public void DoAttack() { if (!_move) { _move = GetComponent <AIMovementComp>(); } Vector2 castDir = _move.GetVectorDirection(); RaycastHit2D[] hits = Physics2D.BoxCastAll(transform.position, new Vector2(1.2f, 1.2f), 0f, castDir, 2f); for (int i = 0; i < hits.Length; i++) { if (hits[i].transform.CompareTag("Player")) { hits[i].transform.GetComponent <GayatriCharacter>().ApplyDamage(attackDamage, this.gameObject); break; } } if (Task.isInspected) { Task.current.Succeed(); } }
public void doAttack() { isAttacking = true; //TODO set anim attack RaycastHit2D[] hits = Physics2D.BoxCastAll(transform.position, _boxColl2D.size, 0f, _movementComp.GetVectorDirection(), attackRange); for (int i = 0; i < hits.Length; i++) { if (hits[i].collider.CompareTag("Player")) { Debug.Log("Apply Damage to Player"); } } //Delay until anim done StartCoroutine(StopAttack(0.1f)); Panda.Task.current.Succeed(); }