot
                    TileIndex depotTile = AIMap.TILE_INVALID;
                    if (AIRail.BuildRailDepot(tiles[4], tiles[5]))
                    {
                        depotTile = tiles[4];
                        RailStationBuilder.BuildIntersection(tiles[2], tiles[4], tiles[6], tiles[8]);
                        RailStationBuilder.BuildIntersection(tiles[3], tiles[5], tiles[9]);
                    }
                    else
                    {
                        if (AIRail.BuildRailDepot(tiles[7], tiles[6]))
                        {
                            depotTile = tiles[7];
                            RailStationBuilder.BuildIntersection(tiles[3], tiles[5], tiles[7], tiles[9]);
                            RailStationBuilder.BuildIntersection(tiles[2], tiles[6], tiles[8]);
                        }
                    }

                    return(new RailStationBuildResult()
                    {
                        StationID = AIStation.GetStationID(stationTile.tile),
                        ExitCloser = tiles[8],
                        ExitFarther = tiles[10],
                        EntryCloser = tiles[9],
                        EntryFarther = tiles[11],
                        DepotTile = depotTile
                    });
                }
            }

            return(null);
        }
Esempio n. 3
0
        internal static List <PathInfo> GetNeighbors(TileIndex tile, PathInfo cameFrom, Action <TileIndex, string> sign = null)
        {
            var oldcost = cameFrom.Cost;
            var result  = new List <PathInfo>();
            var isFlat  = AITile.GetSlope(tile) == AITile.SLOPE_FLAT;
            var dirs    = new int[][] { new int[] { 0, 1 }, new int[] { 0, -1 }, new int[] { 1, 0 }, new int[] { -1, 0 } };
            var oldDir  = (cameFrom.Previous != null) ? Helper.GetDirection(cameFrom.Previous.Tile, tile) : Direction.None;

            foreach (var dir in dirs)
            {
                var x = dir[0];
                var y = dir[1];
                if (cameFrom.Tile == tile + AIMap.GetTileIndex(x, y))
                {
                    continue;
                }

                var newDir = Helper.GetDirection(tile, tile + AIMap.GetTileIndex(x, y));

                var isCoast   = AITile.IsCoastTile(tile);
                var straight  = newDir == oldDir;
                var maxLength = 20;

                bool lastWasExistingBridge = false;

                TileIndex neighbor;
                for (var length = 1; AIMap.IsValidTile(neighbor = tile + AIMap.GetTileIndex(x * length, y * length)) && length <= maxLength; length++)
                {
                    if (AIBridge.IsBridgeTile(neighbor))
                    {
                        var otherEnd  = AIBridge.GetOtherBridgeEnd(neighbor);
                        var bridgeDir = Helper.GetDirection(neighbor, otherEnd);

                        if (newDir == bridgeDir)
                        {
                            length += AIMap.DistanceManhattan(neighbor, otherEnd);
                            lastWasExistingBridge = true;
                            continue;
                        }
                    }
                    else if (AIRoad.IsRoadTile(neighbor) && (lastWasExistingBridge || (length == 1)))
                    {
                        result.Add(new PathInfo(
                                       neighbor,
                                       length,
                                       oldcost + (length * 0.5),
                                       length > 1 ? BuildType.Bridge : BuildType.Basic,
                                       cameFrom
                                       ));
                        break;
                    }

                    lastWasExistingBridge = false;
                    if (isCoast)
                    {
                        if (!straight)
                        {
                            break;
                        }

                        if (AITile.IsWaterTile(neighbor))
                        {
                            continue;
                        }
                    }

                    double multiplier = 1;
                    if (AITile.IsFarmTile(neighbor) || AITile.IsRockTile(neighbor) || AITile.IsRoughTile(tile))
                    {
                        // Make farms, rocks, etc more expensive.
                        multiplier *= 1.1;
                    }

                    if (AITile.IsBuildable(neighbor))
                    {
                        if (isCoast)
                        {
                            result.Add(new PathInfo(
                                           neighbor,
                                           length,
                                           oldcost + ((length * multiplier * 2)),
                                           BuildType.Bridge,
                                           cameFrom
                                           ));

                            break;
                        }
                        else if ((isFlat && cameFrom.Length == 1) || ((length == 1) && straight))
                        {
                            result.Add(new PathInfo(
                                           neighbor,
                                           length,
                                           oldcost + ((length * multiplier)),
                                           length == 1 ? BuildType.Basic : BuildType.Bridge,
                                           cameFrom
                                           ));

                            break;
                        }
                    }
                    else if (!(
                                 (AIRoad.IsRoadTile(neighbor) || AIRoad.IsRoadTile(neighbor) || AITile.IsWaterTile(neighbor)) &&
                                 (AITile.GetSlope(neighbor) == AITile.SLOPE_FLAT) &&
                                 !AIStation.IsValidStation(AIStation.GetStationID(neighbor))))
                    {
                        // Can't built over
                        break;
                    }
                }
            }

            return(result);
        }
Esempio n. 4
0
        internal void UpdateRoutes()
        {
            AILog.Error(" -- UpdateRoutes --");
            CargoID passangerCargo = null;
            var     cargoList      = new AICargoList();

            foreach (var(cargo, _) in cargoList)
            {
                if (AICargo.HasCargoClass(cargo, AICargo.CC_PASSENGERS))
                {
                    passangerCargo = cargo;
                }
            }

            if (passangerCargo == null)
            {
                AILog.Error("No passanger cargo found.");
                return;
            }

            foreach (var edge in this.Graph.Edges)
            {
                if (!this.vehicles.ContainsKey(edge))
                {
                    continue;
                }

                var list     = this.vehicles[edge];
                var s1       = AIStation.GetStationID(stations[edge.Node1.TownId].tile);
                var s2       = AIStation.GetStationID(stations[edge.Node2.TownId].tile);
                var waiting1 = AIStation.GetCargoWaitingVia(s1, s2, passangerCargo);
                var waiting2 = AIStation.GetCargoWaitingVia(s2, s1, passangerCargo);
                var waiting  = waiting1 + waiting2;

                AILog.Info($"Route from {edge.Node1.Name} to {edge.Node2.Name} has {waiting} passangers waiting.");
                var target = (waiting / 31) - 1; // TODO: Capacity
                AILog.Info($"{list.Count} vehicles operating. Target: {target}");
                if (list.Count < target)
                {
                    if (waiting1 > waiting2)
                    {
                        MakeRoute(edge.Node1, edge.Node2);
                    }
                    else
                    {
                        MakeRoute(edge.Node2, edge.Node1);
                    }
                }
            }

            //var stations = new AIStationList(AIStation.STATION_BUS_STOP);
            //foreach (var (s1, _) in stations)
            //{
            //    AILog.Info(AIStation.GetName(s1) + ":");
            //    var stations2 = new AIStationList(AIStation.STATION_BUS_STOP);
            //    var totalWaiting = AIStation.GetCargoWaiting(s1, passangerCargo);
            //    foreach (var (s2, _) in stations2)
            //    {
            //        if (s1 != s2)
            //        {
            //            var waiting = AIStation.GetCargoWaitingVia(s1, s2, passangerCargo);
            //            AILog.Info($"- {AIStation.GetName(s2)}: {waiting}");
            //            totalWaiting -= waiting;
            //        }
            //    }

            //    AILog.Info($"- any: {totalWaiting}");
            //}
        }
Esempio n. 5
0
        internal static List <PathInfo> GetNeighbors(TileIndex tile, PathInfo cameFrom, Action <TileIndex, string> sign = null)
        {
            var oldcost = cameFrom.Cost;
            var result  = new List <PathInfo>();
            var isFlat  = AITile.GetSlope(tile) == AITile.SLOPE_FLAT;
            var dirs    = new int[][] { new int[] { 0, 1 }, new int[] { 0, -1 }, new int[] { 1, 0 }, new int[] { -1, 0 } };
            var oldDir  = Helper.GetDirection(tile, cameFrom.Previous.Tile);

            foreach (var dir in dirs)
            {
                var x = dir[0];
                var y = dir[1];
                if (cameFrom.Tile == tile + AIMap.GetTileIndex(x, y))
                {
                    continue;
                }

                var newDir = Helper.GetDirection(tile + AIMap.GetTileIndex(x, y), tile);

                var isCoast   = AITile.IsCoastTile(tile);
                var straight  = newDir == oldDir;
                var maxLength = isCoast ? 20 : (straight ? 5 : 1);

                TileIndex neighbor;
                for (var length = 1; AIMap.IsValidTile(neighbor = tile + AIMap.GetTileIndex(x * length, y * length)) && length <= maxLength; length++)
                {
                    if (isCoast)
                    {
                        if (!straight)
                        {
                            break;
                        }

                        if (AITile.IsWaterTile(neighbor))
                        {
                            continue;
                        }
                    }

                    double multiplier = 1;
                    if (AITile.IsFarmTile(neighbor) || AITile.IsRockTile(neighbor) || AITile.IsRoughTile(tile))
                    {
                        // Make farms, rocks, etc more expensive.
                        multiplier *= 1.1;
                    }

                    if (AITile.IsBuildable(neighbor))
                    {
                        double angleFactor = RailBuilder.CalculateAngle(neighbor, tile, cameFrom.Previous);
                        if (isCoast)
                        {
                            result.Add(new PathInfo(
                                           neighbor,
                                           length,
                                           oldcost + ((length * multiplier * 2) + angleFactor),
                                           BuildType.Bridge,
                                           cameFrom
                                           ));

                            break;
                        }
                        else if ((isFlat && cameFrom.Length == 1) || ((length == 1) && straight))
                        {
                            result.Add(new PathInfo(
                                           neighbor,
                                           length,
                                           oldcost + ((length * multiplier) + angleFactor),
                                           length == 1 ? BuildType.Basic : BuildType.Bridge,
                                           cameFrom
                                           ));

                            break;
                        }
                    }
                    else if (!(
                                 (AIRail.IsRailTile(neighbor) || AIRoad.IsRoadTile(neighbor) || AITile.IsWaterTile(neighbor)) &&
                                 (AITile.GetSlope(neighbor) == AITile.SLOPE_FLAT) &&
                                 !AIStation.IsValidStation(AIStation.GetStationID(neighbor))))
                    {
                        // Can't built over
                        break;
                    }
                }
            }

            return(result);
        }