Esempio n. 1
0
    /*
     * loadNavigationMeshFromFile method will load all the data for the navigation mesh from the file
     * Paramters:	none
     * Return:	none
     */
    public void loadNavigationMeshFromFile()
    {
        startTime = Time.realtimeSinceStartup;
        string          filePath       = Application.loadedLevelName + "NavigationMesh.dat";
        Stream          TestFileStream = File.OpenRead(filePath);
        BinaryFormatter deserializer   = new BinaryFormatter();

        positionToStart = 0;
        AIPolygonHolderData dataholder = (AIPolygonHolderData)deserializer.Deserialize(TestFileStream);

        AIPolygon[] polygons = new AIPolygon[dataholder.polygonData.Length];
        for (int count = 0; count < dataholder.polygonData.Length; count++)
        {
            Vector3[] vertices      = new Vector3[dataholder.polygonData [count].vertices.Length / 3];
            int       id            = dataholder.polygonData [count].id;
            int[]     neighbors     = dataholder.polygonData [count].neighbors;
            int       neighborsHeld = dataholder.polygonData [count].neighborCount;
            bool      gotGoal       = dataholder.polygonData [count].gotGoal;
            bool      gotAgent      = dataholder.polygonData [count].gotAgent;
            int       agentID       = dataholder.polygonData[count].agentID;
            for (int count2 = 0; count2 < vertices.Length; count2++)
            {
                vertices [count2] = new Vector3(dataholder.polygonData [count].vertices [count2, 0], dataholder.polygonData [count].vertices [count2, 1], dataholder.polygonData [count].vertices [count2, 2]);
            }
            polygons [count] = new AIPolygon();
            polygons [count].setData(vertices, id, neighborsHeld, neighbors, gotGoal, gotAgent, agentID);
        }
        AINavigationMeshData.initialPolygonCount = getSurfacePolygonCount();
        AINavigationMeshData.obstacleCount       = staticObjects.Length;
        surfacePolygonHolders     = new AIPolygonHolder[1];
        surfacePolygonHolders [0] = new AIPolygonHolder();
        surfacePolygonHolders [0].setAll(polygons, polygons.Length);
        positionToStart = 0;
        AINavigationMeshData.timeTaken         = Time.realtimeSinceStartup - startTime;
        AINavigationMeshData.finalPolygonCount = getSurfacePolygonCount();
        TestFileStream.Close();
        writeNavigationMeshToFile();
    }
Esempio n. 2
0
    /*
     * writeNavigationMeshToFile method will serialize the data for a navigation mesh and write it all do a file
     * Parameters:	none
     * Return:	none
     */
    void writeNavigationMeshToFile()
    {
        string tempstring    = "";
        int    agents        = 1 + GameObject.FindGameObjectsWithTag("Agent").Length;
        int    hasAgentCount = 1;

        AIPolygon[]         polygons   = surfacePolygonHolders [positionToStart].getPolygons();
        AIPolygonHolderData dataHolder = new AIPolygonHolderData();

        dataHolder.polygonData = new AIPolygonData[polygons.Length];
        tempstring            += goalPosition.x + "\n" + goalPosition.z + "\n";
        tempstring            += agents + "\n";
        tempstring            += agentStart.x + "\n" + agentStart.z + "\n";
        tempstring            += surfacePolygonHolders [positionToStart].getMinPolygonLength() + "\n";
        tempstring            += polygons.Length + "\n";

        for (int count = 0; count < polygons.Length; count++)
        {
            float[,] vertices = new float[polygons [count].getVerticesCount(), 3];
            for (int count2 = 0; count2 < polygons[count].getVerticesCount(); count2++)
            {
                Vector3 vertex = polygons [count].getVectorAtIndex(count2);
                vertices [count2, 0] = vertex.x;
                vertices [count2, 1] = vertex.y;
                vertices [count2, 2] = vertex.z;
            }
            tempstring += polygons[count].getID() + "\n";
            if (polygons[count].getHasGoal() == true)
            {
                tempstring += "1\n";
            }
            else
            {
                tempstring += "0\n";
            }
            if (polygons[count].getHasAgent() == true)
            {
                tempstring += polygons[count].getAgentID() + "\n";
                hasAgentCount++;
            }
            else
            {
                tempstring += "0\n";
            }
            tempstring += polygons[count].getCenterVector().x + " " + polygons[count].getCenterVector().z + "\n";
            tempstring += polygons[count].getNeighborsHeld() + "\n";
            for (int count2 = 0; count2 < polygons[count].getNeighborsHeld(); count2++)
            {
                tempstring += polygons[count].getNeighborAt(count2) + "\n";
            }
            dataHolder.polygonData [count]               = new AIPolygonData();
            dataHolder.polygonData [count].vertices      = vertices;
            dataHolder.polygonData [count].neighborCount = polygons [count].getNeighborsHeld();
            dataHolder.polygonData [count].neighbors     = polygons [count].getNeighbors();
            dataHolder.polygonData [count].gotGoal       = polygons [count].getHasGoal();
            dataHolder.polygonData [count].gotAgent      = polygons [count].getHasAgent();

            dataHolder.polygonData[count].agentID = polygons[count].getAgentID();
            dataHolder.polygonData [count].id     = polygons [count].getID();
        }
        Debug.Log(tempstring);
        string          filePath   = Application.loadedLevelName + "NavigationMesh.dat";
        Stream          writer     = File.Create(filePath);
        BinaryFormatter serializer = new BinaryFormatter();

        serializer.Serialize(writer, dataHolder);
        writer.Close();
        StreamWriter writer1 = new StreamWriter(Application.loadedLevelName + "Polygons.txt");

        writer1.Write(tempstring);
        Debug.Log(tempstring);
        writer1.Close();
    }